diff options
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/ComponentManager.cpp | 35 | ||||
-rw-r--r-- | src/crepe/ComponentManager.h | 13 | ||||
-rw-r--r-- | src/crepe/ComponentManager.hpp | 13 | ||||
-rw-r--r-- | src/crepe/api/GameObject.cpp | 6 | ||||
-rw-r--r-- | src/crepe/api/GameObject.h | 9 |
5 files changed, 71 insertions, 5 deletions
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp index e4de027..5b73009 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/ComponentManager.cpp @@ -2,6 +2,7 @@ #include "util/Log.h" #include "ComponentManager.h" +#include "types.h" using namespace crepe; using namespace std; @@ -10,24 +11,50 @@ ComponentManager::ComponentManager() { dbg_trace(); } ComponentManager::~ComponentManager() { dbg_trace(); } void ComponentManager::delete_all_components_of_id(game_object_id_t id) { + // Do not delete persistent objects + if (this->persistent[id]) { + return; + } + // Loop through all the types (in the unordered_map<>) - for (auto & [type, componentArray] : this->components) { + for (auto & [type, component_array] : this->components) { // Make sure that the id (that we are looking for) is within the boundaries of the vector<> - if (id < componentArray.size()) { + if (id < component_array.size()) { // Clear the components at this specific id - componentArray[id].clear(); + component_array[id].clear(); } } } void ComponentManager::delete_all_components() { - this->components.clear(); + // Loop through all the types (in the unordered_map<>) + for (auto & [type, component_array] : this->components) { + // Loop through all the ids (in the vector<>) + for (game_object_id_t id = 0; id < component_array.size(); id++) { + // Do not delete persistent objects + if (!this->persistent[id]) { + // Clear the components at this specific id + component_array[id].clear(); + } + } + } + this->next_id = 0; } GameObject ComponentManager::new_object(const string & name, const string & tag, const vec2 & position, double rotation, double scale) { + // Find the first available id (taking persistent objects into account) + while (this->persistent[this->next_id]) { + this->next_id++; + } + GameObject object{*this, this->next_id, name, tag, position, rotation, scale}; this->next_id++; + return object; } + +void ComponentManager::set_persistent(game_object_id_t id, bool persistent) { + this->persistent[id] = persistent; +} diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h index 1cb0b5f..480124f 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/ComponentManager.h @@ -99,6 +99,16 @@ protected: * This method deletes all components. */ void delete_all_components(); + /** + * \brief Set a GameObject as persistent + * + * This method sets a GameObject as persistent. If a GameObject is persistent, its + * components will not be deleted. + * + * \param id The id of the GameObject to set as persistent + * \param persistent The persistent flag + */ + void set_persistent(game_object_id_t id, bool persistent); public: /** @@ -137,6 +147,9 @@ private: std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> components; + //! Persistent flag for each GameObject + std::unordered_map<game_object_id_t, bool> persistent; + //! ID of next GameObject allocated by \c ComponentManager::new_object game_object_id_t next_id = 0; }; diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp index 4d5eaf4..ffb38ec 100644 --- a/src/crepe/ComponentManager.hpp +++ b/src/crepe/ComponentManager.hpp @@ -54,6 +54,11 @@ template <typename T> void ComponentManager::delete_components_by_id(game_object_id_t id) { using namespace std; + // Do not delete persistent objects + if (this->persistent[id]) { + return; + } + // Determine the type of T (this is used as the key of the unordered_map<>) type_index type = typeid(T); @@ -77,7 +82,13 @@ void ComponentManager::delete_components() { if (this->components.find(type) == this->components.end()) return; - this->components[type].clear(); + // Loop through the whole vector<> of this specific type + for (game_object_id_t i = 0; i < this->components[type].size(); ++i) { + // Do not delete persistent objects + if (!this->persistent[i]) { + this->components[type][i].clear(); + } + } } template <typename T> diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp index 3c36a21..9ef4682 100644 --- a/src/crepe/api/GameObject.cpp +++ b/src/crepe/api/GameObject.cpp @@ -30,3 +30,9 @@ void GameObject::set_parent(const GameObject & parent) { RefVector<Metadata> parent_metadata = mgr.get_components_by_id<Metadata>(parent.id); parent_metadata.at(0).get().children.push_back(this->id); } + +void GameObject::set_persistent(bool persistent) { + ComponentManager & mgr = this->component_manager; + + mgr.set_persistent(this->id, persistent); +} diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index fcb8d9a..4cd2bc0 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -58,6 +58,15 @@ public: */ template <typename T, typename... Args> T & add_component(Args &&... args); + /** + * \brief Components will not be deleted if this method is called + * + * This method sets the persistent flag of the GameObject to true. If the persistent + * flag is set to true, the GameObject will not be deleted when the scene is changed. + * + * \param persistent The persistent flag + */ + void set_persistent(bool persistent = true); public: //! The id of the GameObject |