diff options
Diffstat (limited to 'src/example/AITest.cpp')
-rw-r--r-- | src/example/AITest.cpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/src/example/AITest.cpp b/src/example/AITest.cpp new file mode 100644 index 0000000..2b6a4d6 --- /dev/null +++ b/src/example/AITest.cpp @@ -0,0 +1,63 @@ +#include <SDL2/SDL_timer.h> +#include <chrono> +#include <crepe/api/AI.h> +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Camera.h> +#include <crepe/api/Color.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/LoopManager.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Script.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> +#include <crepe/manager/Mediator.h> + +using namespace crepe; +using namespace std; + +class Script1 : public Script { + bool shutdown(const ShutDownEvent & event) { + // Very dirty way of shutting down the game + throw "ShutDownEvent"; + return true; + } + + void init() { + subscribe<ShutDownEvent>( + [this](const ShutDownEvent & ev) -> bool { return this->shutdown(ev); }); + } +}; + +class Scene1 : public Scene { +public: + void load_scene() override { + Mediator & mediator = this->mediator; + ComponentManager & mgr = mediator.component_manager; + + GameObject game_object1 = mgr.new_object("", "", vec2{250, 250}, 0, 1); + GameObject game_object2 = mgr.new_object("", "", vec2{0, 0}, 0, 1); + + Texture img = Texture("asset/texture/test_ap43.png"); + game_object1.add_component<Sprite>(img, Color::MAGENTA, + Sprite::FlipSettings{false, false}, 1, 1, 195); + game_object1.add_component<AI>(200).seek_on(); + game_object1.add_component<Rigidbody>(Rigidbody::Data{ + .mass = 1.0f, .max_linear_velocity = {21, 21}, // sqrt(21^2 + 21^2) = 30 + }); + + game_object2.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{1036, 780}, + 1.0f); + game_object2.add_component<BehaviorScript>().set_script<Script1>(); + } + + string get_name() const override { return "Scene1"; } +}; + +int main() { + LoopManager engine; + engine.add_scene<Scene1>(); + engine.start(); + + return 0; +} |