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-rw-r--r--src/crepe/api/Button.cpp6
-rw-r--r--src/crepe/api/Button.h49
-rw-r--r--src/crepe/api/Event.h12
-rw-r--r--src/crepe/api/LoopManager.h19
-rw-r--r--src/crepe/api/Script.cpp3
-rw-r--r--src/crepe/api/Script.h10
-rw-r--r--src/crepe/facade/DB.cpp12
-rw-r--r--src/crepe/facade/DB.h2
-rw-r--r--src/crepe/manager/SaveManager.cpp49
-rw-r--r--src/crepe/manager/SaveManager.h6
-rw-r--r--src/crepe/system/InputSystem.cpp26
-rw-r--r--src/crepe/system/InputSystem.h33
-rw-r--r--src/crepe/system/ScriptSystem.cpp5
13 files changed, 123 insertions, 109 deletions
diff --git a/src/crepe/api/Button.cpp b/src/crepe/api/Button.cpp
index 305922c..40153c9 100644
--- a/src/crepe/api/Button.cpp
+++ b/src/crepe/api/Button.cpp
@@ -2,9 +2,7 @@
namespace crepe {
-Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
- const std::function<void()> & on_click)
- : UIObject(id, dimensions, offset),
- on_click(on_click) {}
+Button::Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset)
+ : UIObject(id, dimensions, offset) {}
} // namespace crepe
diff --git a/src/crepe/api/Button.h b/src/crepe/api/Button.h
index 08f5dec..d42527e 100644
--- a/src/crepe/api/Button.h
+++ b/src/crepe/api/Button.h
@@ -2,11 +2,23 @@
#include <functional>
+#include "Event.h"
#include "UIObject.h"
namespace crepe {
-//! Represents a clickable UI button, derived from the UiObject class.
+/**
+ * \brief Button component.
+ *
+ * This component creates a clickable surface at the transform location with the specified width and height.
+ *
+ * The Button can be used in scripts by subscribing a EventHandler to the following events:
+ * - ButtonPressEvent
+ * - ButtonEnterEvent
+ * - ButtonExitEvent
+ * \see EventManager
+ *
+ */
class Button : public UIObject {
public:
/**
@@ -15,43 +27,22 @@ public:
* \param id The unique ID of the game object associated with this button.
* \param dimensions The width and height of the UIObject
* \param offset The offset relative this GameObjects Transform
- * \param on_click callback function that will be invoked when the button is clicked.
*/
- Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
- const std::function<void()> & on_click);
-
- // TODO: create separate toggle button class
- /**
- * \brief The callback function to be executed when the button is clicked.
- *
- * This function is invoked whenever the button is clicked. It can be set to any
- * function that matches the signature `void()`.
- */
- std::function<void()> on_click = nullptr;
-
+ Button(game_object_id_t id, const vec2 & dimensions, const vec2 & offset);
/**
- * \brief Callback function to be executed when the mouse enters the button's boundaries.
+ * \brief Get the maximum number of instances for this component
*
- * This function is triggered when the mouse cursor moves over the button, allowing
- * custom actions like visual effects, highlighting, or sound effects.
+ * Since the button Event transfers the GameObject Metadata it will be the same for each button so only one button is allowed per GameObject
+ *
+ * \return 1
*/
- std::function<void()> on_mouse_enter = nullptr;
-
- /**
- * \brief Callback function to be executed when the mouse exits the button's boundaries.
- *
- * This function is triggered when the mouse cursor moves out of the button's area,
- * allowing custom actions like resetting visual effects or playing exit-related effects.
- */
- std::function<void()> on_mouse_exit = nullptr;
+ virtual int get_instances_max() const { return 1; }
private:
- //! friend relation for is_pressed and hover variables
+ //! friend relation hover variable
friend class InputSystem;
//! Indicates whether the mouse is currently hovering over the button
bool hover = false;
-
-public:
};
} // namespace crepe
diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h
index 73bf461..8e38280 100644
--- a/src/crepe/api/Event.h
+++ b/src/crepe/api/Event.h
@@ -3,9 +3,10 @@
#include <string>
-#include "api/KeyCodes.h"
#include "types.h"
+#include "KeyCodes.h"
+
namespace crepe {
/**
@@ -95,15 +96,6 @@ public:
};
/**
- * \brief Event triggered when text is submitted, e.g., from a text input.
- */
-class TextSubmitEvent : public Event {
-public:
- //! The submitted text.
- std::string text = "";
-};
-
-/**
* \brief Event triggered to indicate the application is shutting down.
*/
class ShutDownEvent : public Event {};
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index 1d23cbf..124cd3a 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -71,9 +71,19 @@ private:
private:
//! Global context
Mediator mediator;
+ /**
+ * \brief Collection of System instances
+ *
+ * This map holds System instances indexed by the system's class typeid. It is filled in the
+ * constructor of LoopManager using LoopManager::load_system.
+ */
+ std::unordered_map<std::type_index, std::unique_ptr<System>> systems;
//! SDLContext instance
SDLContext sdl_context{mediator};
+ //! Resource manager instance
+ ResourceManager resource_manager{mediator};
+
//! Component manager instance
ComponentManager component_manager{mediator};
//! Scene manager instance
@@ -82,8 +92,6 @@ private:
LoopTimerManager loop_timer{mediator};
//! EventManager instance
EventManager event_manager{mediator};
- //! Resource manager instance
- ResourceManager resource_manager{mediator};
//! Save manager instance
SaveManager save_manager{mediator};
@@ -95,13 +103,6 @@ private:
*/
bool on_shutdown(const ShutDownEvent & e);
/**
- * \brief Collection of System instances
- *
- * This map holds System instances indexed by the system's class typeid. It is filled in the
- * constructor of LoopManager using LoopManager::load_system.
- */
- std::unordered_map<std::type_index, std::unique_ptr<System>> systems;
- /**
* \brief Initialize a system
* \tparam T System type (must be derivative of \c System)
*/
diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp
index 583c04f..85016f5 100644
--- a/src/crepe/api/Script.cpp
+++ b/src/crepe/api/Script.cpp
@@ -26,6 +26,8 @@ void Script::set_next_scene(const string & name) {
SaveManager & Script::get_save_manager() const { return this->mediator->save_manager; }
+LoopTimerManager & Script::get_loop_timer() const { return this->mediator->loop_timer; }
+
const keyboard_state_t & Script::get_keyboard_state() const {
SDLContext & sdl_context = this->mediator->sdl_context;
return sdl_context.get_keyboard_state();
@@ -38,3 +40,4 @@ bool Script::get_key_state(Keycode key) const noexcept {
return false;
}
}
+
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index 65306cd..a87af4e 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -4,6 +4,7 @@
#include "../api/KeyCodes.h"
#include "../manager/EventManager.h"
+#include "../manager/LoopTimerManager.h"
#include "../manager/Mediator.h"
#include "../system/CollisionSystem.h"
#include "../types.h"
@@ -47,10 +48,12 @@ protected:
/**
* \brief Script update function (empty by default)
*
+ * \param delta_time Time since last fixed update
+ *
* This function is called during the ScriptSystem::update() routine if the \c BehaviorScript
* component holding this script instance is active.
*/
- virtual void update() {}
+ virtual void update(duration_t delta_time) {}
//! \}
//! ScriptSystem calls \c init() and \c update()
@@ -135,6 +138,10 @@ protected:
//! Retrieve SaveManager reference
SaveManager & get_save_manager() const;
+
+ //! Retrieve LoopTimerManager reference
+ LoopTimerManager & get_loop_timer() const;
+
/**
* \brief Utility function to retrieve the keyboard state
* \see SDLContext::get_keyboard_state
@@ -151,7 +158,6 @@ protected:
*
*/
bool get_key_state(Keycode key) const noexcept;
- //! \}
private:
/**
diff --git a/src/crepe/facade/DB.cpp b/src/crepe/facade/DB.cpp
index 95cf606..ae2d4bc 100644
--- a/src/crepe/facade/DB.cpp
+++ b/src/crepe/facade/DB.cpp
@@ -21,12 +21,6 @@ DB::DB(const string & path) {
const char * file = path.empty() ? NULL : path.c_str();
ret = this->db->open(this->db.get(), NULL, file, NULL, libdb::DB_BTREE, DB_CREATE, 0);
if (ret != 0) throw runtime_error(format("db->open: {}", libdb::db_strerror(ret)));
-
- // create cursor
- libdb::DBC * cursor;
- ret = this->db->cursor(this->db.get(), NULL, &cursor, 0);
- if (ret != 0) throw runtime_error(format("db->cursor: {}", libdb::db_strerror(ret)));
- this->cursor = {cursor, [](libdb::DBC * cursor) { cursor->close(cursor); }};
}
libdb::DBT DB::to_thing(const string & thing) const noexcept {
@@ -42,10 +36,10 @@ string DB::get(const string & key) {
libdb::DBT db_val;
memset(&db_val, 0, sizeof(libdb::DBT));
- int ret = this->cursor->get(this->cursor.get(), &db_key, &db_val, DB_FIRST);
+ int ret = this->db->get(this->db.get(), NULL, &db_key, &db_val, 0);
if (ret == 0) return {static_cast<char *>(db_val.data), db_val.size};
- string err = format("cursor->get: {}", libdb::db_strerror(ret));
+ string err = format("db->get: {}", libdb::db_strerror(ret));
if (ret == DB_NOTFOUND) throw out_of_range(err);
else throw runtime_error(err);
}
@@ -54,7 +48,7 @@ void DB::set(const string & key, const string & value) {
libdb::DBT db_key = this->to_thing(key);
libdb::DBT db_val = this->to_thing(value);
int ret = this->db->put(this->db.get(), NULL, &db_key, &db_val, 0);
- if (ret != 0) throw runtime_error(format("cursor->get: {}", libdb::db_strerror(ret)));
+ if (ret != 0) throw runtime_error(format("db->get: {}", libdb::db_strerror(ret)));
}
bool DB::has(const std::string & key) {
diff --git a/src/crepe/facade/DB.h b/src/crepe/facade/DB.h
index 115c0f1..84cdf19 100644
--- a/src/crepe/facade/DB.h
+++ b/src/crepe/facade/DB.h
@@ -61,8 +61,6 @@ public:
private:
//! RAII wrapper around \c DB struct
std::unique_ptr<libdb::DB, std::function<void(libdb::DB *)>> db;
- //! RAII wrapper around \c DBC struct
- std::unique_ptr<libdb::DBC, std::function<void(libdb::DBC *)>> cursor;
private:
/**
diff --git a/src/crepe/manager/SaveManager.cpp b/src/crepe/manager/SaveManager.cpp
index 691ea2f..f313ed2 100644
--- a/src/crepe/manager/SaveManager.cpp
+++ b/src/crepe/manager/SaveManager.cpp
@@ -129,9 +129,32 @@ template void SaveManager::set(const string &, const float &);
template void SaveManager::set(const string &, const double &);
template <typename T>
+T SaveManager::get(const string & key) {
+ return this->deserialize<T>(this->get_db().get(key));
+}
+template uint8_t SaveManager::get(const string &);
+template int8_t SaveManager::get(const string &);
+template uint16_t SaveManager::get(const string &);
+template int16_t SaveManager::get(const string &);
+template uint32_t SaveManager::get(const string &);
+template int32_t SaveManager::get(const string &);
+template uint64_t SaveManager::get(const string &);
+template int64_t SaveManager::get(const string &);
+template float SaveManager::get(const string &);
+template double SaveManager::get(const string &);
+template string SaveManager::get(const string &);
+
+template <typename T>
ValueBroker<T> SaveManager::get(const string & key, const T & default_value) {
if (!this->has(key)) this->set<T>(key, default_value);
- return this->get<T>(key);
+ T value;
+ return {
+ [this, key](const T & target) { this->set<T>(key, target); },
+ [this, key, value]() mutable -> const T & {
+ value = this->get<T>(key);
+ return value;
+ },
+ };
}
template ValueBroker<uint8_t> SaveManager::get(const string &, const uint8_t &);
template ValueBroker<int8_t> SaveManager::get(const string &, const int8_t &);
@@ -144,27 +167,3 @@ template ValueBroker<int64_t> SaveManager::get(const string &, const int64_t &);
template ValueBroker<float> SaveManager::get(const string &, const float &);
template ValueBroker<double> SaveManager::get(const string &, const double &);
template ValueBroker<string> SaveManager::get(const string &, const string &);
-
-template <typename T>
-ValueBroker<T> SaveManager::get(const string & key) {
- T value;
- return {
- [this, key](const T & target) { this->set<T>(key, target); },
- [this, key, value]() mutable -> const T & {
- DB & db = this->get_db();
- value = this->deserialize<T>(db.get(key));
- return value;
- },
- };
-}
-template ValueBroker<uint8_t> SaveManager::get(const string &);
-template ValueBroker<int8_t> SaveManager::get(const string &);
-template ValueBroker<uint16_t> SaveManager::get(const string &);
-template ValueBroker<int16_t> SaveManager::get(const string &);
-template ValueBroker<uint32_t> SaveManager::get(const string &);
-template ValueBroker<int32_t> SaveManager::get(const string &);
-template ValueBroker<uint64_t> SaveManager::get(const string &);
-template ValueBroker<int64_t> SaveManager::get(const string &);
-template ValueBroker<float> SaveManager::get(const string &);
-template ValueBroker<double> SaveManager::get(const string &);
-template ValueBroker<string> SaveManager::get(const string &);
diff --git a/src/crepe/manager/SaveManager.h b/src/crepe/manager/SaveManager.h
index 61a978d..1e34bc0 100644
--- a/src/crepe/manager/SaveManager.h
+++ b/src/crepe/manager/SaveManager.h
@@ -36,17 +36,17 @@ public:
ValueBroker<T> get(const std::string & key, const T & default_value);
/**
- * \brief Get a read/write reference to a value
+ * \brief Get a value directly
*
* \param key The value key
*
- * \return Read/write reference to the value
+ * \return The value
*
* \note Attempting to read this value before it is initialized (i.e. set) will result in an
* exception
*/
template <typename T>
- ValueBroker<T> get(const std::string & key);
+ T get(const std::string & key);
/**
* \brief Set a value directly
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
index fee664c..cd6091d 100644
--- a/src/crepe/system/InputSystem.cpp
+++ b/src/crepe/system/InputSystem.cpp
@@ -10,10 +10,8 @@ using namespace crepe;
void InputSystem::update() {
ComponentManager & mgr = this->mediator.component_manager;
-
SDLContext & context = this->mediator.sdl_context;
std::vector<EventData> event_list = context.get_events();
- RefVector<Button> buttons = mgr.get_components_by_type<Button>();
RefVector<Camera> cameras = mgr.get_components_by_type<Camera>();
OptionalRef<Camera> curr_cam_ref;
@@ -156,7 +154,7 @@ void InputSystem::handle_non_mouse_event(const EventData & event) {
void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_pos,
const Camera & current_cam) {
ComponentManager & mgr = this->mediator.component_manager;
-
+ EventManager & event_mgr = this->mediator.event_manager;
RefVector<Button> buttons = mgr.get_components_by_type<Button>();
for (Button & button : buttons) {
@@ -166,20 +164,19 @@ void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_p
= mgr.get_components_by_id<Transform>(button.game_object_id).front();
Transform & cam_transform
= mgr.get_components_by_id<Transform>(current_cam.game_object_id).front();
+ Metadata & metadata
+ = mgr.get_components_by_id<Metadata>(button.game_object_id).front();
bool was_hovering = button.hover;
if (this->is_mouse_inside_button(mouse_pos, button, transform, cam_transform)) {
button.hover = true;
- if (!button.on_mouse_enter) continue;
if (!was_hovering) {
- button.on_mouse_enter();
+ event_mgr.trigger_event<ButtonEnterEvent>(metadata);
}
} else {
button.hover = false;
- // Trigger the on_exit callback if the hover state just changed to false
- if (!button.on_mouse_exit) continue;
if (was_hovering) {
- button.on_mouse_exit();
+ event_mgr.trigger_event<ButtonExitEvent>(metadata);
}
}
}
@@ -188,19 +185,18 @@ void InputSystem::handle_move(const EventData & event_data, const vec2 & mouse_p
void InputSystem::handle_click(const MouseButton & mouse_button, const vec2 & mouse_pos,
const Camera & current_cam) {
ComponentManager & mgr = this->mediator.component_manager;
-
+ EventManager & event_mgr = this->mediator.event_manager;
RefVector<Button> buttons = mgr.get_components_by_type<Button>();
Transform & cam_transform
= mgr.get_components_by_id<Transform>(current_cam.game_object_id).front();
for (Button & button : buttons) {
if (!button.active) continue;
- if (!button.on_click) continue;
- RefVector<Transform> transform_vec
- = mgr.get_components_by_id<Transform>(button.game_object_id);
- Transform & transform = transform_vec.front().get();
-
+ Metadata & metadata
+ = mgr.get_components_by_id<Metadata>(button.game_object_id).front();
+ Transform & transform
+ = mgr.get_components_by_id<Transform>(button.game_object_id).front();
if (this->is_mouse_inside_button(mouse_pos, button, transform, cam_transform)) {
- button.on_click();
+ event_mgr.trigger_event<ButtonPressEvent>(metadata);
}
}
}
diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h
index 9ab76f6..fbcf3f6 100644
--- a/src/crepe/system/InputSystem.h
+++ b/src/crepe/system/InputSystem.h
@@ -3,6 +3,8 @@
#include "../api/Config.h"
#include "../facade/EventData.h"
+#include "../api/Event.h"
+#include "../api/Metadata.h"
#include "../types.h"
#include "../util/OptionalRef.h"
@@ -13,6 +15,37 @@ namespace crepe {
class Camera;
class Button;
class Transform;
+//! Event triggered when a button is clicked
+class ButtonPressEvent : public Event {
+public:
+ //! Metadata of the button.
+ const Metadata & metadata;
+ /**
+ * \param metadata Metadata of the button pressed
+ */
+ ButtonPressEvent(const Metadata & metadata) : metadata(metadata){};
+};
+//! Event triggered when the mouse enters a button
+class ButtonEnterEvent : public Event {
+public:
+ //! Metadata of the button.
+ const Metadata & metadata;
+ /**
+ * \param metadata Metadata of the button pressed
+ */
+ ButtonEnterEvent(const Metadata & metadata) : metadata(metadata){};
+};
+//! Event triggered when the mouse leaves a button
+class ButtonExitEvent : public Event {
+public:
+ //! Metadata of the button.
+ const Metadata & metadata;
+ /**
+ * \param metadata Metadata of the button pressed
+ */
+ ButtonExitEvent(const Metadata & metadata) : metadata(metadata){};
+};
+
/**
* \brief Handles the processing of input events created by SDLContext
*
diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp
index d6b2ca1..0605c7a 100644
--- a/src/crepe/system/ScriptSystem.cpp
+++ b/src/crepe/system/ScriptSystem.cpp
@@ -11,6 +11,7 @@ void ScriptSystem::update() {
dbg_trace();
ComponentManager & mgr = this->mediator.component_manager;
+ LoopTimerManager & timer = this->mediator.loop_timer;
RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>();
for (BehaviorScript & behavior_script : behavior_scripts) {
@@ -23,6 +24,8 @@ void ScriptSystem::update() {
script->init();
script->initialized = true;
}
- script->update();
+
+ duration_t delta_time = timer.get_scaled_fixed_delta_time();
+ script->update(delta_time);
}
}