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-rw-r--r--src/dummy_audio.cpp29
1 files changed, 15 insertions, 14 deletions
diff --git a/src/dummy_audio.cpp b/src/dummy_audio.cpp
index fb1e3ab..1249076 100644
--- a/src/dummy_audio.cpp
+++ b/src/dummy_audio.cpp
@@ -1,5 +1,5 @@
-#include "crepe/SoundSystem.h"
#include "crepe/util/log.h"
+#include "crepe/Sound.h"
#include <chrono>
#include <thread>
@@ -7,32 +7,33 @@
using namespace crepe;
using namespace std;
using namespace std::chrono_literals;
+using std::make_unique;
int main() {
dbg_trace();
- auto bgm = SoundSystem::sound("../mwe/audio/bgm.ogg");
- auto sfx1 = SoundSystem::sound("../mwe/audio/sfx1.wav");
- auto sfx2 = SoundSystem::sound("../mwe/audio/sfx2.wav");
- auto sfx3 = SoundSystem::sound("../mwe/audio/sfx3.wav");
+ auto bgm = Sound("../mwe/audio/bgm.ogg");
+ auto sfx1 = Sound("../mwe/audio/sfx1.wav");
+ auto sfx2 = Sound("../mwe/audio/sfx2.wav");
+ auto sfx3 = Sound("../mwe/audio/sfx3.wav");
- bgm->play();
+ bgm.play();
// play each sample sequentially
this_thread::sleep_for(500ms);
- sfx1->play();
+ sfx1.play();
this_thread::sleep_for(500ms);
- sfx2->play();
- bgm->pause();
+ sfx2.play();
+ bgm.pause();
this_thread::sleep_for(500ms);
- sfx3->play();
- bgm->play();
+ sfx3.play();
+ bgm.play();
this_thread::sleep_for(500ms);
// play all samples simultaniously
- sfx1->play();
- sfx2->play();
- sfx3->play();
+ sfx1.play();
+ sfx2.play();
+ sfx3.play();
this_thread::sleep_for(1000ms);
return 0;