diff options
Diffstat (limited to 'src/example/AITest.cpp')
-rw-r--r-- | src/example/AITest.cpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/src/example/AITest.cpp b/src/example/AITest.cpp new file mode 100644 index 0000000..341e1de --- /dev/null +++ b/src/example/AITest.cpp @@ -0,0 +1,42 @@ +#include <SDL2/SDL_timer.h> +#include <chrono> +#include <crepe/ComponentManager.h> +#include <crepe/api/AI.h> +#include <crepe/api/Camera.h> +#include <crepe/api/Color.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/LoopManager.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Texture.h> + +using namespace crepe; +using namespace std; + +class Scene1 : public Scene { +public: + void load_scene() override { + ComponentManager & mgr = this->component_manager; + + GameObject game_object1 = mgr.new_object("", "", vec2{250, 250}, 0, 1); + GameObject game_object2 = mgr.new_object("", "", vec2{0, 0}, 0, 1); + + Texture img = Texture("asset/texture/test_ap43.png"); + game_object1.add_component<Sprite>(img, Color::MAGENTA, + Sprite::FlipSettings{false, false}, 1, 1, 195); + game_object1.add_component<AI>(1, 200, 200).seek_on(); + + game_object2.add_component<Camera>(Color::WHITE, ivec2{1080, 720}, vec2{1036, 780}, + 1.0f); + } + + string get_name() const override { return "Scene1"; } +}; + +int main() { + LoopManager engine; + engine.add_scene<Scene1>(); + engine.start(); + + return 0; +} |