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-rw-r--r--src/example/audio_internal.cpp45
1 files changed, 0 insertions, 45 deletions
diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp
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index 1199e2d..0000000
--- a/src/example/audio_internal.cpp
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-/** \file
- *
- * Standalone example for usage of the internal \c Sound class.
- */
-
-#include <crepe/Sound.h>
-#include <crepe/util/log.h>
-
-#include <chrono>
-#include <thread>
-
-using namespace crepe;
-using namespace std;
-using namespace std::chrono_literals;
-using std::make_unique;
-
-int main() {
- dbg_trace();
-
- auto bgm = Sound("../mwe/audio/bgm.ogg");
- auto sfx1 = Sound("../mwe/audio/sfx1.wav");
- auto sfx2 = Sound("../mwe/audio/sfx2.wav");
- auto sfx3 = Sound("../mwe/audio/sfx3.wav");
-
- bgm.play();
-
- // play each sample sequentially
- this_thread::sleep_for(500ms);
- sfx1.play();
- this_thread::sleep_for(500ms);
- sfx2.play();
- bgm.pause();
- this_thread::sleep_for(500ms);
- sfx3.play();
- bgm.play();
- this_thread::sleep_for(500ms);
-
- // play all samples simultaniously
- sfx1.play();
- sfx2.play();
- sfx3.play();
- this_thread::sleep_for(1000ms);
-
- return 0;
-}