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-rw-r--r--src/crepe/api/CMakeLists.txt2
-rw-r--r--src/crepe/api/Config.h11
-rw-r--r--src/crepe/api/Text.cpp6
-rw-r--r--src/crepe/api/Text.h52
-rw-r--r--src/crepe/facade/CMakeLists.txt4
-rw-r--r--src/crepe/facade/Font.cpp25
-rw-r--r--src/crepe/facade/Font.h41
-rw-r--r--src/crepe/facade/SDLContext.cpp4
-rw-r--r--src/crepe/facade/SDLContext.h4
-rw-r--r--src/crepe/facade/SDLFontContext.cpp53
-rw-r--r--src/crepe/facade/SDLFontContext.h26
11 files changed, 227 insertions, 1 deletions
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt
index fb11c8d..90e4d1f 100644
--- a/src/crepe/api/CMakeLists.txt
+++ b/src/crepe/api/CMakeLists.txt
@@ -20,6 +20,7 @@ target_sources(crepe PUBLIC
Button.cpp
UIObject.cpp
AI.cpp
+ Text.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -49,4 +50,5 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
Button.h
UIObject.h
AI.h
+ Text.h
)
diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h
index ca2d3f1..47a81b7 100644
--- a/src/crepe/api/Config.h
+++ b/src/crepe/api/Config.h
@@ -76,6 +76,17 @@ struct Config final {
*/
std::string root_pattern = ".crepe-root";
} asset;
+ //! Default font options
+ struct {
+ /**
+ * \brief Default font size
+ *
+ * Using the SDL_ttf library the font size needs to be set when loading the font.
+ * This config option is the font size at which all fonts will be loaded initially.
+ *
+ */
+ unsigned int size = 16;
+ } font;
//! Audio system settings
struct {
diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp
new file mode 100644
index 0000000..12d01f1
--- /dev/null
+++ b/src/crepe/api/Text.cpp
@@ -0,0 +1,6 @@
+#include "Text.h"
+
+using namespace crepe;
+
+Text::Text(game_object_id_t id,const vec2 & dimensions, const vec2 & offset,std::string text,std::string font_family) : UIObject(id,dimensions,offset),text(text), font_family(font_family){}
+
diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h
new file mode 100644
index 0000000..8436611
--- /dev/null
+++ b/src/crepe/api/Text.h
@@ -0,0 +1,52 @@
+#pragma once
+
+#include <string>
+
+#include "../Component.h"
+
+#include "Asset.h"
+#include "Color.h"
+#include "UIObject.h"
+
+namespace crepe{
+
+/**
+ * \brief Text UIObject component for displaying text
+ *
+ * This class can be used to display text on screen. By setting the font_family to a font already stored on the current device it will automatically be loaded in.
+ */
+class Text : public UIObject{
+public:
+ Text(game_object_id_t id,const vec2 & dimensions, const vec2 & offset,std::string text,std::string font_family);
+ //! Text data that does not have to be set in the constructor
+ struct Data {
+ /**
+ * \brief fontsize for text rendering
+ *
+ * \note this is not the actual font size that is loaded in.
+ *
+ * Since SDL_TTF requires the font size when loading in the font it is not possible to switch the font size.
+ * The default font size that is loaded is set in the Config.
+ * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much.
+ */
+ unsigned int font_size = 16;
+
+ //! Layer sorting level of the text
+ const int sorting_in_layer = 0;
+
+ //! Order within the sorting text
+ const int order_in_layer = 0;
+
+ //! Label text color.
+ Color text_color = Color::BLACK;
+ };
+public:
+ //! font family name such as (Arial,Helvetica,Inter)
+ std::string font_family = "";
+ //! Label text.
+ std::string text = "";
+ // Data instance for data not gotten from constructor
+ Data data;
+};
+
+} // namespace crepe
diff --git a/src/crepe/facade/CMakeLists.txt b/src/crepe/facade/CMakeLists.txt
index 0598e16..e61b680 100644
--- a/src/crepe/facade/CMakeLists.txt
+++ b/src/crepe/facade/CMakeLists.txt
@@ -4,6 +4,8 @@ target_sources(crepe PUBLIC
SoundContext.cpp
SDLContext.cpp
DB.cpp
+ SDLFontContext.cpp
+ Font.cpp
)
target_sources(crepe PUBLIC FILE_SET HEADERS FILES
@@ -12,5 +14,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES
SoundContext.h
SDLContext.h
DB.h
+ SDLFontContext.h
+ Font.h
)
diff --git a/src/crepe/facade/Font.cpp b/src/crepe/facade/Font.cpp
new file mode 100644
index 0000000..37dee3a
--- /dev/null
+++ b/src/crepe/facade/Font.cpp
@@ -0,0 +1,25 @@
+#include "../api/Config.h"
+
+#include "Font.h"
+
+using namespace std;
+using namespace crepe;
+
+Font::Font(const Asset& src, Mediator& mediator)
+ : Resource(src, mediator), font(nullptr, TTF_CloseFont) {
+ // Get the font file path from the Asset
+ const std::string font_path = src.get_path();
+
+ // Attempt to load the font
+ this->font.reset(TTF_OpenFont(font_path.c_str(), Config::get_instance().font.size));
+
+ // Check if font loading failed
+ if (!this->font) {
+ throw runtime_error(format("Failed to load font from path: {}"
+ ". SDL_ttf error: {}",font_path, TTF_GetError()));
+ }
+}
+
+TTF_Font* Font::get_font() const {
+ return this->font.get();
+}
diff --git a/src/crepe/facade/Font.h b/src/crepe/facade/Font.h
new file mode 100644
index 0000000..fbc1b8f
--- /dev/null
+++ b/src/crepe/facade/Font.h
@@ -0,0 +1,41 @@
+#pragma once
+#include <SDL2/SDL_ttf.h>
+#include <memory>
+
+#include "../api/Asset.h"
+#include "../api/Config.h"
+#include "../Resource.h"
+
+namespace crepe {
+
+/**
+ * \brief Resource for managing font creation and destruction
+ *
+ * This class is a wrapper around an SDL_ttf font instance, encapsulating font loading and usage.
+ * It loads a font from an Asset and manages its lifecycle. The font is automatically unloaded
+ * when this object is destroyed.
+ */
+class Font : public Resource{
+public:
+ /**
+ * \param src The Asset containing the font file path and metadata to load the font.
+ * \param mediator The Mediator object used for managing the SDL context or related systems.
+ */
+ Font(const Asset & src, Mediator & mediator);
+
+ /**
+ * \brief Gets the underlying TTF_Font resource.
+ *
+ * This function returns the raw pointer to the SDL_ttf TTF_Font object that represents
+ * the loaded font. This can be used with SDL_ttf functions to render text.
+ *
+ * \return The raw TTF_Font object wrapped in a unique pointer.
+ */
+ TTF_Font* get_font() const;
+
+private:
+ //! The SDL_ttf font object with custom deleter.
+ std::unique_ptr<TTF_Font, decltype(&TTF_CloseFont)> font;
+};
+
+} // namespace crepe
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index 20bb030..274c14a 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -31,6 +31,9 @@ using namespace std;
SDLContext::SDLContext(Mediator & mediator) {
dbg_trace();
+ if (TTF_Init() == -1) {
+ throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError()));
+ }
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError()));
}
@@ -73,6 +76,7 @@ SDLContext::~SDLContext() {
// before.
IMG_Quit();
SDL_Quit();
+ TTF_Quit();
}
Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) {
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index bcadf87..554880f 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -5,6 +5,7 @@
#include <SDL2/SDL_rect.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
+#include <SDL2/SDL_ttf.h>
#include <cmath>
#include <functional>
#include <memory>
@@ -15,9 +16,9 @@
#include "api/KeyCodes.h"
#include "api/Sprite.h"
#include "api/Transform.h"
-
#include "types.h"
+
namespace crepe {
class Texture;
@@ -225,6 +226,7 @@ public:
void set_color_texture(const Texture & texture, const Color & color);
private:
+
//! sdl Window
std::unique_ptr<SDL_Window, std::function<void(SDL_Window *)>> game_window;
diff --git a/src/crepe/facade/SDLFontContext.cpp b/src/crepe/facade/SDLFontContext.cpp
new file mode 100644
index 0000000..e7f04cc
--- /dev/null
+++ b/src/crepe/facade/SDLFontContext.cpp
@@ -0,0 +1,53 @@
+#include <stdexcept>
+
+#include "SDLFontContext.h"
+
+
+using namespace crepe;
+using namespace std;
+
+SDLFontContext::SDLFontContext(){
+ if (!FcInit()) {
+ throw runtime_error("Failed to initialize Fontconfig.");
+ }
+}
+
+SDLFontContext::~SDLFontContext(){
+ FcFini();
+}
+unique_ptr<Asset> SDLFontContext::get_font_asset(const string & font_family) {
+
+ // Create a pattern to search for the font family
+ FcPattern* pattern = FcNameParse(reinterpret_cast<const FcChar8*>(font_family.c_str()));
+ if (!pattern) {
+ throw runtime_error("Failed to create font pattern.");
+ }
+
+ // Default configuration
+ FcConfig* config = FcConfigGetCurrent();
+ if (!config) {
+ FcPatternDestroy(pattern);
+ throw runtime_error("Failed to get current Fontconfig configuration.");
+ }
+
+ // Match the font pattern
+ FcResult result;
+ FcPattern* matched_pattern = FcFontMatch(config, pattern, &result);
+ FcPatternDestroy(pattern);
+
+ if (!matched_pattern) {
+ throw runtime_error("No matching font found.");
+ }
+
+ // Extract the file path
+ FcChar8* file_path = nullptr;
+ if (FcPatternGetString(matched_pattern, FC_FILE, 0, &file_path) != FcResultMatch || !file_path) {
+ FcPatternDestroy(matched_pattern);
+ throw runtime_error("Failed to get font file path.");
+ }
+
+ // Convert the file path to a string
+ string font_file_path(reinterpret_cast<const char*>(file_path));
+ FcPatternDestroy(matched_pattern);
+ return move(make_unique<Asset>(font_file_path));
+}
diff --git a/src/crepe/facade/SDLFontContext.h b/src/crepe/facade/SDLFontContext.h
new file mode 100644
index 0000000..c890b2d
--- /dev/null
+++ b/src/crepe/facade/SDLFontContext.h
@@ -0,0 +1,26 @@
+#pragma once
+
+#include <memory>
+#include <SDL2/SDL_ttf.h>
+#include <fontconfig/fontconfig.h>
+
+#include "../api/Asset.h"
+
+namespace crepe {
+ class SDLFontContext{
+ public:
+ SDLFontContext();
+ ~SDLFontContext();
+ /**
+ *
+ * \brief Facade function to convert a font_family into an asset.
+ *
+ * This function uses the FontConfig library to convert a font family name (Arial, Inter, Helvetica) and converts it to the font source path.
+ *
+ * \param font_family Name of the font family name.
+ */
+ std::unique_ptr<Asset> get_font_asset(const std::string & font_family);
+ private:
+ };
+
+}