diff options
Diffstat (limited to 'src/example/audio_internal.cpp')
-rw-r--r-- | src/example/audio_internal.cpp | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp deleted file mode 100644 index 1199e2d..0000000 --- a/src/example/audio_internal.cpp +++ /dev/null @@ -1,45 +0,0 @@ -/** \file - * - * Standalone example for usage of the internal \c Sound class. - */ - -#include <crepe/Sound.h> -#include <crepe/util/log.h> - -#include <chrono> -#include <thread> - -using namespace crepe; -using namespace std; -using namespace std::chrono_literals; -using std::make_unique; - -int main() { - dbg_trace(); - - auto bgm = Sound("../mwe/audio/bgm.ogg"); - auto sfx1 = Sound("../mwe/audio/sfx1.wav"); - auto sfx2 = Sound("../mwe/audio/sfx2.wav"); - auto sfx3 = Sound("../mwe/audio/sfx3.wav"); - - bgm.play(); - - // play each sample sequentially - this_thread::sleep_for(500ms); - sfx1.play(); - this_thread::sleep_for(500ms); - sfx2.play(); - bgm.pause(); - this_thread::sleep_for(500ms); - sfx3.play(); - bgm.play(); - this_thread::sleep_for(500ms); - - // play all samples simultaniously - sfx1.play(); - sfx2.play(); - sfx3.play(); - this_thread::sleep_for(1000ms); - - return 0; -} |