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-rw-r--r--src/example/GameScene.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/example/GameScene.cpp b/src/example/GameScene.cpp
index 5f252e6..faa08fe 100644
--- a/src/example/GameScene.cpp
+++ b/src/example/GameScene.cpp
@@ -1,7 +1,6 @@
#include "GameScene.h"
-#include "Background.h"
-#include "Player.h"
-#include "api/ParticleEmitter.h"
+#include "BackgroundSubScene.h"
+#include "PlayerSubScene.h"
#include <cmath>
#include <crepe/api/Animator.h>
@@ -12,6 +11,7 @@
#include <crepe/api/Color.h>
#include <crepe/api/Event.h>
#include <crepe/api/GameObject.h>
+#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Script.h>
#include <crepe/api/Sprite.h>
@@ -107,7 +107,7 @@ private:
};
void GameScene::load_scene() {
- Background background(*this);
+ BackgroundSubScene background(*this);
GameObject camera = new_object("camera", "camera", vec2(650, 0));
camera.add_component<Camera>(ivec2(990, 720), vec2(1100, 800),
@@ -117,7 +117,7 @@ void GameScene::load_scene() {
camera.add_component<BehaviorScript>().set_script<MoveCameraScript>();
camera.add_component<Rigidbody>(Rigidbody::Data{});
- Player player(*this);
+ PlayerSubScene player(*this);
GameObject floor = new_object("floor", "game_world", vec2(0, 325));
floor.add_component<Rigidbody>(Rigidbody::Data{