diff options
Diffstat (limited to 'src/example/PlayerSubScene.cpp')
-rw-r--r-- | src/example/PlayerSubScene.cpp | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/src/example/PlayerSubScene.cpp b/src/example/PlayerSubScene.cpp deleted file mode 100644 index 4f4ba9f..0000000 --- a/src/example/PlayerSubScene.cpp +++ /dev/null @@ -1,62 +0,0 @@ -#include "PlayerSubScene.h" -#include "PlayerScript.h" - -#include <crepe/api/Animator.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/Scene.h> -#include <crepe/api/Script.h> -#include <crepe/api/Sprite.h> - -using namespace crepe; -using namespace std; - -PlayerSubScene::PlayerSubScene(Scene & scn) { - GameObject player = scn.new_object("player", "player", vec2(-100, 200)); - Asset player_body_asset{"asset/jetpack_joyride/barry/defaultBody.png"}; - Sprite & player_body_sprite - = player.add_component<Sprite>(player_body_asset, Sprite::Data{ - .sorting_in_layer = 10, - .order_in_layer = 0, - .size = vec2(0, 50), - }); - player.add_component<Animator>(player_body_sprite, ivec2(32, 32), uvec2(4, 8), - Animator::Data{ - .fps = 5, - .looping = true, - }); - Asset player_head_asset{"asset/jetpack_joyride/barry/defaultHead.png"}; - Sprite & player_head_sprite - = player.add_component<Sprite>(player_head_asset, Sprite::Data{ - .sorting_in_layer = 10, - .order_in_layer = 1, - .size = vec2(0, 50), - .position_offset = vec2(0, -20), - }); - player.add_component<Animator>(player_head_sprite, ivec2(32, 32), uvec2(4, 8), - Animator::Data{ - .fps = 5, - .looping = true, - }); - Asset player_jetpack_asset{"asset/jetpack_joyride/barry/jetpackDefault.png"}; - Sprite & player_jetpack_sprite = player.add_component<Sprite>( - player_jetpack_asset, Sprite::Data{ - .sorting_in_layer = 10, - .order_in_layer = 2, - .size = vec2(0, 60), - .position_offset = vec2(-20, 0), - }); - player_jetpack_sprite.active = false; - player.add_component<Animator>(player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4), - Animator::Data{ - .fps = 5, - .looping = true, - }); - player.add_component<Rigidbody>(Rigidbody::Data{ - .gravity_scale = 20, - .body_type = Rigidbody::BodyType::DYNAMIC, - .linear_velocity = vec2(100, 0), - .collision_layer = 10, - }); - player.add_component<BoxCollider>(vec2(50, 50)); - player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false; -} |