diff options
Diffstat (limited to 'src/example/collision.cpp')
-rw-r--r-- | src/example/collision.cpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/example/collision.cpp b/src/example/collision.cpp index a5cec83..b141d3d 100644 --- a/src/example/collision.cpp +++ b/src/example/collision.cpp @@ -49,8 +49,8 @@ int main(int argc, char * argv[]) { LoopManager gameloop; Color color(0, 0, 0, 0); - double screen_size_width = 1280; - double screen_size_height = 960; + double screen_size_width = 640; + double screen_size_height = 480; double world_collider = 1000; //define playable world GameObject World(0, "Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); @@ -72,15 +72,16 @@ int main(int argc, char * argv[]) { GameObject game_object1(1, "Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2}, 0, 1); game_object1.add_component<Rigidbody>(Rigidbody::Data{ .mass = 1, - .gravity_scale = 1, + .gravity_scale = 0.01, .body_type = Rigidbody::BodyType::DYNAMIC, - .linear_velocity = {0,1}, + .linear_velocity = {0,0}, .constraints = {0, 0, 0}, - .use_gravity = false, - .bounce = false, + .use_gravity = true, + .bounce = true, + .bouncie_factor = 1, .offset = {0,0}, }); - game_object1.add_component<BoxCollider>(Vector2{0, 0}, 40, 40); + game_object1.add_component<BoxCollider>(Vector2{0, 0}, 20, 20); game_object1.add_component<BehaviorScript>().set_script<MyScript>(); game_object1.add_component<Sprite>( make_shared<Texture>("/home/jaro/crepe/asset/texture/green_square.png"), color, @@ -88,7 +89,7 @@ int main(int argc, char * argv[]) { game_object1.add_component<Camera>(Color::get_white()); - // GameObject game_object2(2, "Name", "Tag", Vector2{screen_size_width/2, screen_size_height/2+100}, 0, 1); + // GameObject game_object2(2, "Name", "Tag", Vector2{20, 470}, 0, 1); // game_object2.add_component<Rigidbody>(Rigidbody::Data{ // .mass = 1, // .gravity_scale = 1, @@ -99,7 +100,7 @@ int main(int argc, char * argv[]) { // .bounce = false, // .offset = {0,0}, // }); - // game_object2.add_component<BoxCollider>(Vector2{0, 0}, 40, 40); + // game_object2.add_component<BoxCollider>(Vector2{0, 0}, 0, 0); // game_object2.add_component<BehaviorScript>().set_script<MyScript>(); // game_object2.add_component<Sprite>( // make_shared<Texture>("/home/jaro/crepe/asset/texture/red_square.png"), color, |