diff options
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/api/BoxCollider.cpp | 3 | ||||
-rw-r--r-- | src/crepe/api/BoxCollider.h | 2 | ||||
-rw-r--r-- | src/crepe/api/CircleCollider.cpp | 3 | ||||
-rw-r--r-- | src/crepe/api/CircleCollider.h | 2 | ||||
-rw-r--r-- | src/crepe/api/Rigidbody.h | 2 |
5 files changed, 5 insertions, 7 deletions
diff --git a/src/crepe/api/BoxCollider.cpp b/src/crepe/api/BoxCollider.cpp index c097a24..302bdd2 100644 --- a/src/crepe/api/BoxCollider.cpp +++ b/src/crepe/api/BoxCollider.cpp @@ -4,7 +4,6 @@ using namespace crepe; -BoxCollider::BoxCollider(game_object_id_t game_object_id, const vec2 & offset, - const vec2 & dimensions) +BoxCollider::BoxCollider(game_object_id_t game_object_id,const vec2 & dimensions,const vec2 & offset) : Collider(game_object_id, offset), dimensions(dimensions) {} diff --git a/src/crepe/api/BoxCollider.h b/src/crepe/api/BoxCollider.h index 1ac4d46..a507e0c 100644 --- a/src/crepe/api/BoxCollider.h +++ b/src/crepe/api/BoxCollider.h @@ -13,7 +13,7 @@ namespace crepe { */ class BoxCollider : public Collider { public: - BoxCollider(game_object_id_t game_object_id, const vec2 & offset, const vec2 & dimensions); + BoxCollider(game_object_id_t game_object_id, const vec2 & dimensions,const vec2 & offset= {0,0}); //! Width and height of the box collider vec2 dimensions; diff --git a/src/crepe/api/CircleCollider.cpp b/src/crepe/api/CircleCollider.cpp index a4271e9..e542275 100644 --- a/src/crepe/api/CircleCollider.cpp +++ b/src/crepe/api/CircleCollider.cpp @@ -2,7 +2,6 @@ using namespace crepe; -CircleCollider::CircleCollider(game_object_id_t game_object_id, const vec2 & offset, - float radius) +CircleCollider::CircleCollider(game_object_id_t game_object_id, float radius, const vec2 & offset) : Collider(game_object_id, offset), radius(radius) {} diff --git a/src/crepe/api/CircleCollider.h b/src/crepe/api/CircleCollider.h index c7bf66e..ea40068 100644 --- a/src/crepe/api/CircleCollider.h +++ b/src/crepe/api/CircleCollider.h @@ -13,7 +13,7 @@ namespace crepe { */ class CircleCollider : public Collider { public: - CircleCollider(game_object_id_t game_object_id, const vec2 & offset, float radius); + CircleCollider(game_object_id_t game_object_id, float radius, const vec2 & offset= {0,0}); //! Radius of the circle collider. float radius; diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index b08c8db..6900295 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -139,7 +139,7 @@ public: * Each element represents a layer ID, and the GameObject will only detect * collisions with other GameObjects that belong to these layers. */ - std::set<int> collision_layers; + std::set<int> collision_layers = {0}; }; public: |