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-rw-r--r--src/example/GameScene.cpp55
1 files changed, 0 insertions, 55 deletions
diff --git a/src/example/GameScene.cpp b/src/example/GameScene.cpp
deleted file mode 100644
index c280474..0000000
--- a/src/example/GameScene.cpp
+++ /dev/null
@@ -1,55 +0,0 @@
-#include "GameScene.h"
-#include "BackgroundSubScene.h"
-#include "MoveCameraManualyScript.h"
-#include "PlayerSubScene.h"
-#include "StartGameScript.h"
-
-#include <cmath>
-#include <crepe/api/Animator.h>
-#include <crepe/api/Asset.h>
-#include <crepe/api/BehaviorScript.h>
-#include <crepe/api/BoxCollider.h>
-#include <crepe/api/Camera.h>
-#include <crepe/api/Color.h>
-#include <crepe/api/Event.h>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/ParticleEmitter.h>
-#include <crepe/api/Rigidbody.h>
-#include <crepe/api/Script.h>
-#include <crepe/api/Sprite.h>
-#include <crepe/api/Transform.h>
-#include <crepe/types.h>
-#include <iostream>
-
-using namespace crepe;
-using namespace std;
-
-void GameScene::load_scene() {
- BackgroundSubScene background(*this);
-
- GameObject camera = new_object("camera", "camera", vec2(650, 0));
- camera.add_component<Camera>(ivec2(990, 720), vec2(1100, 800),
- Camera::Data{
- .bg_color = Color::RED,
- });
- camera.add_component<BehaviorScript>().set_script<MoveCameraManualyScript>();
- camera.add_component<Rigidbody>(Rigidbody::Data{});
-
- PlayerSubScene player(*this);
-
- GameObject floor = new_object("floor", "game_world", vec2(0, 325));
- floor.add_component<Rigidbody>(Rigidbody::Data{
- .body_type = Rigidbody::BodyType::STATIC,
- });
- floor.add_component<BoxCollider>(vec2(INFINITY, 200));
- GameObject ceiling = new_object("ceiling", "game_world", vec2(0, -325));
- ceiling.add_component<Rigidbody>(Rigidbody::Data{
- .body_type = Rigidbody::BodyType::STATIC,
- });
- ceiling.add_component<BoxCollider>(vec2(INFINITY, 200));
-
- GameObject start_game_script = new_object("start_game_script", "script", vec2(0, 0));
- start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>();
-}
-
-string GameScene::get_name() const { return "scene1"; }