diff options
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/api/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/crepe/api/Config.h | 11 | ||||
-rw-r--r-- | src/crepe/api/Text.cpp | 10 | ||||
-rw-r--r-- | src/crepe/api/Text.h | 52 | ||||
-rw-r--r-- | src/crepe/facade/CMakeLists.txt | 4 | ||||
-rw-r--r-- | src/crepe/facade/Font.cpp | 19 | ||||
-rw-r--r-- | src/crepe/facade/Font.h | 41 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 4 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 2 | ||||
-rw-r--r-- | src/crepe/facade/SDLFontContext.cpp | 53 | ||||
-rw-r--r-- | src/crepe/facade/SDLFontContext.h | 31 |
11 files changed, 228 insertions, 1 deletions
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index 8f84f06..e8d6f92 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -20,6 +20,7 @@ target_sources(crepe PUBLIC Button.cpp UIObject.cpp AI.cpp + Text.cpp Scene.cpp ) @@ -51,4 +52,5 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES Button.h UIObject.h AI.h + Text.h ) diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index ca2d3f1..47a81b7 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -76,6 +76,17 @@ struct Config final { */ std::string root_pattern = ".crepe-root"; } asset; + //! Default font options + struct { + /** + * \brief Default font size + * + * Using the SDL_ttf library the font size needs to be set when loading the font. + * This config option is the font size at which all fonts will be loaded initially. + * + */ + unsigned int size = 16; + } font; //! Audio system settings struct { diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp new file mode 100644 index 0000000..9de9038 --- /dev/null +++ b/src/crepe/api/Text.cpp @@ -0,0 +1,10 @@ +#include "Text.h" + +using namespace crepe; + +Text::Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, const std::string & text, + const std::string & font_family,const Data & data) + : UIObject(id, dimensions, offset), + text(text), + data(data), + font_family(font_family) {} diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h new file mode 100644 index 0000000..96e1265 --- /dev/null +++ b/src/crepe/api/Text.h @@ -0,0 +1,52 @@ +#pragma once + +#include <string> + +#include "../Component.h" + +#include "Color.h" +#include "UIObject.h" + +namespace crepe { +/** + * \brief Text UIObject component for displaying text + * + * This class can be used to display text on screen. By setting the font_family to a font already stored on the current device it will automatically be loaded in. + */ +class Text : public UIObject { +public: + //! Text data that does not have to be set in the constructor + struct Data { + /** + * \brief fontsize for text rendering + * + * \note this is not the actual font size that is loaded in. + * + * Since SDL_TTF requires the font size when loading in the font it is not possible to switch the font size. + * The default font size that is loaded is set in the Config. + * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much. + */ + unsigned int font_size = 16; + + //! Layer sorting level of the text + const int sorting_in_layer = 0; + + //! Order within the sorting text + const int order_in_layer = 0; + + //! Label text color. + Color text_color = Color::BLACK; + }; + +public: + Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, const std::string &, + const std::string & font_family, const Data& data); + //! font family name such as (Arial,Helvetica,Inter) + std::string font_family = ""; + //! Label text. + std::string text = ""; + // Data instance for data not gotten from constructor + Data data; +}; + +} // namespace crepe diff --git a/src/crepe/facade/CMakeLists.txt b/src/crepe/facade/CMakeLists.txt index 0598e16..e61b680 100644 --- a/src/crepe/facade/CMakeLists.txt +++ b/src/crepe/facade/CMakeLists.txt @@ -4,6 +4,8 @@ target_sources(crepe PUBLIC SoundContext.cpp SDLContext.cpp DB.cpp + SDLFontContext.cpp + Font.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -12,5 +14,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES SoundContext.h SDLContext.h DB.h + SDLFontContext.h + Font.h ) diff --git a/src/crepe/facade/Font.cpp b/src/crepe/facade/Font.cpp new file mode 100644 index 0000000..f111af9 --- /dev/null +++ b/src/crepe/facade/Font.cpp @@ -0,0 +1,19 @@ +#include "../api/Config.h" + +#include "Font.h" + +using namespace std; +using namespace crepe; + +Font::Font(const Asset & src, Mediator & mediator) + : Resource(src, mediator), + font(nullptr, TTF_CloseFont) { + Config & config = Config::get_instance(); + const std::string FONT_PATH = src.get_path(); + TTF_Font * font = TTF_OpenFont(FONT_PATH.c_str(), config.font.size); + if (font == NULL) + throw runtime_error(format("Font: {} (path: {})", TTF_GetError(), FONT_PATH)); + this->font = { font, [] (TTF_Font * font) { TTF_CloseFont(font); } }; +} + +TTF_Font * Font::get_font() const { return this->font.get(); } diff --git a/src/crepe/facade/Font.h b/src/crepe/facade/Font.h new file mode 100644 index 0000000..f7d5b50 --- /dev/null +++ b/src/crepe/facade/Font.h @@ -0,0 +1,41 @@ +#pragma once +#include <SDL2/SDL_ttf.h> +#include <memory> + +#include "../Resource.h" +#include "../api/Asset.h" +#include "../api/Config.h" + +namespace crepe { + +/** + * \brief Resource for managing font creation and destruction + * + * This class is a wrapper around an SDL_ttf font instance, encapsulating font loading and usage. + * It loads a font from an Asset and manages its lifecycle. The font is automatically unloaded + * when this object is destroyed. + */ +class Font : public Resource { +public: + /** + * \param src The Asset containing the font file path and metadata to load the font. + * \param mediator The Mediator object used for managing the SDL context or related systems. + */ + Font(const Asset & src, Mediator & mediator); + + /** + * \brief Gets the underlying TTF_Font resource. + * + * This function returns the raw pointer to the SDL_ttf TTF_Font object that represents + * the loaded font. This can be used with SDL_ttf functions to render text. + * + * \return The raw TTF_Font object wrapped in a unique pointer. + */ + TTF_Font * get_font() const; + +private: + //! The SDL_ttf font object with custom deleter. + std::unique_ptr<TTF_Font, std::function<void(TTF_Font*)>> font; +}; + +} // namespace crepe diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 20bb030..cbb0f3b 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -31,6 +31,9 @@ using namespace std; SDLContext::SDLContext(Mediator & mediator) { dbg_trace(); + if (TTF_Init() == -1) { + throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError())); + } if (SDL_Init(SDL_INIT_VIDEO) != 0) { throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError())); } @@ -73,6 +76,7 @@ SDLContext::~SDLContext() { // before. IMG_Quit(); SDL_Quit(); + TTF_Quit(); } Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) { diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index bcadf87..76cd99a 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -4,6 +4,7 @@ #include <SDL2/SDL_keycode.h> #include <SDL2/SDL_rect.h> #include <SDL2/SDL_render.h> +#include <SDL2/SDL_ttf.h> #include <SDL2/SDL_video.h> #include <cmath> #include <functional> @@ -15,7 +16,6 @@ #include "api/KeyCodes.h" #include "api/Sprite.h" #include "api/Transform.h" - #include "types.h" namespace crepe { diff --git a/src/crepe/facade/SDLFontContext.cpp b/src/crepe/facade/SDLFontContext.cpp new file mode 100644 index 0000000..5123b3b --- /dev/null +++ b/src/crepe/facade/SDLFontContext.cpp @@ -0,0 +1,53 @@ +#include <stdexcept> + +#include "SDLFontContext.h" + +using namespace crepe; +using namespace std; + +SDLFontContext::SDLFontContext() { + if (!FcInit()) { + throw runtime_error("Failed to initialize Fontconfig."); + } +} + +SDLFontContext::~SDLFontContext() { FcFini(); } + +Asset SDLFontContext::get_font_asset(const string font_family) { + + // Create a pattern to search for the font family + FcPattern * pattern = FcNameParse(reinterpret_cast<const FcChar8 *>(font_family.c_str())); + if (!pattern) { + throw runtime_error("Failed to create font pattern."); + } + + // Default configuration + FcConfig * config = FcConfigGetCurrent(); + if (!config) { + FcPatternDestroy(pattern); + throw runtime_error("Failed to get current Fontconfig configuration."); + } + + // Match the font pattern + FcResult result; + FcPattern * matched_pattern = FcFontMatch(config, pattern, &result); + FcPatternDestroy(pattern); + + if (!matched_pattern) { + FcPatternDestroy(matched_pattern); + throw runtime_error("No matching font found."); + } + + // Extract the file path + FcChar8 * file_path = nullptr; + if (FcPatternGetString(matched_pattern, FC_FILE, 0, &file_path) != FcResultMatch + || !file_path) { + FcPatternDestroy(matched_pattern); + throw runtime_error("Failed to get font file path."); + } + + // Convert the file path to a string + string font_file_path(reinterpret_cast<const char *>(file_path)); + FcPatternDestroy(matched_pattern); + return Asset(font_file_path); +} diff --git a/src/crepe/facade/SDLFontContext.h b/src/crepe/facade/SDLFontContext.h new file mode 100644 index 0000000..cb3ca9d --- /dev/null +++ b/src/crepe/facade/SDLFontContext.h @@ -0,0 +1,31 @@ +#pragma once + +#include <SDL2/SDL_ttf.h> +#include <fontconfig/fontconfig.h> +#include <memory> + +#include "../api/Asset.h" + +namespace crepe { +class SDLFontContext { +public: + SDLFontContext(); + ~SDLFontContext(); + SDLFontContext(const SDLFontContext &) = delete; + SDLFontContext(SDLFontContext &&) = delete; + SDLFontContext & operator=(const SDLFontContext &) = delete; + SDLFontContext & operator=(SDLFontContext &&) = delete; + /** + * + * \brief Facade function to convert a font_family into an asset. + * + * This function uses the FontConfig library to convert a font family name (Arial, Inter, Helvetica) and converts it to the font source path. + * + * \param font_family Name of the font family name. + */ + Asset get_font_asset(const std::string font_family); + +private: +}; + +} // namespace crepe |