diff options
Diffstat (limited to 'src/crepe')
37 files changed, 197 insertions, 88 deletions
diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt index 7e176e7..da9d492 100644 --- a/src/crepe/CMakeLists.txt +++ b/src/crepe/CMakeLists.txt @@ -1,13 +1,10 @@ target_sources(crepe PUBLIC Particle.cpp - ComponentManager.cpp Component.cpp Collider.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES - ComponentManager.h - ComponentManager.hpp Component.h Collider.h ValueBroker.h @@ -16,6 +13,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES add_subdirectory(api) add_subdirectory(facade) +add_subdirectory(manager) add_subdirectory(system) add_subdirectory(util) diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp index 7bbace0..d22afdf 100644 --- a/src/crepe/api/BehaviorScript.cpp +++ b/src/crepe/api/BehaviorScript.cpp @@ -4,12 +4,12 @@ using namespace crepe; -BehaviorScript::BehaviorScript(game_object_id_t id, ComponentManager & mgr) +BehaviorScript::BehaviorScript(game_object_id_t id, Mediator & mediator) : Component(id), - component_manager(mgr) {} + mediator(mediator) {} template <> BehaviorScript & GameObject::add_component<BehaviorScript>() { ComponentManager & mgr = this->component_manager; - return mgr.add_component<BehaviorScript>(this->id, mgr); + return mgr.add_component<BehaviorScript>(this->id, mgr.mediator); } diff --git a/src/crepe/api/BehaviorScript.h b/src/crepe/api/BehaviorScript.h index d556fe5..3909b96 100644 --- a/src/crepe/api/BehaviorScript.h +++ b/src/crepe/api/BehaviorScript.h @@ -23,14 +23,13 @@ class BehaviorScript : public Component { protected: /** * \param id Parent \c GameObject id - * \param component_manager Reference to component manager (passed through to \c Script - * instance) + * \param mediator Mediator reference * * \note Calls to this constructor (should) always pass through \c GameObject::add_component, * which has an exception for this specific component type. This was done so the user does * not have to pass references used within \c Script to each \c BehaviorScript instance. */ - BehaviorScript(game_object_id_t id, ComponentManager & component_manager); + BehaviorScript(game_object_id_t id, Mediator & mediator); //! Only ComponentManager is allowed to instantiate BehaviorScript friend class ComponentManager; @@ -55,8 +54,8 @@ protected: friend class ScriptSystem; protected: - //! Reference to component manager (passed to Script) - ComponentManager & component_manager; + //! Reference mediator + Mediator & mediator; }; /** diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp index bd59337..6de0157 100644 --- a/src/crepe/api/BehaviorScript.hpp +++ b/src/crepe/api/BehaviorScript.hpp @@ -14,11 +14,11 @@ BehaviorScript & BehaviorScript::set_script(Args &&... args) { dbg_trace(); static_assert(std::is_base_of<Script, T>::value); Script * s = new T(std::forward<Args>(args)...); + Mediator & mediator = this->mediator; s->game_object_id = this->game_object_id; s->active = this->active; - s->component_manager = this->component_manager; - s->event_manager = EventManager::get_instance(); + s->mediator = mediator; this->script = std::unique_ptr<Script>(s); return *this; diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index 50c51ed..7da9dca 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -9,13 +9,10 @@ target_sources(crepe PUBLIC Texture.cpp AssetManager.cpp Sprite.cpp - SaveManager.cpp Config.cpp Metadata.cpp - SceneManager.cpp Camera.cpp Animator.cpp - EventManager.cpp IKeyListener.cpp IMouseListener.cpp LoopManager.cpp @@ -41,15 +38,10 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES Texture.h AssetManager.h AssetManager.hpp - SaveManager.h Scene.h Metadata.h - SceneManager.h - SceneManager.hpp Camera.h Animator.h - EventManager.h - EventManager.hpp EventHandler.h EventHandler.hpp Event.h diff --git a/src/crepe/api/GameObject.hpp b/src/crepe/api/GameObject.hpp index 17b17d7..a6b45b0 100644 --- a/src/crepe/api/GameObject.hpp +++ b/src/crepe/api/GameObject.hpp @@ -1,6 +1,6 @@ #pragma once -#include "../ComponentManager.h" +#include "../manager/ComponentManager.h" #include "GameObject.h" diff --git a/src/crepe/api/IKeyListener.h b/src/crepe/api/IKeyListener.h index 328a4c2..6ded107 100644 --- a/src/crepe/api/IKeyListener.h +++ b/src/crepe/api/IKeyListener.h @@ -1,8 +1,9 @@ #pragma once +#include "../manager/EventManager.h" + #include "Event.h" #include "EventHandler.h" -#include "EventManager.h" namespace crepe { diff --git a/src/crepe/api/IMouseListener.h b/src/crepe/api/IMouseListener.h index 15e1619..9e4fdf7 100644 --- a/src/crepe/api/IMouseListener.h +++ b/src/crepe/api/IMouseListener.h @@ -1,8 +1,9 @@ #pragma once +#include "../manager/EventManager.h" + #include "Event.h" #include "EventHandler.h" -#include "EventManager.h" namespace crepe { diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 7edf4d1..b277185 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -1,5 +1,3 @@ -#include "../facade/SDLContext.h" - #include "../system/AnimatorSystem.h" #include "../system/CollisionSystem.h" #include "../system/ParticleSystem.h" @@ -8,12 +6,14 @@ #include "../system/ScriptSystem.h" #include "LoopManager.h" -#include "LoopTimer.h" using namespace crepe; using namespace std; LoopManager::LoopManager() { + this->mediator.component_manager = this->component_manager; + this->mediator.scene_manager = this->scene_manager; + this->load_system<AnimatorSystem>(); this->load_system<CollisionSystem>(); this->load_system<ParticleSystem>(); @@ -23,7 +23,7 @@ LoopManager::LoopManager() { } void LoopManager::process_input() { - SDLContext::get_instance().handle_events(this->game_running); + this->sdl_context.handle_events(this->game_running); } void LoopManager::start() { @@ -35,7 +35,7 @@ void LoopManager::set_running(bool running) { this->game_running = running; } void LoopManager::fixed_update() {} void LoopManager::loop() { - LoopTimer & timer = LoopTimer::get_instance(); + LoopTimer & timer = this->loop_timer; timer.start(); while (game_running) { @@ -55,15 +55,18 @@ void LoopManager::loop() { } void LoopManager::setup() { + LoopTimer & timer = this->loop_timer; + this->game_running = true; - LoopTimer::get_instance().start(); - LoopTimer::get_instance().set_fps(200); + timer.start(); + timer.set_fps(200); } void LoopManager::render() { - if (this->game_running) { - this->get_system<RenderSystem>().update(); - } + if (!this->game_running) return; + + this->get_system<RenderSystem>().update(); } -void LoopManager::update() { LoopTimer & timer = LoopTimer::get_instance(); } +void LoopManager::update() {} + diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 13e6dac..6ea5ccc 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -2,9 +2,12 @@ #include <memory> -#include "../ComponentManager.h" +#include "../manager/ComponentManager.h" +#include "../manager/SceneManager.h" #include "../system/System.h" -#include "api/SceneManager.h" +#include "../facade/SDLContext.h" + +#include "LoopTimer.h" namespace crepe { @@ -85,10 +88,18 @@ private: bool game_running = false; private: + //! Global context + Mediator mediator; + //! Component manager instance - ComponentManager component_manager{}; + ComponentManager component_manager{mediator}; //! Scene manager instance - SceneManager scene_manager{component_manager}; + SceneManager scene_manager{mediator}; + + //! SDL context \todo no more singletons! + SDLContext & sdl_context = SDLContext::get_instance(); + //! Loop timer \todo no more singletons! + LoopTimer & loop_timer = LoopTimer::get_instance(); private: /** diff --git a/src/crepe/api/LoopManager.hpp b/src/crepe/api/LoopManager.hpp index 9cf470b..cd6bd02 100644 --- a/src/crepe/api/LoopManager.hpp +++ b/src/crepe/api/LoopManager.hpp @@ -38,8 +38,11 @@ void LoopManager::load_system() { static_assert(is_base_of<System, T>::value, "load_system must recieve a derivative class of System"); - System * system = new T(this->component_manager); - this->systems[typeid(T)] = unique_ptr<System>(system); + System * system = new T(this->mediator); + const type_info & type = typeid(T); + if (this->systems.contains(type)) + throw runtime_error(format("LoopManager: {} is already initialized", type.name())); + this->systems[type] = unique_ptr<System>(system); } } // namespace crepe diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h index f6fdb2a..66dad17 100644 --- a/src/crepe/api/Scene.h +++ b/src/crepe/api/Scene.h @@ -3,6 +3,7 @@ #include <string> #include "../util/OptionalRef.h" +#include "../manager/Mediator.h" namespace crepe { @@ -34,6 +35,8 @@ public: */ virtual std::string get_name() const = 0; + // TODO: Late references should ALWAYS be private! This is currently kept as-is so unit tests + // keep passing, but this reference should not be directly accessible by the user!!! protected: /** * \name Late references @@ -46,8 +49,8 @@ protected: * * \{ */ - //! Reference to the ComponentManager - OptionalRef<ComponentManager> component_manager; + //! Mediator reference + OptionalRef<Mediator> mediator; //! \} }; diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp index fcbe4c7..a27838e 100644 --- a/src/crepe/api/Script.cpp +++ b/src/crepe/api/Script.cpp @@ -1,11 +1,17 @@ +#include <string> + +#include "../manager/SceneManager.h" + #include "Script.h" using namespace crepe; +using namespace std; Script::~Script() { - EventManager & evmgr = this->event_manager; + Mediator & mediator = this->mediator; + EventManager & mgr = mediator.event_manager; for (auto id : this->listeners) { - evmgr.unsubscribe(id); + mgr.unsubscribe(id); } } @@ -13,3 +19,10 @@ template <> void Script::subscribe(const EventHandler<CollisionEvent> & callback) { this->subscribe_internal(callback, this->game_object_id); } + +void Script::set_next_scene(const string & name) { + Mediator & mediator = this->mediator; + SceneManager & mgr = mediator.scene_manager; + mgr.set_next_scene(name); +} + diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index a0870cb..e1f86b2 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -4,8 +4,8 @@ #include "../types.h" #include "../util/OptionalRef.h" - -#include "EventManager.h" +#include "../manager/Mediator.h" +#include "../manager/EventManager.h" namespace crepe { @@ -106,6 +106,12 @@ protected: template <typename EventType> void subscribe(const EventHandler<EventType> & callback); + /** + * \brief Set the next scene using SceneManager + * \see SceneManager::set_next_scene + */ + void set_next_scene(const std::string & name); + //! \} private: @@ -160,10 +166,8 @@ private: game_object_id_t game_object_id; //! Reference to parent component OptionalRef<bool> active; - //! Reference to component manager instance - OptionalRef<ComponentManager> component_manager; - //! Reference to event manager instance - OptionalRef<EventManager> event_manager; + //! Mediator reference + OptionalRef<Mediator> mediator; //! \} private: diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp index a2463bf..45f1ff1 100644 --- a/src/crepe/api/Script.hpp +++ b/src/crepe/api/Script.hpp @@ -1,6 +1,6 @@ #pragma once -#include "../ComponentManager.h" +#include "../manager/ComponentManager.h" #include "BehaviorScript.h" #include "Script.h" @@ -20,7 +20,8 @@ T & Script::get_component() const { template <typename T> RefVector<T> Script::get_components() const { - ComponentManager & mgr = this->component_manager; + Mediator & mediator = this->mediator; + ComponentManager & mgr = mediator.component_manager; return mgr.get_components_by_id<T>(this->game_object_id); } @@ -33,7 +34,8 @@ void Script::logf(Args &&... args) { template <typename EventType> void Script::subscribe_internal(const EventHandler<EventType> & callback, event_channel_t channel) { - EventManager & mgr = this->event_manager; + Mediator & mediator = this->mediator; + EventManager & mgr = mediator.event_manager; subscription_t listener = mgr.subscribe<EventType>( [this, callback](const EventType & data) -> bool { bool & active = this->active; diff --git a/src/crepe/manager/CMakeLists.txt b/src/crepe/manager/CMakeLists.txt new file mode 100644 index 0000000..517b8a2 --- /dev/null +++ b/src/crepe/manager/CMakeLists.txt @@ -0,0 +1,20 @@ +target_sources(crepe PUBLIC + ComponentManager.cpp + EventManager.cpp + Manager.cpp + SaveManager.cpp + SceneManager.cpp +) + +target_sources(crepe PUBLIC FILE_SET HEADERS FILES + ComponentManager.h + ComponentManager.hpp + EventManager.h + EventManager.hpp + Manager.h + Mediator.h + SaveManager.h + SceneManager.h + SceneManager.hpp +) + diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/manager/ComponentManager.cpp index 5b73009..5a96158 100644 --- a/src/crepe/ComponentManager.cpp +++ b/src/crepe/manager/ComponentManager.cpp @@ -1,13 +1,16 @@ -#include "api/GameObject.h" -#include "util/Log.h" +#include "../api/GameObject.h" +#include "../util/Log.h" +#include "../types.h" #include "ComponentManager.h" -#include "types.h" using namespace crepe; using namespace std; -ComponentManager::ComponentManager() { dbg_trace(); } +ComponentManager::ComponentManager(Mediator & mediator) : Manager(mediator) { + mediator.component_manager = *this; + dbg_trace(); +} ComponentManager::~ComponentManager() { dbg_trace(); } void ComponentManager::delete_all_components_of_id(game_object_id_t id) { diff --git a/src/crepe/ComponentManager.h b/src/crepe/manager/ComponentManager.h index 480124f..ad37586 100644 --- a/src/crepe/ComponentManager.h +++ b/src/crepe/manager/ComponentManager.h @@ -5,8 +5,10 @@ #include <unordered_map> #include <vector> -#include "Component.h" -#include "types.h" +#include "../Component.h" +#include "../types.h" + +#include "Manager.h" namespace crepe { @@ -17,7 +19,7 @@ class GameObject; * * This class manages all components. It provides methods to add, delete and get components. */ -class ComponentManager { +class ComponentManager : public Manager { // TODO: This relation should be removed! I (loek) believe that the scene manager should // create/destroy components because the GameObject's are stored in concrete Scene classes, // which will in turn call GameObject's destructor, which will in turn call @@ -26,7 +28,7 @@ class ComponentManager { friend class SceneManager; public: - ComponentManager(); // dbg_trace + ComponentManager(Mediator & mediator); ~ComponentManager(); // dbg_trace /** diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/manager/ComponentManager.hpp index ffb38ec..ffb38ec 100644 --- a/src/crepe/ComponentManager.hpp +++ b/src/crepe/manager/ComponentManager.hpp diff --git a/src/crepe/api/EventManager.cpp b/src/crepe/manager/EventManager.cpp index 20f0dd3..20f0dd3 100644 --- a/src/crepe/api/EventManager.cpp +++ b/src/crepe/manager/EventManager.cpp diff --git a/src/crepe/api/EventManager.h b/src/crepe/manager/EventManager.h index 1a33023..d634f54 100644 --- a/src/crepe/api/EventManager.h +++ b/src/crepe/manager/EventManager.h @@ -5,8 +5,8 @@ #include <unordered_map> #include <vector> -#include "Event.h" -#include "EventHandler.h" +#include "../api/Event.h" +#include "../api/EventHandler.h" namespace crepe { diff --git a/src/crepe/api/EventManager.hpp b/src/crepe/manager/EventManager.hpp index a5f4556..a5f4556 100644 --- a/src/crepe/api/EventManager.hpp +++ b/src/crepe/manager/EventManager.hpp diff --git a/src/crepe/manager/Manager.cpp b/src/crepe/manager/Manager.cpp new file mode 100644 index 0000000..fe7c936 --- /dev/null +++ b/src/crepe/manager/Manager.cpp @@ -0,0 +1,6 @@ +#include "Manager.h" + +using namespace crepe; + +Manager::Manager(Mediator & mediator) : mediator(mediator) { } + diff --git a/src/crepe/manager/Manager.h b/src/crepe/manager/Manager.h new file mode 100644 index 0000000..9adfd0b --- /dev/null +++ b/src/crepe/manager/Manager.h @@ -0,0 +1,17 @@ +#pragma once + +#include "Mediator.h" + +namespace crepe { + +class Manager { +public: + Manager(Mediator & mediator); + virtual ~Manager() = default; + +protected: + Mediator & mediator; +}; + +} + diff --git a/src/crepe/manager/Mediator.h b/src/crepe/manager/Mediator.h new file mode 100644 index 0000000..ce35d5c --- /dev/null +++ b/src/crepe/manager/Mediator.h @@ -0,0 +1,29 @@ +#pragma once + +#include "../util/OptionalRef.h" + +// TODO: remove these singletons: +#include "SaveManager.h" +#include "EventManager.h" + +namespace crepe { + +class ComponentManager; +class SceneManager; + +/** + * Struct to pass references to classes that would otherwise need to be singletons down to + * other classes within the engine hierarchy. Made to prevent constant changes to subclasses to + * pass specific references through dependency injection. All references on this struct + * *should* be explicitly checked for availability as this struct does not guarantee anything. + * + * \todo Find better solution + */ +struct Mediator { + OptionalRef<ComponentManager> component_manager; + OptionalRef<SceneManager> scene_manager; + OptionalRef<SaveManager> save_manager = SaveManager::get_instance(); + OptionalRef<EventManager> event_manager = EventManager::get_instance(); +}; + +} diff --git a/src/crepe/api/SaveManager.cpp b/src/crepe/manager/SaveManager.cpp index c5f43ea..121d017 100644 --- a/src/crepe/api/SaveManager.cpp +++ b/src/crepe/manager/SaveManager.cpp @@ -1,9 +1,9 @@ #include "../facade/DB.h" #include "../util/Log.h" +#include "../api/Config.h" +#include "../ValueBroker.h" -#include "Config.h" #include "SaveManager.h" -#include "ValueBroker.h" using namespace std; using namespace crepe; diff --git a/src/crepe/api/SaveManager.h b/src/crepe/manager/SaveManager.h index 3d8c852..3d8c852 100644 --- a/src/crepe/api/SaveManager.h +++ b/src/crepe/manager/SaveManager.h diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/manager/SceneManager.cpp index 1f783ad..50a9fbb 100644 --- a/src/crepe/api/SceneManager.cpp +++ b/src/crepe/manager/SceneManager.cpp @@ -1,14 +1,15 @@ #include <algorithm> #include <memory> -#include "../ComponentManager.h" - +#include "ComponentManager.h" #include "SceneManager.h" using namespace crepe; using namespace std; -SceneManager::SceneManager(ComponentManager & mgr) : component_manager(mgr) {} +SceneManager::SceneManager(Mediator & mediator) : Manager(mediator) { + mediator.scene_manager = *this; +} void SceneManager::set_next_scene(const string & name) { next_scene = name; } @@ -26,7 +27,7 @@ void SceneManager::load_next_scene() { unique_ptr<Scene> & scene = *it; // Delete all components of the current scene - ComponentManager & mgr = this->component_manager; + ComponentManager & mgr = this->mediator.component_manager; mgr.delete_all_components(); // Load the new scene diff --git a/src/crepe/api/SceneManager.h b/src/crepe/manager/SceneManager.h index f6f62cd..e0955c2 100644 --- a/src/crepe/api/SceneManager.h +++ b/src/crepe/manager/SceneManager.h @@ -3,7 +3,9 @@ #include <memory> #include <vector> -#include "Scene.h" +#include "../api/Scene.h" + +#include "Manager.h" namespace crepe { @@ -15,10 +17,9 @@ class ComponentManager; * This class manages scenes. It can add new scenes and load them. It also manages the current scene * and the next scene. */ -class SceneManager { +class SceneManager : public Manager { public: - //! \param mgr Reference to the ComponentManager - SceneManager(ComponentManager & mgr); + SceneManager(Mediator & mediator); public: /** @@ -44,8 +45,6 @@ private: std::vector<std::unique_ptr<Scene>> scenes; //! Next scene to load std::string next_scene; - //! Reference to the ComponentManager - ComponentManager & component_manager; }; } // namespace crepe diff --git a/src/crepe/api/SceneManager.hpp b/src/crepe/manager/SceneManager.hpp index 5c8e417..dff4e51 100644 --- a/src/crepe/api/SceneManager.hpp +++ b/src/crepe/manager/SceneManager.hpp @@ -12,7 +12,7 @@ void SceneManager::add_scene(Args &&... args) { Scene * scene = new T(std::forward<Args>(args)...); unique_ptr<Scene> unique_scene(scene); - unique_scene->component_manager = this->component_manager; + unique_scene->mediator = this->mediator; this->scenes.emplace_back(std::move(unique_scene)); diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index 4c40940..57ee6e2 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -1,10 +1,10 @@ #include <cstdint> -#include "api/Animator.h" -#include "facade/SDLContext.h" +#include "../api/Animator.h" +#include "../facade/SDLContext.h" +#include "../manager/ComponentManager.h" #include "AnimatorSystem.h" -#include "ComponentManager.h" using namespace crepe; diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp index 0e62a57..ebae56b 100644 --- a/src/crepe/system/ParticleSystem.cpp +++ b/src/crepe/system/ParticleSystem.cpp @@ -2,10 +2,10 @@ #include <cstdlib> #include <ctime> -#include "api/ParticleEmitter.h" -#include "api/Transform.h" +#include "../api/ParticleEmitter.h" +#include "../api/Transform.h" +#include "../manager/ComponentManager.h" -#include "ComponentManager.h" #include "ParticleSystem.h" using namespace crepe; diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp index 514a4b3..071ca21 100644 --- a/src/crepe/system/PhysicsSystem.cpp +++ b/src/crepe/system/PhysicsSystem.cpp @@ -1,6 +1,6 @@ #include <cmath> -#include "../ComponentManager.h" +#include "../manager/ComponentManager.h" #include "../api/Config.h" #include "../api/Rigidbody.h" #include "../api/Transform.h" diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index c196bb1..ea60a95 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -5,7 +5,7 @@ #include <stdexcept> #include <vector> -#include "../ComponentManager.h" +#include "../manager/ComponentManager.h" #include "../api/Camera.h" #include "../api/ParticleEmitter.h" #include "../api/Sprite.h" diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp index 20a83f7..7ecbe78 100644 --- a/src/crepe/system/ScriptSystem.cpp +++ b/src/crepe/system/ScriptSystem.cpp @@ -1,4 +1,4 @@ -#include "../ComponentManager.h" +#include "../manager/ComponentManager.h" #include "../api/BehaviorScript.h" #include "../api/Script.h" diff --git a/src/crepe/system/System.cpp b/src/crepe/system/System.cpp index 937a423..392d920 100644 --- a/src/crepe/system/System.cpp +++ b/src/crepe/system/System.cpp @@ -4,4 +4,4 @@ using namespace crepe; -System::System(ComponentManager & mgr) : component_manager(mgr) { dbg_trace(); } +System::System(const Mediator & mediator) : component_manager(mediator.component_manager) { dbg_trace(); } diff --git a/src/crepe/system/System.h b/src/crepe/system/System.h index 28ea20e..92bfd50 100644 --- a/src/crepe/system/System.h +++ b/src/crepe/system/System.h @@ -1,5 +1,7 @@ #pragma once +#include "../manager/Mediator.h" + namespace crepe { class ComponentManager; @@ -19,7 +21,7 @@ public: virtual void update() = 0; public: - System(ComponentManager &); + System(const Mediator & m); virtual ~System() = default; protected: |