diff options
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/api/KeyCodes.h | 6 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 85 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 32 | ||||
-rw-r--r-- | src/crepe/system/InputSystem.cpp | 8 |
4 files changed, 76 insertions, 55 deletions
diff --git a/src/crepe/api/KeyCodes.h b/src/crepe/api/KeyCodes.h index 6204cf2..f704fbb 100644 --- a/src/crepe/api/KeyCodes.h +++ b/src/crepe/api/KeyCodes.h @@ -13,7 +13,7 @@ enum class MouseButton { }; //! Enumeration for keyboard key inputs, including printable characters, function keys, and keypad keys. -enum class Keycode { +typedef enum { NONE = 0, //!< No key input. SPACE = 32, //!< Spacebar. APOSTROPHE = 39, //!< Apostrophe ('). @@ -151,6 +151,6 @@ enum class Keycode { /// \} MENU = 348, //!< Menu key. //! Not actually a key instead its the amount of keycodes there are for array indexing - NUM_KEYCODES = 113, -}; + NUM_KEYCODES = 512, +} Keycode; } // namespace crepe diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 9e10803..fdc83b2 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -6,6 +6,9 @@ #include <SDL2/SDL_render.h> #include <SDL2/SDL_surface.h> #include <SDL2/SDL_video.h> + +#include <iostream> + #include <array> #include <cmath> #include <cstddef> @@ -77,8 +80,9 @@ SDLContext::~SDLContext() { SDL_Quit(); } -static const std::array<Keycode, SDL_NUM_SCANCODES>& get_lookup_table() { - static const std::array<Keycode, SDL_NUM_SCANCODES> LOOKUP_TABLE = [] { +// Function that uses the shared table +Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) { + static const std::array<Keycode, SDL_NUM_SCANCODES> LOOKUP_TABLE = [] { std::array<Keycode, SDL_NUM_SCANCODES> table{}; table.fill(Keycode::NONE); @@ -184,25 +188,20 @@ static const std::array<Keycode, SDL_NUM_SCANCODES>& get_lookup_table() { return table; }(); - return LOOKUP_TABLE; -} - -// Function that uses the shared table -Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) { if (sdl_key < 0 || sdl_key >= SDL_NUM_SCANCODES) { return Keycode::NONE; } - return get_lookup_table()[sdl_key]; + return LOOKUP_TABLE[sdl_key]; } -std::array<bool, SDL_NUM_SCANCODES> SDLContext::get_keyboard_state() { +std::array<bool, Keycode::NUM_KEYCODES> SDLContext::get_keyboard_state() { // Array to hold the key states (true if pressed, false if not) std::array<bool, SDL_NUM_SCANCODES> keyState; const Uint8* current_state = SDL_GetKeyboardState(nullptr); - + for (int i = 0; i < SDL_NUM_SCANCODES; ++i) { // Set true if the key is pressed, false if not - keyState[i] = currentState[i] != 0; + keyState[i] = current_state[i] != 0; } return keyState; @@ -428,7 +427,36 @@ std::vector<SDLContext::EventData> SDLContext::get_events() { // Forward window events for further processing case SDL_WINDOWEVENT: - handle_window_event(event.window, event_list); + switch (event.window.event) { + case SDL_WINDOWEVENT_EXPOSED: + event_list.push_back({SDLContext::EventType::WINDOW_EXPOSE, {}, {}, {}}); + break; + case SDL_WINDOWEVENT_RESIZED: + { + std::cout << "window resize" << std::endl; + SDLContext::EventData event_data; + event_data.event_type = SDLContext::EventType::WINDOW_RESIZE; + event_data.window_data.resize_dimension = {event.window.data1,event.window.data2}; + event_list.push_back(event_data); + break; + } + case SDL_WINDOWEVENT_MOVED: + event_list.push_back({SDLContext::EventType::WINDOW_MOVE, {}, {}, + {{event.window.data1, event.window.data2}, {}}}); + break; + case SDL_WINDOWEVENT_MINIMIZED: + event_list.push_back({SDLContext::EventType::WINDOW_MINIMIZE, {}, {}, {}}); + break; + case SDL_WINDOWEVENT_MAXIMIZED: + event_list.push_back({SDLContext::EventType::WINDOW_MAXIMIZE, {}, {}, {}}); + break; + case SDL_WINDOWEVENT_FOCUS_GAINED: + event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_GAIN, {}, {}, {}}); + break; + case SDL_WINDOWEVENT_FOCUS_LOST: + event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_LOST, {}, {}, {}}); + break; + } break; } } @@ -436,35 +464,10 @@ std::vector<SDLContext::EventData> SDLContext::get_events() { return event_list; } -// Separate function for SDL_WINDOWEVENT subtypes -void SDLContext::handle_window_event(const SDL_WindowEvent& window_event, - std::vector<SDLContext::EventData>& event_list) { - switch (window_event.event) { - case SDL_WINDOWEVENT_EXPOSED: - event_list.push_back({SDLContext::EventType::WINDOW_EXPOSE, {}, {}, {}}); - break; - case SDL_WINDOWEVENT_RESIZED: - event_list.push_back({SDLContext::EventType::WINDOW_RESIZE, {}, {}, - {{}, {window_event.data1, window_event.data2}}}); - break; - case SDL_WINDOWEVENT_MOVED: - event_list.push_back({SDLContext::EventType::WINDOW_MOVE, {}, {}, - {{window_event.data1, window_event.data2}, {}}}); - break; - case SDL_WINDOWEVENT_MINIMIZED: - event_list.push_back({SDLContext::EventType::WINDOW_MINIMIZE, {}, {}, {}}); - break; - case SDL_WINDOWEVENT_MAXIMIZED: - event_list.push_back({SDLContext::EventType::WINDOW_MAXIMIZE, {}, {}, {}}); - break; - case SDL_WINDOWEVENT_FOCUS_GAINED: - event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_GAIN, {}, {}, {}}); - break; - case SDL_WINDOWEVENT_FOCUS_LOST: - event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_LOST, {}, {}, {}}); - break; - } -} +// // Separate function for SDL_WINDOWEVENT subtypes +// void SDLContext::handle_event(const SDL_WindowEvent& event, +// std::vector<SDLContext::EventData>& event_list) { +// } diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 0f503f3..98be988 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -9,6 +9,7 @@ #include <functional> #include <memory> #include <string> +#include <array> #include "api/Camera.h" #include "api/Color.h" @@ -134,14 +135,14 @@ private: * \return Events that occurred since last call to `get_events()` */ std::vector<SDLContext::EventData> get_events(); - /** - * \brief Fills event_list with triggered window events - * - * This method checks if any window events are triggered and adds them to the event_list. - * - */ - void handle_window_event(const SDL_WindowEvent& window_event, - std::vector<SDLContext::EventData>& event_list); + // /** + // * \brief Fills event_list with triggered window events + // * + // * This method checks if any window events are triggered and adds them to the event_list. + // * + // */ + // void handle_window_event(const SDL_WindowEvent& window_event, + // std::vector<SDLContext::EventData>& event_list); /** * \brief Converts an SDL key code to the custom Keycode type. * @@ -152,8 +153,19 @@ private: * \return The corresponding `Keycode` value or `Keycode::NONE` if the key is unrecognized. */ Keycode sdl_to_keycode(SDL_Keycode sdl_key); - static const std::array<Keycode, SDL_NUM_SCANCODES>& get_lookup_table(); - std::array<Keycode, SDL_NUM_SCANCODES> get_keyboard_state(); + /** + * \brief Retrieves the current state of the keyboard. + * + * This method returns the state of all keys on the keyboard, represented as a + * `std::array` of boolean values. Each element of the array corresponds to a + * specific key defined in the `Keycode` enum, and the value indicates whether + * the key is currently pressed (true) or not pressed (false). + * + * \return A `std::array<bool, Keycode::NUM_KEYCODES>` representing the state of + * each key on the keyboard, where `true` means the key is pressed, and + * `false` means it is not pressed. + */ + std::array<bool, Keycode::NUM_KEYCODES> get_keyboard_state(); /** * \brief Converts an SDL mouse button code to the custom MouseButton type. * diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp index c3bf4d4..7c33308 100644 --- a/src/crepe/system/InputSystem.cpp +++ b/src/crepe/system/InputSystem.cpp @@ -1,3 +1,6 @@ + +#include <iostream> + #include "../api/Button.h" #include "../manager/ComponentManager.h" #include "../manager/EventManager.h" @@ -34,6 +37,7 @@ void InputSystem::update() { - (current_cam.viewport_size.x / 2); for (const SDLContext::EventData & event : event_list) { + std::cout << "event type: " << event.event_type << std::endl; // Only calculate mouse coordinates for relevant events if (event.event_type == SDLContext::EventType::MOUSEDOWN || event.event_type == SDLContext::EventType::MOUSEUP @@ -102,6 +106,7 @@ void InputSystem::update() { break; } } else { + std::cout << "non mouse event" << std::endl; // Handle non-mouse events switch (event.event_type) { case SDLContext::EventType::KEYDOWN: @@ -117,7 +122,8 @@ void InputSystem::update() { event_mgr.queue_event<WindowExposeEvent>({}); break; case SDLContext::EventType::WINDOW_RESIZE: - event_mgr.queue_event<WindowResizeEvent>({.dimensions = event.window_data.resize_dimension}); + std::cout << "input system queue" << std::endl; + event_mgr.queue_event<WindowResizeEvent>(WindowResizeEvent{.dimensions = event.window_data.resize_dimension}); break; case SDLContext::EventType::WINDOW_MOVE: event_mgr.queue_event<WindowMoveEvent>({.delta_move = event.window_data.move_delta}); |