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-rw-r--r--src/example/audio-crash.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/example/audio-crash.cpp b/src/example/audio-crash.cpp
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+++ b/src/example/audio-crash.cpp
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+#include <crepe/api/LoopManager.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Camera.h>
+#include <crepe/api/AudioSource.h>
+#include <crepe/api/Config.h>
+
+#define private public
+#include <crepe/api/Script.h>
+
+using namespace crepe;
+using namespace std;
+
+class Auto : public Script {
+ unsigned i = 0;
+ void init() {
+ AudioSource & sound = get_component<AudioSource>();
+ sound.play();
+ }
+
+ void update() {
+ if (++i < 50) return;
+ EventManager & evmgr = this->mediator->event_manager;
+ evmgr.trigger_event<ShutDownEvent>();
+ }
+};
+
+class Bug : public Scene {
+ virtual std::string get_name() const override { return "bug"; }
+ void load_scene() override {
+ GameObject camera = new_object("camera");
+ camera.add_component<Camera>(ivec2{10, 10}, vec2{1, 1}, Camera::Data{ });
+
+ GameObject sound = new_object("sound");
+ sound.add_component<AudioSource>(Asset{"mwe/audio/bgm.ogg"});
+ sound.add_component<BehaviorScript>().set_script<Auto>();
+ }
+};
+
+int main() {
+ Config & config = Config::get_instance();
+ config.log.level = Log::Level::TRACE;
+
+ LoopManager example;
+ example.add_scene<Bug>();
+ example.start();
+ return 0;
+}