diff options
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 13 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 4 | ||||
-rw-r--r-- | src/crepe/system/CollisionSystem.cpp | 22 |
3 files changed, 23 insertions, 16 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 2e9823f..f9c5362 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -2,6 +2,8 @@ #include "../facade/SDLContext.h" #include "../system/RenderSystem.h" #include "../system/ScriptSystem.h" +#include "..//system/PhysicsSystem.h" +#include "..//system/CollisionSystem.h" #include "LoopManager.h" #include "LoopTimer.h" @@ -18,7 +20,12 @@ void LoopManager::start() { } void LoopManager::set_running(bool running) { this->game_running = running; } -void LoopManager::fixed_update() {} +void LoopManager::fixed_update() { + PhysicsSystem phys; + phys.update(); + CollisionSystem col; + col.update(); +} void LoopManager::loop() { LoopTimer & timer = LoopTimer::get_instance(); @@ -27,11 +34,11 @@ void LoopManager::loop() { while (game_running) { timer.update(); - while (timer.get_lag() >= timer.get_fixed_delta_time()) { + //while (timer.get_lag() >= timer.get_fixed_delta_time()) { this->process_input(); this->fixed_update(); timer.advance_fixed_update(); - } + //} this->update(); this->render(); diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 236bf8c..274cd7a 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -130,8 +130,8 @@ void SDLContext::draw(const Sprite & sprite, const Transform & transform, }; SDL_Rect dstrect = { - .x = static_cast<int>(adjusted_x), - .y = static_cast<int>(adjusted_y), + .x = static_cast<int>(adjusted_x/2), + .y = static_cast<int>(adjusted_y/2), .w = static_cast<int>(adjusted_w), .h = static_cast<int>(adjusted_h), }; diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index b9366df..d59539e 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -27,7 +27,7 @@ void CollisionSystem::update() { std::vector<std::reference_wrapper<BoxCollider>> boxcolliders = mgr.get_components_by_type<BoxCollider>(); std::vector<std::reference_wrapper<CircleCollider>> circlecolliders = mgr.get_components_by_type<CircleCollider>(); std::vector<std::pair<CollidedInfoStor,CollidedInfoStor>> collided = check_collisions(boxcolliders,circlecolliders); - std::cout << "DEBUG INFO" << std::endl; + // std::cout << "DEBUG INFO" << std::endl; for (const auto& collision_pair : collided) { call_collision_handler(collision_pair.first,collision_pair.second); // First collider call_collision_handler(collision_pair.second,collision_pair.first); // First collider @@ -202,12 +202,12 @@ bool CollisionSystem::check_box_box_collision(const BoxCollider& box1, const Box Vector2 final_position2 = current_position(box2,transform2,rigidbody2); // Log final positions for debugging purposes - std::cout << "Final Position of Box 1: (" << final_position1.x << ", " << final_position1.y << ")" << std::endl; - std::cout << "Final Position of Box 2: (" << final_position2.x << ", " << final_position2.y << ")" << std::endl; + // std::cout << "Final Position of Box 1: (" << final_position1.x << ", " << final_position1.y << ")" << std::endl; + // std::cout << "Final Position of Box 2: (" << final_position2.x << ", " << final_position2.y << ")" << std::endl; // Log rotation values for debugging - std::cout << "Rotation of Box 1: " << transform1.rotation << " degrees" << std::endl; - std::cout << "Rotation of Box 2: " << transform2.rotation << " degrees" << std::endl; + // std::cout << "Rotation of Box 1: " << transform1.rotation << " degrees" << std::endl; + // std::cout << "Rotation of Box 2: " << transform2.rotation << " degrees" << std::endl; // Calculate half-extents (half width and half height) @@ -229,8 +229,8 @@ bool CollisionSystem::check_box_circle_collision(const BoxCollider& box1, const Vector2 final_position2 = current_position(circle2, transform2, rigidbody2); // Log final positions for debugging purposes - std::cout << "Final Position of Box: (" << final_position1.x << ", " << final_position1.y << ")" << std::endl; - std::cout << "Final Position of Circle: (" << final_position2.x << ", " << final_position2.y << ")" << std::endl; + // std::cout << "Final Position of Box: (" << final_position1.x << ", " << final_position1.y << ")" << std::endl; + // std::cout << "Final Position of Circle: (" << final_position2.x << ", " << final_position2.y << ")" << std::endl; // Calculate box half-extents double half_width = box1.width / 2.0; @@ -256,12 +256,12 @@ bool CollisionSystem::check_circle_circle_collision(const CircleCollider& circle Vector2 final_position2 = current_position(circle2,transform2,rigidbody2); // Log final positions for debugging purposes - std::cout << "Final Position of Circle 1: (" << final_position1.x << ", " << final_position1.y << ")" << std::endl; - std::cout << "Final Position of Circle 2: (" << final_position2.x << ", " << final_position2.y << ")" << std::endl; + // std::cout << "Final Position of Circle 1: (" << final_position1.x << ", " << final_position1.y << ")" << std::endl; + // std::cout << "Final Position of Circle 2: (" << final_position2.x << ", " << final_position2.y << ")" << std::endl; // Log rotation values for debugging (circles do not rotate, so this might not be needed for circles) - std::cout << "Rotation of Circle 1: " << transform1.rotation << " degrees" << std::endl; - std::cout << "Rotation of Circle 2: " << transform2.rotation << " degrees" << std::endl; + // std::cout << "Rotation of Circle 1: " << transform1.rotation << " degrees" << std::endl; + // std::cout << "Rotation of Circle 2: " << transform2.rotation << " degrees" << std::endl; double distance_x = final_position1.x - final_position2.x; double distance_y = final_position1.y - final_position2.y; |