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-rw-r--r--src/example/collision.cpp39
1 files changed, 35 insertions, 4 deletions
diff --git a/src/example/collision.cpp b/src/example/collision.cpp
index e82b493..45ed0b0 100644
--- a/src/example/collision.cpp
+++ b/src/example/collision.cpp
@@ -1,5 +1,6 @@
#include "api/BoxCollider.h"
#include "system/CollisionSystem.h"
+#include <crepe/system/ScriptSystem.h>
#include <crepe/Component.h>
#include <crepe/ComponentManager.h>
#include <crepe/api/GameObject.h>
@@ -10,12 +11,15 @@
#include <crepe/system/RenderSystem.h>
#include <crepe/util/log.h>
+#include <crepe/api/Script.h>
#include <crepe/api/AssetManager.h>
#include <crepe/api/Color.h>
#include <crepe/api/Sprite.h>
#include <crepe/api/Texture.h>
#include <crepe/api/Transform.h>
#include <crepe/api/Vector2.h>
+#include <crepe/api/Event.h>
+#include <crepe/api/EventManager.h>
#include <chrono>
#include <memory>
@@ -23,6 +27,22 @@
using namespace crepe;
using namespace std;
+class MyScript : public Script {
+ static bool oncollision(const CollisionEvent& test) {
+ std::cout << "test collision: " << test.info.first.collider.game_object_id << std::endl;
+ return true;
+ }
+ void init() {
+ EventManager::get_instance().subscribe<CollisionEvent>(oncollision, this->parent->game_object_id);
+ }
+ void update() {
+ // Retrieve component from the same GameObject this script is on
+
+ }
+
+
+};
+
int main(int argc, char * argv[]) {
Color color(0, 0, 0, 0);
@@ -33,16 +53,19 @@ int main(int argc, char * argv[]) {
.body_type = Rigidbody::BodyType::DYNAMIC,
.constraints = {0, 0, 0},
.use_gravity = true,
- .bounce = false,
+ .bounce = true,
.offset = {0,0}
});
game_object1.add_component<BoxCollider>(Vector2{5, 5}, 5, 5);
+ game_object1.add_component<BehaviorScript>().set_script<MyScript>();
+ game_object1.add_component<BehaviorScript>().set_script<MyScript>();
+
// game_object1.add_component<Sprite>(
// make_shared<Texture>("/home/jaro/crepe/asset/texture/img.png"), color,
// FlipSettings{true, true});
- GameObject game_object2(1, "Name", "Tag", Vector2{20, 0}, 90, 1);
+ GameObject game_object2(1, "Name", "Tag", Vector2{10, 10}, 0, 1);
game_object2.add_component<Rigidbody>(Rigidbody::Data{
.mass = 1,
.gravity_scale = 1,
@@ -53,16 +76,24 @@ int main(int argc, char * argv[]) {
.offset = {0,0}
});
game_object2.add_component<BoxCollider>(Vector2{5, 5}, 5, 5);
+ game_object2.add_component<BehaviorScript>().set_script<MyScript>();
// game_object2.add_component<Sprite>(
// make_shared<Texture>("/home/jaro/crepe/asset/texture/img.png"), color,
// FlipSettings{true, true});
- CollisionSystem coltest;
- coltest.update();
+
+ ScriptSystem sys;
+ // Update all scripts. This should result in MyScript::update being called
+ sys.update();
// auto & sys = crepe::RenderSystem::get_instance();
// auto start = std::chrono::steady_clock::now();
// while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
// sys.update();
// }
+ CollisionSystem coltest;
+ coltest.update();
+
+
+
return 0;
}