diff options
Diffstat (limited to 'src/example/AITest.cpp')
-rw-r--r-- | src/example/AITest.cpp | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/src/example/AITest.cpp b/src/example/AITest.cpp index 319d0fe..d12a99a 100644 --- a/src/example/AITest.cpp +++ b/src/example/AITest.cpp @@ -25,10 +25,10 @@ class Script1 : public Script { } bool mousemove(const MouseMoveEvent & event) { - RefVector<AI> aivec = this->get_components<AI>(); + /*RefVector<AI> aivec = this->get_components<AI>(); AI & ai = aivec.front().get(); ai.flee_target - = vec2{static_cast<float>(event.mouse_x), static_cast<float>(event.mouse_y)}; + = vec2{static_cast<float>(event.mouse_x), static_cast<float>(event.mouse_y)};*/ return true; } @@ -46,21 +46,26 @@ public: Mediator & mediator = this->mediator; ComponentManager & mgr = mediator.component_manager; - GameObject game_object1 = mgr.new_object("", "", vec2{250, 250}, 0, 1); + GameObject game_object1 = mgr.new_object("", "", vec2{0, 0}, 0, 1); GameObject game_object2 = mgr.new_object("", "", vec2{0, 0}, 0, 1); Texture img = Texture("asset/texture/test_ap43.png"); game_object1.add_component<Sprite>(img, Color::MAGENTA, Sprite::FlipSettings{false, false}, 1, 1, 195); - AI & ai = game_object1.add_component<AI>(30); - ai.arrive_on(); - ai.flee_on(); + AI & ai = game_object1.add_component<AI>(300); + // ai.arrive_on(); + // ai.flee_on(); + ai.path_follow_on(); + ai.add_path_node(vec2{1200, 1200}); + ai.add_path_node(vec2{-1200, 1200}); + ai.add_path_node(vec2{1200, -1200}); + ai.add_path_node(vec2{-1200, -1200}); game_object1.add_component<Rigidbody>(Rigidbody::Data{ - .mass = 0.5f, .max_linear_velocity = {21, 21}, // sqrt(21^2 + 21^2) = 30 + .mass = 0.5f, .max_linear_velocity = {50, 50}, // sqrt(21^2 + 21^2) = 30 }); game_object1.add_component<BehaviorScript>().set_script<Script1>(); - game_object2.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{1036, 780}, + game_object2.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{5000, 5000}, 1.0f); } |