diff options
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/api/Camera.h | 11 | ||||
-rw-r--r-- | src/crepe/api/Config.h | 2 | ||||
-rw-r--r-- | src/crepe/api/Sprite.cpp | 3 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 49 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 27 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.cpp | 8 | ||||
-rw-r--r-- | src/crepe/system/RenderSystem.h | 4 |
7 files changed, 47 insertions, 57 deletions
diff --git a/src/crepe/api/Camera.h b/src/crepe/api/Camera.h index ec94c44..151e5d9 100644 --- a/src/crepe/api/Camera.h +++ b/src/crepe/api/Camera.h @@ -2,8 +2,6 @@ #include "Color.h" #include "Component.h" - -#include "api/Config.h" #include "types.h" namespace crepe { @@ -31,17 +29,18 @@ public: Color bg_color; //! pos The position of the camera in world units - vec2 pos = Config::get_instance().win_set.pos; + vec2 pos = {0,0}; //! screen the display size in pixels ( output resolution ) - vec2 screen = Config::get_instance().win_set.def_size; + ivec2 screen = {1080,720}; //! viewport is the area of the world visible through the camera (in world units) - vec2 viewport = Config::get_instance().win_set.def_size; + //vec2 viewport = {1000, 2000}; + ivec2 viewport = {500, 1000}; //! scale scaling factor from world units to pixel coordinates //! Zoom level of the camera view. - double zoom = Config::get_instance().win_set.zoom; + double zoom = 1.0f; public: /** diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index 6de93f0..2723461 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -66,7 +66,7 @@ public: //! default window settings struct { //TODO make this constexpr because this will never change - vec2 def_size = {1080, 720}; + ivec2 def_size = {1080, 720}; vec2 pos = {0, 0}; float zoom = 1.0f; } win_set; diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp index c219dd0..27f219c 100644 --- a/src/crepe/api/Sprite.cpp +++ b/src/crepe/api/Sprite.cpp @@ -1,3 +1,4 @@ +#include <cmath> #include <memory> #include "../util/Log.h" @@ -16,7 +17,7 @@ Sprite::Sprite(game_object_id_t id, const shared_ptr<Texture> image, const Color color(color), flip(flip), sprite_image(image), - aspect_ratio(sprite_image->get_width() / sprite_image->get_height()) { + aspect_ratio(static_cast<double>(sprite_image->get_width()) / sprite_image->get_height()) { dbg_trace(); this->sprite_rect.w = sprite_image->get_width(); diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 55b0082..fca3de4 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -8,6 +8,7 @@ #include <cmath> #include <cstddef> #include <functional> +#include <iostream> #include <memory> #include <stdexcept> @@ -18,6 +19,7 @@ #include "../util/Log.h" #include "SDLContext.h" +#include "api/Config.h" #include "types.h" using namespace crepe; @@ -34,9 +36,11 @@ SDLContext::SDLContext() { if (SDL_Init(SDL_INIT_VIDEO) != 0) { throw runtime_error(format("SDLContext: SDL_Init error: {}", SDL_GetError())); } + + auto & cfg = Config::get_instance().win_set; SDL_Window * tmp_window = SDL_CreateWindow("Crepe Game Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, - this->window.x, this->window.y, 0); + cfg.def_size.x,cfg.def_size.y, 0); if (!tmp_window) { throw runtime_error(format("SDLContext: SDL_Window error: {}", SDL_GetError())); } @@ -106,20 +110,22 @@ SDL_Rect SDLContext::get_src_rect(const Sprite & sprite) const { }; } SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const vec2 & pos, const Camera & cam, - const double & img_scale, const vec2 & cam_scale) const { + const double & img_scale) const { int width, height; - if (sprite.sprite_rect.w > sprite.sprite_rect.h) { - width = static_cast<int>(sprite.width * cam_scale.x); - height = static_cast<int>(width / sprite.aspect_ratio); + if (sprite.width > sprite.height) { + width = sprite.width; + height = static_cast<int>(sprite.width / sprite.aspect_ratio); } else { - height = static_cast<int>(sprite.height * cam_scale.y); - width = static_cast<int>(height * sprite.aspect_ratio); + height = sprite.height; + width = static_cast<int>(sprite.height * sprite.aspect_ratio); } - width *= img_scale; - height *= img_scale; + cout << width << " " << height << " " << " " << sprite.aspect_ratio << endl; + + width *= img_scale * cam.zoom; + height *= img_scale * cam.zoom; return SDL_Rect{ .x = static_cast<int>((pos.x - cam.pos.x + (cam.viewport.x / 2) - width / 2)), @@ -130,22 +136,20 @@ SDL_Rect SDLContext::get_dst_rect(const Sprite & sprite, const vec2 & pos, const } void SDLContext::draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle, - const double & img_scale, const Camera & cam, - const vec2 & cam_scale) { + const double & img_scale, const Camera & cam) { SDL_RendererFlip render_flip = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) | (SDL_FLIP_VERTICAL * sprite.flip.flip_y)); SDL_Rect srcrect = this->get_src_rect(sprite); - SDL_Rect dstrect = this->get_dst_rect(sprite, pos, cam , img_scale, cam_scale); + SDL_Rect dstrect = this->get_dst_rect(sprite, pos, cam , img_scale); SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect, &dstrect, angle, NULL, render_flip); } -void SDLContext::draw(const Sprite & sprite, const Transform & transform, const Camera & cam, - const vec2 & cam_scale) { +void SDLContext::draw(const Sprite & sprite, const Transform & transform, const Camera & cam) { SDL_RendererFlip render_flip = (SDL_RendererFlip) ((SDL_FLIP_HORIZONTAL * sprite.flip.flip_x) @@ -153,32 +157,29 @@ void SDLContext::draw(const Sprite & sprite, const Transform & transform, const SDL_Rect srcrect = this->get_src_rect(sprite); SDL_Rect dstrect - = this->get_dst_rect(sprite, transform.position, cam, transform.scale, cam_scale); + = this->get_dst_rect(sprite, transform.position, cam, transform.scale); SDL_RenderCopyEx(this->game_renderer.get(), sprite.sprite_image->texture.get(), &srcrect, &dstrect, transform.rotation, NULL, render_flip); } -void SDLContext::set_camera(const Camera & cam, vec2 & scale) { +void SDLContext::set_camera(const Camera & cam) { // resize window - if ((int) this->window.x != (int) cam.screen.x - || (int) this->window.y != (int) cam.screen.y) { - SDL_SetWindowSize(this->game_window.get(), (int) cam.screen.x, (int) cam.screen.y); - this->window = cam.screen; + int w,h; + SDL_GetWindowSize(this->game_window.get(), &w, &h); + if ( w != cam.screen.x || h != cam.screen.y) { + SDL_SetWindowSize(this->game_window.get(), cam.screen.x, cam.screen.y); } double screen_aspect = cam.screen.x / cam.screen.y; double viewport_aspect = cam.viewport.x / cam.viewport.y; - // decide scaling factor for world to screen - scale = cam.screen / cam.viewport * cam.zoom; - SDL_Rect view; - // calculate black bars if (screen_aspect > viewport_aspect) { // lettorboxing + view.h = static_cast<int>(cam.screen.y / cam.zoom); view.w = static_cast<int>(cam.screen.y * viewport_aspect); view.x = static_cast<int>(cam.screen.x - view.w) / 2; view.y = 0; diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 1a9316e..2e40b6f 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -11,9 +11,8 @@ #include "../api/Sprite.h" #include "../api/Transform.h" -#include "api/Camera.h" +#include "../api/Camera.h" -#include "api/Config.h" #include "types.h" namespace crepe { @@ -101,14 +100,14 @@ private: * \param texture Reference to the Texture object. * \return Width of the texture as an integer. */ - int get_width(const Texture &) const; + int get_width(const Texture & texture) const; /** * \brief Gets the height of a texture. * \param texture Reference to the Texture object. * \return Height of the texture as an integer. */ - int get_height(const Texture &) const; + int get_height(const Texture & texture) const; private: //! Will use draw,clear_screen, present_screen, camera. @@ -118,11 +117,9 @@ private: * \brief Draws a sprite to the screen using the specified transform and camera. * \param sprite Reference to the Sprite to draw. * \param transform Reference to the Transform for positioning. - * \param cam_pos position of the current camera in the scene - * \param cam_scale multiplier for the world to screen + * \param cam camera of the current scene */ - void draw(const Sprite & sprite, const Transform & transform, const Camera & cam, - const vec2 & cam_scale); + void draw(const Sprite & sprite, const Transform & transform, const Camera & cam); /** * \brief Draws a particle to the screen using the specified parameters @@ -130,12 +127,11 @@ private: * \param sprite Referenceto the sprite to draw * \param pos particle position in world units * \param angle particle angle in degrees - * \param cam_pos camera position in world units * \param img_scale scalar multiplier to increase image size - * \param cam_scale camera scalar for world to screen + * \param cam camera of the current scene */ void draw_particle(const Sprite & sprite, const vec2 & pos, const double & angle, - const double & img_scale, const Camera & cam, const vec2 & cam_scale); + const double & img_scale, const Camera & cam); //! Clears the screen, preparing for a new frame. void clear_screen(); @@ -147,7 +143,7 @@ private: * \brief sets the background of the camera (will be adjusted in future PR) * \param camera Reference to the Camera object. */ - void set_camera(const Camera & camera, vec2 & scale); + void set_camera(const Camera & camera); private: /** @@ -163,13 +159,12 @@ private: * * \param sprite Reference to the sprite to calculate rectangle * \param pos the pos in world units - * \param cam_pos the camera position in world units + * \param cam the camera of the current scene * \param img_scale the image multiplier for increasing img size - * \param scale the multiplier for world to screen * \return sdl rectangle to draw a dst image to draw on the screen */ SDL_Rect get_dst_rect(const Sprite & sprite, const vec2 & pos, const Camera & cam, - const double & img_scale, const vec2 & cam_scale) const; + const double & img_scale) const; private: //! sdl Window @@ -178,8 +173,6 @@ private: //! renderer for the crepe engine std::unique_ptr<SDL_Renderer, std::function<void(SDL_Renderer *)>> game_renderer; - //! viewport for the camera window - vec2 window = Config::get_instance().win_set.def_size; }; } // namespace crepe diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 564fc79..beed9ce 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -2,7 +2,6 @@ #include <cassert> #include <cmath> #include <functional> -#include <iostream> #include <stdexcept> #include <vector> @@ -10,7 +9,6 @@ #include "../api/ParticleEmitter.h" #include "../api/Sprite.h" #include "../api/Transform.h" -#include "../api/Vector2.h" #include "../facade/SDLContext.h" #include "RenderSystem.h" @@ -30,7 +28,7 @@ void RenderSystem::update_camera() { for (Camera & cam : cameras) { if (!cam.active) continue; - this->context.set_camera(cam, this->scale); + this->context.set_camera(cam); this->curr_cam_ref = &cam; } } @@ -73,13 +71,13 @@ bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) for (const Particle & p : em.data.particles) { if (!p.active) continue; this->context.draw_particle(sprite, p.position, p.angle, scale, - *this->curr_cam_ref, this->scale); + *this->curr_cam_ref); } } return rendering_particles; } void RenderSystem::render_normal(const Sprite & sprite, const Transform & tm) { - this->context.draw(sprite, tm, *this->curr_cam_ref, this->scale); + this->context.draw(sprite, tm, *this->curr_cam_ref); } void RenderSystem::render() { diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index 97222f3..08930b0 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -77,10 +77,8 @@ private: private: //! Pointer to the current active camera for rendering - Camera * curr_cam_ref = nullptr; // TODO: needs a better solution - - vec2 scale; + Camera * curr_cam_ref = nullptr; SDLContext & context = SDLContext::get_instance(); }; |