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-rw-r--r--src/example/asset_manager.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp
index a2ca8c3..660b318 100644
--- a/src/example/asset_manager.cpp
+++ b/src/example/asset_manager.cpp
@@ -6,18 +6,17 @@ using namespace crepe;
int main() {
- // this needs to be called before the asset manager otherwise the destructor
- // of sdl is not in the right order
+ // this needs to be called before the asset manager otherwise the destructor of sdl is not in
+ // the right order
{ Texture test("asset/texture/img.png"); }
- // FIXME: make it so the issue described by the above comment is not possible
- // (i.e. the order in which internal classes are instantiated should not
- // impact the way the engine works).
+ // FIXME: make it so the issue described by the above comment is not possible (i.e. the order
+ // in which internal classes are instantiated should not impact the way the engine works).
auto & mgr = AssetManager::get_instance();
{
- // TODO: [design] the Sound class can't be directly included by the user as
- // it includes SoLoud headers.
+ // TODO: [design] the Sound class can't be directly included by the user as it includes
+ // SoLoud headers.
auto bgm = mgr.cache<Sound>("mwe/audio/bgm.ogg");
auto sfx1 = mgr.cache<Sound>("mwe/audio/sfx1.wav");
auto sfx2 = mgr.cache<Sound>("mwe/audio/sfx2.wav");