diff options
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/Resource.h | 33 | ||||
-rw-r--r-- | src/crepe/api/AudioSource.cpp | 22 | ||||
-rw-r--r-- | src/crepe/api/AudioSource.h | 51 | ||||
-rw-r--r-- | src/crepe/facade/Sound.cpp | 29 | ||||
-rw-r--r-- | src/crepe/facade/Sound.h | 14 | ||||
-rw-r--r-- | src/crepe/facade/SoundContext.cpp | 5 | ||||
-rw-r--r-- | src/crepe/facade/SoundContext.h | 6 | ||||
-rw-r--r-- | src/crepe/system/AudioSystem.cpp | 21 | ||||
-rw-r--r-- | src/crepe/system/AudioSystem.h | 19 | ||||
-rw-r--r-- | src/crepe/system/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/crepe/system/System.h | 2 |
11 files changed, 173 insertions, 31 deletions
diff --git a/src/crepe/Resource.h b/src/crepe/Resource.h new file mode 100644 index 0000000..dcf3dbd --- /dev/null +++ b/src/crepe/Resource.h @@ -0,0 +1,33 @@ +#pragma once + +#include <memory> + +namespace crepe { + +class ResourceManager; +class Asset; + +/** + * Resource is an interface class used to represent a (deserialized) game + * resource (e.g. textures, sounds). + */ +class Resource { +private: + /** + * \brief Prototype pattern clone function. + * + * \param src Source file of new resource (abstraction for file saved on + * disk) + * + * \returns New instance of concrete resource + */ + virtual std::unique_ptr<Resource> clone(const Asset & src) const = 0; + /** + * The resource manager uses \c clone to create new instances of the concrete + * resource class. This may be used to inherit references to classes that + * would otherwise need to be implemented as singletons. + */ + friend class ResourceManager; +}; + +} // namespace crepe diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp new file mode 100644 index 0000000..b0cf28c --- /dev/null +++ b/src/crepe/api/AudioSource.cpp @@ -0,0 +1,22 @@ +#include <memory> + +#include "AudioSource.h" + +using namespace crepe; +using namespace std; + +AudioSource::AudioSource(game_object_id_t id, unique_ptr<Asset> audio_clip) : + Component(id), + audio_clip(std::move(audio_clip)) +{ } + +void AudioSource::play(bool looping) { + this->loop = looping; + this->playing = true; +} + +void AudioSource::stop() { + this->playing = false; + this->rewind = true; +} + diff --git a/src/crepe/api/AudioSource.h b/src/crepe/api/AudioSource.h new file mode 100644 index 0000000..5bc70f9 --- /dev/null +++ b/src/crepe/api/AudioSource.h @@ -0,0 +1,51 @@ +#pragma once + +#include <memory> + +#include "../Asset.h" +#include "../Component.h" +#include "../types.h" + +namespace crepe { + +//! Audio source component +class AudioSource : public Component { +public: + AudioSource(game_object_id_t id, const Asset & source); + virtual ~AudioSource() = default; + +public: + //! Start or resume this audio source + void play(bool looping = false); + //! Stop this audio source + void stop(); + +public: + //! Sample file location + const std::unique_ptr<Asset> audio_clip; + //! Play when this component becomes active + bool play_on_awake = false; + //! Repeat the current audio clip during playback + bool loop = false; + //! Normalized volume (0.0 - 1.0) + float volume = 1.0; + +private: + //! If this source is playing audio + bool playing = false; + //! Rewind the sample location + bool rewind = false; + +private: + //! Value of \c active after last system update + bool last_active = false; + //! Value of \c playing after last system update + bool last_playing = false; + //! Value of \c volume after last system update + float last_volume = 1.0; + //! Value of \c loop after last system update + bool last_loop = false; +}; + +} // namespace crepe + diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp index a65b052..5cd31e8 100644 --- a/src/crepe/facade/Sound.cpp +++ b/src/crepe/facade/Sound.cpp @@ -1,3 +1,6 @@ +#include <memory> + +#include "../Asset.h" #include "../util/Log.h" #include "Sound.h" @@ -6,22 +9,16 @@ using namespace crepe; using namespace std; -Sound::Sound(unique_ptr<Asset> res) { - dbg_trace(); - this->load(std::move(res)); -} - -Sound::Sound(const char * src) { - dbg_trace(); - this->load(make_unique<Asset>(src)); -} +Sound::Sound(SoundContext & ctx) : context(ctx) { dbg_trace(); } -void Sound::load(unique_ptr<Asset> res) { - this->sample.load(res->get_canonical().c_str()); +unique_ptr<Resource> Sound::clone(const Asset & src) const { + auto instance = make_unique<Sound>(*this); + instance->sample.load(src.get_canonical().c_str()); + return instance; } void Sound::play() { - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context; if (ctx.engine.getPause(this->handle)) { // resume if paused ctx.engine.setPause(this->handle, false); @@ -33,13 +30,13 @@ void Sound::play() { } void Sound::pause() { - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context; if (ctx.engine.getPause(this->handle)) return; ctx.engine.setPause(this->handle, true); } void Sound::rewind() { - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context; if (!ctx.engine.isValidVoiceHandle(this->handle)) return; ctx.engine.seek(this->handle, 0); } @@ -47,7 +44,7 @@ void Sound::rewind() { void Sound::set_volume(float volume) { this->volume = volume; - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context; if (!ctx.engine.isValidVoiceHandle(this->handle)) return; ctx.engine.setVolume(this->handle, this->volume); } @@ -55,7 +52,7 @@ void Sound::set_volume(float volume) { void Sound::set_looping(bool looping) { this->looping = looping; - SoundContext & ctx = SoundContext::get_instance(); + SoundContext & ctx = this->context; if (!ctx.engine.isValidVoiceHandle(this->handle)) return; ctx.engine.setLooping(this->handle, this->looping); } diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h index 402482f..8342b46 100644 --- a/src/crepe/facade/Sound.h +++ b/src/crepe/facade/Sound.h @@ -4,17 +4,19 @@ #include <soloud/soloud.h> #include <soloud/soloud_wav.h> -#include "../Asset.h" +#include "../Resource.h" namespace crepe { +class SoundContext; + /** * \brief Sound resource facade * * This class is a wrapper around a \c SoLoud::Wav instance, which holds a * single sample. It is part of the sound facade. */ -class Sound { +class Sound : public Resource { public: /** * \brief Pause this sample @@ -70,15 +72,13 @@ public: bool get_looping() const { return this->looping; } public: - Sound(const char * src); - Sound(std::unique_ptr<Asset> res); - -private: - void load(std::unique_ptr<Asset> res); + Sound(SoundContext & ctx); + std::unique_ptr<Resource> clone(const Asset & src) const override; private: SoLoud::Wav sample; SoLoud::handle handle; + SoundContext & context; float volume = 1.0f; bool looping = false; diff --git a/src/crepe/facade/SoundContext.cpp b/src/crepe/facade/SoundContext.cpp index deb2b62..b65dfb2 100644 --- a/src/crepe/facade/SoundContext.cpp +++ b/src/crepe/facade/SoundContext.cpp @@ -4,11 +4,6 @@ using namespace crepe; -SoundContext & SoundContext::get_instance() { - static SoundContext instance; - return instance; -} - SoundContext::SoundContext() { dbg_trace(); engine.init(); diff --git a/src/crepe/facade/SoundContext.h b/src/crepe/facade/SoundContext.h index d703c16..d22ff7a 100644 --- a/src/crepe/facade/SoundContext.h +++ b/src/crepe/facade/SoundContext.h @@ -13,18 +13,18 @@ namespace crepe { * the methods for playing \c Sound instances. It is part of the sound facade. */ class SoundContext { -private: - // singleton +public: SoundContext(); virtual ~SoundContext(); + SoundContext(const SoundContext &) = delete; SoundContext(SoundContext &&) = delete; SoundContext & operator=(const SoundContext &) = delete; SoundContext & operator=(SoundContext &&) = delete; private: - static SoundContext & get_instance(); SoLoud::Soloud engine; + //! Sound directly calls methods on \c engine friend class Sound; }; diff --git a/src/crepe/system/AudioSystem.cpp b/src/crepe/system/AudioSystem.cpp new file mode 100644 index 0000000..67967ef --- /dev/null +++ b/src/crepe/system/AudioSystem.cpp @@ -0,0 +1,21 @@ +#include "AudioSystem.h" +#include "ComponentManager.h" + +#include "../api/AudioSource.h" + +using namespace crepe; +using namespace std; + +void AudioSystem::update() { + ComponentManager & mgr = this->component_manager; + vector<reference_wrapper<AudioSource>> components = mgr.get_components_by_type<AudioSource>(); + + for (auto component_ref : components) { + AudioSource & component = component_ref.get(); + if (!component.active) continue; + + // TODO: fetch Sound instance from resourcemanager + // TODO: lots of state diffing + } +} + diff --git a/src/crepe/system/AudioSystem.h b/src/crepe/system/AudioSystem.h new file mode 100644 index 0000000..e037f51 --- /dev/null +++ b/src/crepe/system/AudioSystem.h @@ -0,0 +1,19 @@ +#pragma once + +#include "../facade/SoundContext.h" + +#include "System.h" + +namespace crepe { + +class AudioSystem : public System { +public: + using System::System; + void update() override; + +private: + SoundContext context {}; +}; + +} // namespace crepe + diff --git a/src/crepe/system/CMakeLists.txt b/src/crepe/system/CMakeLists.txt index d658b25..f507b90 100644 --- a/src/crepe/system/CMakeLists.txt +++ b/src/crepe/system/CMakeLists.txt @@ -5,6 +5,7 @@ target_sources(crepe PUBLIC PhysicsSystem.cpp CollisionSystem.cpp RenderSystem.cpp + AudioSystem.cpp AnimatorSystem.cpp ) @@ -14,5 +15,6 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES PhysicsSystem.h CollisionSystem.h RenderSystem.h + AudioSystem.h AnimatorSystem.h ) diff --git a/src/crepe/system/System.h b/src/crepe/system/System.h index 28ea20e..36f7edc 100644 --- a/src/crepe/system/System.h +++ b/src/crepe/system/System.h @@ -1,5 +1,7 @@ #pragma once +#include "../ComponentManager.h" + namespace crepe { class ComponentManager; |