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-rw-r--r--src/example/collision.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/example/collision.cpp b/src/example/collision.cpp
index b141d3d..2c476ca 100644
--- a/src/example/collision.cpp
+++ b/src/example/collision.cpp
@@ -63,10 +63,10 @@ int main(int argc, char * argv[]) {
.bounce = false,
.offset = {0,0}
});
- // World.add_component<BoxCollider>(Vector2{0, -740}, 1000, 1000); // Top
+ World.add_component<BoxCollider>(Vector2{0, 0-(screen_size_height/2+world_collider/2)}, world_collider, world_collider);; // Top
World.add_component<BoxCollider>(Vector2{0, screen_size_height/2+world_collider/2}, world_collider, world_collider); // Bottom
- // World.add_component<BoxCollider>(Vector2{-820, 0}, 1000, 1000); // Left
- // World.add_component<BoxCollider>(Vector2{820, 0}, 1000, 1000); // right
+ World.add_component<BoxCollider>(Vector2{0-(screen_size_width/2+world_collider/2), 0}, world_collider, world_collider); // Left
+ World.add_component<BoxCollider>(Vector2{screen_size_width/2+world_collider/2, 0}, world_collider, world_collider); // right
GameObject game_object1(1, "Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1);
@@ -74,7 +74,7 @@ int main(int argc, char * argv[]) {
.mass = 1,
.gravity_scale = 0.01,
.body_type = Rigidbody::BodyType::DYNAMIC,
- .linear_velocity = {0,0},
+ .linear_velocity = {1,0},
.constraints = {0, 0, 0},
.use_gravity = true,
.bounce = true,