diff options
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 31 | ||||
-rw-r--r-- | src/crepe/api/LoopManager.h | 4 | ||||
-rw-r--r-- | src/crepe/api/LoopTimer.cpp | 37 | ||||
-rw-r--r-- | src/crepe/api/LoopTimer.h | 15 |
4 files changed, 42 insertions, 45 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 7edf4d1..4a6d2cd 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -6,20 +6,25 @@ #include "../system/PhysicsSystem.h" #include "../system/RenderSystem.h" #include "../system/ScriptSystem.h" - +#include "../api/EventManager.h" #include "LoopManager.h" #include "LoopTimer.h" - +#include <iostream> using namespace crepe; using namespace std; LoopManager::LoopManager() { + this->loop_timer = make_unique<LoopTimer>(); this->load_system<AnimatorSystem>(); this->load_system<CollisionSystem>(); this->load_system<ParticleSystem>(); this->load_system<PhysicsSystem>(); this->load_system<RenderSystem>(); this->load_system<ScriptSystem>(); + EventManager::get_instance().subscribe<ShutDownEvent>([this](const ShutDownEvent& event) { + return this->on_shutdown(event); + }); + } void LoopManager::process_input() { @@ -35,29 +40,27 @@ void LoopManager::set_running(bool running) { this->game_running = running; } void LoopManager::fixed_update() {} void LoopManager::loop() { - LoopTimer & timer = LoopTimer::get_instance(); - timer.start(); + this->loop_timer->start(); while (game_running) { - timer.update(); + this->loop_timer->update(); - while (timer.get_lag() >= timer.get_fixed_delta_time()) { + while (this->loop_timer->get_lag() >= this->loop_timer->get_fixed_delta_time()) { this->process_input(); this->fixed_update(); - timer.advance_fixed_update(); + this->loop_timer->advance_fixed_update(); } this->update(); this->render(); - - timer.enforce_frame_rate(); + this->loop_timer->enforce_frame_rate(); } } void LoopManager::setup() { this->game_running = true; - LoopTimer::get_instance().start(); - LoopTimer::get_instance().set_fps(200); + this->loop_timer->start(); + this->loop_timer->set_fps(60); } void LoopManager::render() { @@ -65,5 +68,9 @@ void LoopManager::render() { this->get_system<RenderSystem>().update(); } } +bool LoopManager::on_shutdown(const ShutDownEvent & e){ + this->game_running = false; + return false; +} -void LoopManager::update() { LoopTimer & timer = LoopTimer::get_instance(); } +void LoopManager::update() {} diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 13e6dac..ff1ff55 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -7,7 +7,7 @@ #include "api/SceneManager.h" namespace crepe { - +class LoopTimer; /** * \brief Main game loop manager * @@ -91,6 +91,8 @@ private: SceneManager scene_manager{component_manager}; private: + std::unique_ptr<LoopTimer> loop_timer; + bool on_shutdown(const ShutDownEvent & e); /** * \brief Collection of System instances * diff --git a/src/crepe/api/LoopTimer.cpp b/src/crepe/api/LoopTimer.cpp index 15a0e3a..d0a19d7 100644 --- a/src/crepe/api/LoopTimer.cpp +++ b/src/crepe/api/LoopTimer.cpp @@ -9,10 +9,6 @@ using namespace crepe; LoopTimer::LoopTimer() { dbg_trace(); } -LoopTimer & LoopTimer::get_instance() { - static LoopTimer instance; - return instance; -} void LoopTimer::start() { this->last_frame_time = std::chrono::steady_clock::now(); @@ -56,22 +52,25 @@ void LoopTimer::set_game_scale(double value) { this->game_scale = value; } double LoopTimer::get_game_scale() const { return this->game_scale; } void LoopTimer::enforce_frame_rate() { - std::chrono::steady_clock::time_point current_frame_time - = std::chrono::steady_clock::now(); - std::chrono::milliseconds frame_duration - = std::chrono::duration_cast<std::chrono::milliseconds>(current_frame_time - - this->last_frame_time); - - if (frame_duration < this->frame_target_time) { - std::chrono::milliseconds delay_time - = std::chrono::duration_cast<std::chrono::milliseconds>(this->frame_target_time - - frame_duration); - if (delay_time.count() > 0) { - SDLContext::get_instance().delay(delay_time.count()); - } - } + auto current_frame_time = std::chrono::steady_clock::now(); + auto frame_duration = current_frame_time - this->last_frame_time; - this->last_frame_time = current_frame_time; + if (frame_duration < this->frame_target_time) { + auto remaining_time = this->frame_target_time - frame_duration; + + // Sleep for most of the remaining time using SDLContext + if (remaining_time > std::chrono::microseconds(2000)) { // 2ms threshold + SDLContext::get_instance().delay( + std::chrono::duration_cast<std::chrono::milliseconds>(remaining_time).count()); + } + + // Busy-wait for the last tiny remaining duration + while (std::chrono::steady_clock::now() - current_frame_time < remaining_time) { + // Busy wait + } + } + + this->last_frame_time = std::chrono::steady_clock::now(); // Update frame time } double LoopTimer::get_lag() const { diff --git a/src/crepe/api/LoopTimer.h b/src/crepe/api/LoopTimer.h index 9393439..b20203d 100644 --- a/src/crepe/api/LoopTimer.h +++ b/src/crepe/api/LoopTimer.h @@ -6,13 +6,7 @@ namespace crepe { class LoopTimer { public: - /** - * \brief Get the singleton instance of LoopTimer. - * - * \return A reference to the LoopTimer instance. - */ - static LoopTimer & get_instance(); - + LoopTimer(); /** * \brief Get the current delta time for the current frame. * @@ -97,12 +91,7 @@ private: */ double get_lag() const; - /** - * \brief Construct a new LoopTimer object. - * - * Private constructor for singleton pattern to restrict instantiation outside the class. - */ - LoopTimer(); + /** * \brief Update the timer to the current frame. |