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-rw-r--r--src/example/components_internal.cpp17
1 files changed, 5 insertions, 12 deletions
diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp
index 1f8884d..2a232a9 100644
--- a/src/example/components_internal.cpp
+++ b/src/example/components_internal.cpp
@@ -13,7 +13,7 @@
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Sprite.h>
-#include <crepe/util/log.h>
+#include <crepe/util/Log.h>
using namespace crepe;
using namespace std;
@@ -23,17 +23,14 @@ using namespace std;
int main() {
dbg_trace();
- auto & mgr = ComponentManager::get_instance();
+ ComponentManager mgr{};
auto start_adding = chrono::high_resolution_clock::now();
- GameObject * game_object[OBJ_COUNT];
-
for (int i = 0; i < OBJ_COUNT; ++i) {
- game_object[i] = new GameObject(i, "Name", "Tag", 0);
-
- game_object[i]->add_component<Sprite>("test");
- game_object[i]->add_component<Rigidbody>(0, 0, i);
+ GameObject obj = mgr.new_object("Name", "Tag");
+ obj.add_component<Sprite>("test");
+ obj.add_component<Rigidbody>(0, 0, i);
}
auto stop_adding = chrono::high_resolution_clock::now();
@@ -45,10 +42,6 @@ int main() {
auto stop_looping = chrono::high_resolution_clock::now();
- for (int i = 0; i < OBJ_COUNT; ++i) {
- delete game_object[i];
- }
-
auto add_time = chrono::duration_cast<chrono::microseconds>(stop_adding - start_adding);
auto loop_time = chrono::duration_cast<chrono::microseconds>(stop_looping - stop_adding);
printf("add time: %ldus\n", add_time.count());