diff options
Diffstat (limited to 'src/example/asset_manager.cpp')
| -rw-r--r-- | src/example/asset_manager.cpp | 22 | 
1 files changed, 11 insertions, 11 deletions
| diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp index cf64f89..a2ca8c3 100644 --- a/src/example/asset_manager.cpp +++ b/src/example/asset_manager.cpp @@ -8,7 +8,7 @@ int main() {  	// this needs to be called before the asset manager otherwise the destructor  	// of sdl is not in the right order -	{ Texture test("../asset/texture/img.png"); } +	{ Texture test("asset/texture/img.png"); }  	// FIXME: make it so the issue described by the above comment is not possible  	// (i.e. the order in which internal classes are instantiated should not  	// impact the way the engine works). @@ -18,20 +18,20 @@ int main() {  	{  		// TODO: [design] the Sound class can't be directly included by the user as  		// it includes SoLoud headers. -		auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); -		auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); -		auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); +		auto bgm = mgr.cache<Sound>("mwe/audio/bgm.ogg"); +		auto sfx1 = mgr.cache<Sound>("mwe/audio/sfx1.wav"); +		auto sfx2 = mgr.cache<Sound>("mwe/audio/sfx2.wav"); -		auto img = mgr.cache<Texture>("../asset/texture/img.png"); -		auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); +		auto img = mgr.cache<Texture>("asset/texture/img.png"); +		auto img1 = mgr.cache<Texture>("asset/texture/second.png");  	}  	{ -		auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg"); -		auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav"); -		auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav"); +		auto bgm = mgr.cache<Sound>("mwe/audio/bgm.ogg"); +		auto sfx1 = mgr.cache<Sound>("mwe/audio/sfx1.wav"); +		auto sfx2 = mgr.cache<Sound>("mwe/audio/sfx2.wav"); -		auto img = mgr.cache<Texture>("../asset/texture/img.png"); -		auto img1 = mgr.cache<Texture>("../asset/texture/second.png"); +		auto img = mgr.cache<Texture>("asset/texture/img.png"); +		auto img1 = mgr.cache<Texture>("asset/texture/second.png");  	}  } |