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-rw-r--r--src/example/components_internal.cpp13
1 files changed, 4 insertions, 9 deletions
diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp
index ea1eaad..dd4c7df 100644
--- a/src/example/components_internal.cpp
+++ b/src/example/components_internal.cpp
@@ -23,17 +23,16 @@ using namespace std;
int main() {
dbg_trace();
- auto & mgr = ComponentManager::get_instance();
+ ComponentManager mgr{};
auto start_adding = chrono::high_resolution_clock::now();
GameObject * game_object[OBJ_COUNT];
for (int i = 0; i < OBJ_COUNT; ++i) {
- game_object[i] = new GameObject(i, "Name", "Tag", 0);
-
- game_object[i]->add_component<Sprite>("test");
- game_object[i]->add_component<Rigidbody>(0, 0, i);
+ GameObject & obj = mgr.new_object("Name", "Tag");
+ obj.add_component<Sprite>("test");
+ obj.add_component<Rigidbody>(0, 0, i);
}
auto stop_adding = chrono::high_resolution_clock::now();
@@ -45,10 +44,6 @@ int main() {
auto stop_looping = chrono::high_resolution_clock::now();
- for (int i = 0; i < OBJ_COUNT; ++i) {
- delete game_object[i];
- }
-
auto add_time = chrono::duration_cast<chrono::microseconds>(stop_adding
- start_adding);
auto loop_time = chrono::duration_cast<chrono::microseconds>(stop_looping