aboutsummaryrefslogtreecommitdiff
path: root/src/example/button.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/example/button.cpp')
-rw-r--r--src/example/button.cpp41
1 files changed, 0 insertions, 41 deletions
diff --git a/src/example/button.cpp b/src/example/button.cpp
deleted file mode 100644
index 4220588..0000000
--- a/src/example/button.cpp
+++ /dev/null
@@ -1,41 +0,0 @@
-#include <SDL2/SDL_timer.h>
-#include <chrono>
-#include <crepe/Component.h>
-#include <crepe/api/Animator.h>
-#include <crepe/api/Button.h>
-#include <crepe/api/Camera.h>
-#include <crepe/api/Color.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Sprite.h>
-#include <crepe/api/Texture.h>
-#include <crepe/api/Transform.h>
-#include <crepe/facade/SDLContext.h>
-#include <crepe/manager/ComponentManager.h>
-#include <crepe/manager/EventManager.h>
-#include <crepe/system/AnimatorSystem.h>
-#include <crepe/system/InputSystem.h>
-#include <crepe/system/RenderSystem.h>
-#include <crepe/types.h>
-using namespace crepe;
-using namespace std;
-
-int main(int argc, char * argv[]) {
- Mediator mediator;
- ComponentManager mgr{mediator};
- RenderSystem sys{mediator};
- EventManager event_mgr{mediator};
- InputSystem input_sys{mediator};
- SDLContext sdl_context{mediator};
- GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1);
- auto & camera = obj.add_component<Camera>(
- ivec2{500, 500}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f});
- auto start = std::chrono::steady_clock::now();
- while (true) {
- const keyboard_state_t & keyboard_state = sdl_context.get_keyboard_state();
- input_sys.update();
- sys.update();
- event_mgr.dispatch_events();
- SDL_Delay(30);
- }
- return 0;
-}