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-rw-r--r--src/example/Physics.cpp31
1 files changed, 0 insertions, 31 deletions
diff --git a/src/example/Physics.cpp b/src/example/Physics.cpp
deleted file mode 100644
index ee75c5c..0000000
--- a/src/example/Physics.cpp
+++ /dev/null
@@ -1,31 +0,0 @@
-#include <iostream>
-#include <thread>
-#include <chrono>
-#include <crepe/api/Transform.h>
-#include <crepe/api/Rigidbody.h>
-#include <crepe/api/Force.h>
-#include "PhysicsSystem.h"
-#include <crepe/Component.h>
-#include <crepe/ComponentManager.h>
-#include <crepe/api/GameObject.h>
-
-using namespace crepe::api;
-using namespace crepe;
-using namespace std;
-
-
-int main(int argc, char* argv[]) {
- PhysicsSystem physicsSystem;
- GameObject * game_object[2];
- game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used
- game_object[0] = new GameObject(5, "Name", "Tag", 0);
- Point point = {
- .x = 0,
- .y = 0,
- };
- game_object[0]->add_component<Transform>(point,0,0);
- game_object[0]->add_component<Rigidbody>(1, 1 , BodyType::Dynamic);
- game_object[0]->add_component<Force>(1 , 0);
- physicsSystem.update();
- return 0;
-}