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-rw-r--r--src/crepe/ComponentManager.cpp2
-rw-r--r--src/crepe/ComponentManager.h11
-rw-r--r--src/crepe/GameObject.cpp2
-rw-r--r--src/crepe/GameObject.h3
4 files changed, 12 insertions, 6 deletions
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp
index b080c9d..9a3fec7 100644
--- a/src/crepe/ComponentManager.cpp
+++ b/src/crepe/ComponentManager.cpp
@@ -7,7 +7,7 @@ ComponentManager & ComponentManager::get_instance() {
return instance;
}
-void ComponentManager::delete_all_components_of_id(std::uint32_t id) {
+void ComponentManager::delete_all_components_of_id(uint32_t id) {
// Loop through all the types (in the unordered_map<>)
for (auto & [type, componentArray] : components) {
// Make sure that the id (that we are looking for) is within the boundaries of the vector<>
diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h
index cf6edad..9e559dd 100644
--- a/src/crepe/ComponentManager.h
+++ b/src/crepe/ComponentManager.h
@@ -23,22 +23,22 @@ public:
public:
//! Add a component of a specific type
template <typename T, typename... Args>
- void add_component(std::uint32_t id, Args &&... args);
+ void add_component(uint32_t id, Args &&... args);
//! Deletes all components of a specific type and id
template <typename T>
- void delete_components_by_id(std::uint32_t id);
+ void delete_components_by_id(uint32_t id);
//! Deletes all components of a specific type
template <typename T>
void delete_components();
//! Deletes all components of a specific id
- void delete_all_components_of_id(std::uint32_t id);
+ void delete_all_components_of_id(uint32_t id);
//! Deletes all components
void delete_all_components();
//! Get a vector<> of all components at specific type and id
template <typename T>
std::vector<std::reference_wrapper<T>>
- get_components_by_id(std::uint32_t id) const;
+ get_components_by_id(uint32_t id) const;
//! Get a vector<> of all components of a specific type
template <typename T>
std::vector<std::reference_wrapper<T>> get_components_by_type() const;
@@ -58,3 +58,6 @@ private:
};
} // namespace crepe
+
+#include "ComponentManager.hpp"
+
diff --git a/src/crepe/GameObject.cpp b/src/crepe/GameObject.cpp
index 304f75a..de3beb6 100644
--- a/src/crepe/GameObject.cpp
+++ b/src/crepe/GameObject.cpp
@@ -2,6 +2,6 @@
using namespace crepe;
-GameObject::GameObject(std::uint32_t id, std::string name, std::string tag,
+GameObject::GameObject(uint32_t id, std::string name, std::string tag,
int layer)
: id(id), name(name), tag(tag), active(true), layer(layer) {}
diff --git a/src/crepe/GameObject.h b/src/crepe/GameObject.h
index 114990c..d5a7c36 100644
--- a/src/crepe/GameObject.h
+++ b/src/crepe/GameObject.h
@@ -20,3 +20,6 @@ public:
};
} // namespace crepe
+
+#include "GameObject.hpp"
+