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-rw-r--r--src/example/audio_internal.cpp60
1 files changed, 0 insertions, 60 deletions
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp
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--- a/src/example/audio_internal.cpp
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-/** \file
- *
- * Standalone example for usage of the internal \c Sound class.
- */
-
-#include <crepe/api/Config.h>
-#include <crepe/facade/SoundContext.h>
-#include <crepe/facade/Sound.h>
-#include <crepe/Asset.h>
-#include <crepe/util/Log.h>
-
-#include <thread>
-
-using namespace crepe;
-using namespace std;
-using namespace std::chrono_literals;
-using std::make_unique;
-
-// Unrelated stuff that is not part of this POC
-int _ = []() {
- // Show dbg_trace() output
- auto & cfg = Config::get_instance();
- cfg.log.level = Log::Level::TRACE;
-
- return 0; // satisfy compiler
-}();
-
-int main() {
- SoundContext ctx{};
- Sound sound{ctx};
- // Load a background track (Ogg Vorbis)
- auto bgm = Sound("mwe/audio/bgm.ogg");
- // Load three short samples (WAV)
- auto sfx1 = Sound("mwe/audio/sfx1.wav");
- auto sfx2 = Sound("mwe/audio/sfx2.wav");
- auto sfx3 = Sound("mwe/audio/sfx3.wav");
-
- // Start the background track
- bgm.play();
-
- // Play each sample sequentially while pausing and resuming the background track
- this_thread::sleep_for(500ms);
- sfx1.play();
- this_thread::sleep_for(500ms);
- sfx2.play();
- bgm.pause();
- this_thread::sleep_for(500ms);
- sfx3.play();
- bgm.play();
- this_thread::sleep_for(500ms);
-
- // Play all samples simultaniously
- sfx1.play();
- sfx2.play();
- sfx3.play();
- this_thread::sleep_for(1000ms);
-
- // Stop all audio and exit
- return EXIT_SUCCESS;
-}