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-rw-r--r--src/example/collision.cpp68
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diff --git a/src/example/collision.cpp b/src/example/collision.cpp
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+#include "api/BoxCollider.h"
+#include "system/CollisionSystem.h"
+#include <crepe/Component.h>
+#include <crepe/ComponentManager.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/BoxCollider.h>
+#include <crepe/api/Transform.h>
+#include <crepe/system/PhysicsSystem.h>
+#include <crepe/system/RenderSystem.h>
+#include <crepe/util/log.h>
+
+#include <crepe/api/AssetManager.h>
+#include <crepe/api/Color.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Texture.h>
+#include <crepe/api/Transform.h>
+#include <crepe/api/Vector2.h>
+
+#include <chrono>
+#include <memory>
+
+using namespace crepe;
+using namespace std;
+
+int main(int argc, char * argv[]) {
+ Color color(0, 0, 0, 0);
+
+ GameObject game_object1(0, "Name", "Tag", Vector2{10, 10}, 0, 1);
+ game_object1.add_component<Rigidbody>(Rigidbody::Data{
+ .mass = 1,
+ .gravity_scale = 1,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ .constraints = {0, 0, 0},
+ .use_gravity = true,
+ .bounce = false,
+ .offset = {0,0}
+ });
+ game_object1.add_component<BoxCollider>(Vector2{5, 5}, 5, 5);
+ // game_object1.add_component<Sprite>(
+ // make_shared<Texture>("/home/jaro/crepe/asset/texture/img.png"), color,
+ // FlipSettings{true, true});
+
+
+ GameObject game_object2(1, "Name", "Tag", Vector2{20, 0}, 90, 1);
+ game_object2.add_component<Rigidbody>(Rigidbody::Data{
+ .mass = 1,
+ .gravity_scale = 1,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ .constraints = {0, 0, 0},
+ .use_gravity = true,
+ .bounce = false,
+ .offset = {0,0}
+ });
+ game_object2.add_component<BoxCollider>(Vector2{5, 5}, 5, 5);
+ // game_object2.add_component<Sprite>(
+ // make_shared<Texture>("/home/jaro/crepe/asset/texture/img.png"), color,
+ // FlipSettings{true, true});
+
+ CollisionSystem coltest;
+ coltest.update();
+ // auto & sys = crepe::RenderSystem::get_instance();
+ // auto start = std::chrono::steady_clock::now();
+ // while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
+ // sys.update();
+ // }
+ return 0;
+}