diff options
Diffstat (limited to 'src/example/button.cpp')
-rw-r--r-- | src/example/button.cpp | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/example/button.cpp b/src/example/button.cpp new file mode 100644 index 0000000..00bdc28 --- /dev/null +++ b/src/example/button.cpp @@ -0,0 +1,54 @@ +#include <SDL2/SDL_timer.h> +#include <chrono> +#include <crepe/Component.h> +#include <crepe/ComponentManager.h> +#include <crepe/api/Animator.h> +#include <crepe/api/Button.h> +#include <crepe/api/Camera.h> +#include <crepe/api/Color.h> +#include <crepe/api/EventManager.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/api/Transform.h> +#include <crepe/system/AnimatorSystem.h> +#include <crepe/system/InputSystem.h> +#include <crepe/system/RenderSystem.h> +#include <crepe/types.h> +#include <iostream> +using namespace crepe; +using namespace std; + +int main(int argc, char * argv[]) { + ComponentManager mgr; + RenderSystem sys{mgr}; + EventManager & event_mgr = EventManager::get_instance(); + InputSystem input_sys{mgr}; + AnimatorSystem asys{mgr}; + GameObject camera_obj = mgr.new_object("", "", vec2{1000, 1000}, 0, 1); + camera_obj.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{2000, 2000}, 1.0f); + + GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); + auto s2 = Texture("asset/texture/test_ap43.png"); + bool button_clicked = false; + auto & sprite2 = button_obj.add_component<Sprite>( + s2, Color::GREEN, Sprite::FlipSettings{false, false}, 2, 1, 100); + std::function<void()> on_click = [&]() { std::cout << "button clicked" << std::endl; }; + std::function<void()> on_enter = [&]() { std::cout << "enter" << std::endl; }; + std::function<void()> on_exit = [&]() { std::cout << "exit" << std::endl; }; + auto & button + = button_obj.add_component<Button>(vec2{100, 100}, vec2{0, 0}, on_click, false); + button.on_mouse_enter = on_enter; + button.on_mouse_exit = on_exit; + button.is_toggle = true; + button.active = true; + auto start = std::chrono::steady_clock::now(); + while (true) { + input_sys.update(); + sys.update(); + asys.update(); + event_mgr.dispatch_events(); + SDL_Delay(30); + } + return 0; +} |