diff options
Diffstat (limited to 'src/example/GameScene.cpp')
-rw-r--r-- | src/example/GameScene.cpp | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/src/example/GameScene.cpp b/src/example/GameScene.cpp deleted file mode 100644 index c280474..0000000 --- a/src/example/GameScene.cpp +++ /dev/null @@ -1,55 +0,0 @@ -#include "GameScene.h" -#include "BackgroundSubScene.h" -#include "MoveCameraManualyScript.h" -#include "PlayerSubScene.h" -#include "StartGameScript.h" - -#include <cmath> -#include <crepe/api/Animator.h> -#include <crepe/api/Asset.h> -#include <crepe/api/BehaviorScript.h> -#include <crepe/api/BoxCollider.h> -#include <crepe/api/Camera.h> -#include <crepe/api/Color.h> -#include <crepe/api/Event.h> -#include <crepe/api/GameObject.h> -#include <crepe/api/ParticleEmitter.h> -#include <crepe/api/Rigidbody.h> -#include <crepe/api/Script.h> -#include <crepe/api/Sprite.h> -#include <crepe/api/Transform.h> -#include <crepe/types.h> -#include <iostream> - -using namespace crepe; -using namespace std; - -void GameScene::load_scene() { - BackgroundSubScene background(*this); - - GameObject camera = new_object("camera", "camera", vec2(650, 0)); - camera.add_component<Camera>(ivec2(990, 720), vec2(1100, 800), - Camera::Data{ - .bg_color = Color::RED, - }); - camera.add_component<BehaviorScript>().set_script<MoveCameraManualyScript>(); - camera.add_component<Rigidbody>(Rigidbody::Data{}); - - PlayerSubScene player(*this); - - GameObject floor = new_object("floor", "game_world", vec2(0, 325)); - floor.add_component<Rigidbody>(Rigidbody::Data{ - .body_type = Rigidbody::BodyType::STATIC, - }); - floor.add_component<BoxCollider>(vec2(INFINITY, 200)); - GameObject ceiling = new_object("ceiling", "game_world", vec2(0, -325)); - ceiling.add_component<Rigidbody>(Rigidbody::Data{ - .body_type = Rigidbody::BodyType::STATIC, - }); - ceiling.add_component<BoxCollider>(vec2(INFINITY, 200)); - - GameObject start_game_script = new_object("start_game_script", "script", vec2(0, 0)); - start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>(); -} - -string GameScene::get_name() const { return "scene1"; } |