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-rw-r--r--src/example/components_internal.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp
index eeecdc0..2a232a9 100644
--- a/src/example/components_internal.cpp
+++ b/src/example/components_internal.cpp
@@ -27,8 +27,6 @@ int main() {
auto start_adding = chrono::high_resolution_clock::now();
- GameObject * game_object[OBJ_COUNT];
-
for (int i = 0; i < OBJ_COUNT; ++i) {
GameObject obj = mgr.new_object("Name", "Tag");
obj.add_component<Sprite>("test");
@@ -44,10 +42,8 @@ int main() {
auto stop_looping = chrono::high_resolution_clock::now();
- auto add_time = chrono::duration_cast<chrono::microseconds>(stop_adding
- - start_adding);
- auto loop_time = chrono::duration_cast<chrono::microseconds>(stop_looping
- - stop_adding);
+ auto add_time = chrono::duration_cast<chrono::microseconds>(stop_adding - start_adding);
+ auto loop_time = chrono::duration_cast<chrono::microseconds>(stop_looping - stop_adding);
printf("add time: %ldus\n", add_time.count());
printf("loop time: %ldus\n", loop_time.count());