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Diffstat (limited to 'src/example/collision.cpp')
-rw-r--r-- | src/example/collision.cpp | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/example/collision.cpp b/src/example/collision.cpp new file mode 100644 index 0000000..e82b493 --- /dev/null +++ b/src/example/collision.cpp @@ -0,0 +1,68 @@ +#include "api/BoxCollider.h" +#include "system/CollisionSystem.h" +#include <crepe/Component.h> +#include <crepe/ComponentManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/BoxCollider.h> +#include <crepe/api/Transform.h> +#include <crepe/system/PhysicsSystem.h> +#include <crepe/system/RenderSystem.h> +#include <crepe/util/log.h> + +#include <crepe/api/AssetManager.h> +#include <crepe/api/Color.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> +#include <crepe/api/Vector2.h> + +#include <chrono> +#include <memory> + +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { + Color color(0, 0, 0, 0); + + GameObject game_object1(0, "Name", "Tag", Vector2{10, 10}, 0, 1); + game_object1.add_component<Rigidbody>(Rigidbody::Data{ + .mass = 1, + .gravity_scale = 1, + .body_type = Rigidbody::BodyType::DYNAMIC, + .constraints = {0, 0, 0}, + .use_gravity = true, + .bounce = false, + .offset = {0,0} + }); + game_object1.add_component<BoxCollider>(Vector2{5, 5}, 5, 5); + // game_object1.add_component<Sprite>( + // make_shared<Texture>("/home/jaro/crepe/asset/texture/img.png"), color, + // FlipSettings{true, true}); + + + GameObject game_object2(1, "Name", "Tag", Vector2{20, 0}, 90, 1); + game_object2.add_component<Rigidbody>(Rigidbody::Data{ + .mass = 1, + .gravity_scale = 1, + .body_type = Rigidbody::BodyType::DYNAMIC, + .constraints = {0, 0, 0}, + .use_gravity = true, + .bounce = false, + .offset = {0,0} + }); + game_object2.add_component<BoxCollider>(Vector2{5, 5}, 5, 5); + // game_object2.add_component<Sprite>( + // make_shared<Texture>("/home/jaro/crepe/asset/texture/img.png"), color, + // FlipSettings{true, true}); + + CollisionSystem coltest; + coltest.update(); + // auto & sys = crepe::RenderSystem::get_instance(); + // auto start = std::chrono::steady_clock::now(); + // while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { + // sys.update(); + // } + return 0; +} |