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-rw-r--r--src/crepe/facade/SDLContext.cpp3
-rw-r--r--src/crepe/system/RenderSystem.cpp9
2 files changed, 4 insertions, 8 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index b56b5e7..4a0ac1a 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -118,8 +118,6 @@ void SDLContext::draw(const Sprite & sprite, const Transform & transform, const
= (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x)
| (SDL_FLIP_VERTICAL * sprite.flip.flip_y));
- sprite.sprite_image->texture.get();
-
this->set_rbg_texture(sprite.sprite_image, sprite.color.r, sprite.color.g, sprite.color.b);
this->set_alpha_texture(sprite.sprite_image, sprite.color.a);
@@ -135,7 +133,6 @@ void SDLContext::draw(const Sprite & sprite, const Transform & transform, const
.h = sprite.sprite_rect.h,
};
-
SDL_Rect dstrect = {
.x = static_cast<int>(adjusted_x),
.y = static_cast<int>(adjusted_y),
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 4abd9bd..0a2b85e 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -3,11 +3,11 @@
#include <vector>
#include "../ComponentManager.h"
+#include "../api/ParticleEmitter.h"
#include "../api/Sprite.h"
#include "../api/Transform.h"
-#include "../facade/SDLContext.h"
-#include "../api/ParticleEmitter.h"
#include "../api/Vector2.h"
+#include "../facade/SDLContext.h"
#include "RenderSystem.h"
@@ -27,8 +27,7 @@ void RenderSystem::update_camera() {
}
}
-bool RenderSystem::render_particle(const Sprite & sprite,
- Transform tm) {
+bool RenderSystem::render_particle(const Sprite & sprite, Transform tm) {
ComponentManager & mgr = this->component_manager;
SDLContext & render = SDLContext::get_instance();
@@ -56,7 +55,7 @@ void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) {
ComponentManager & mgr = this->component_manager;
SDLContext & render = SDLContext::get_instance();
-
+
render.draw(sprite, tm, *curr_cam);
}