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-rw-r--r--src/crepe/api/Event.h34
-rw-r--r--src/crepe/api/Transform.h4
-rw-r--r--src/crepe/facade/SDLContext.cpp399
-rw-r--r--src/crepe/facade/SDLContext.h14
-rw-r--r--src/crepe/system/InputSystem.cpp33
5 files changed, 256 insertions, 228 deletions
diff --git a/src/crepe/api/Event.h b/src/crepe/api/Event.h
index 265e925..d3e99af 100644
--- a/src/crepe/api/Event.h
+++ b/src/crepe/api/Event.h
@@ -39,7 +39,7 @@ public:
class MousePressEvent : public Event {
public:
//! mouse position
- ivec2 mouse_pos = {0,0};
+ ivec2 mouse_pos = {0, 0};
//! The mouse button that was pressed.
MouseButton button = MouseButton::NONE;
@@ -51,7 +51,7 @@ public:
class MouseClickEvent : public Event {
public:
//! mouse position
- ivec2 mouse_pos = {0,0};
+ ivec2 mouse_pos = {0, 0};
//! The mouse button that was clicked.
MouseButton button = MouseButton::NONE;
@@ -63,7 +63,7 @@ public:
class MouseReleaseEvent : public Event {
public:
//! mouse position
- ivec2 mouse_pos = {0,0};
+ ivec2 mouse_pos = {0, 0};
//! The mouse button that was released.
MouseButton button = MouseButton::NONE;
@@ -75,9 +75,9 @@ public:
class MouseMoveEvent : public Event {
public:
//! new mouse position
- ivec2 mouse_pos = {0,0};
+ ivec2 mouse_pos = {0, 0};
//! The change in mouse position relative to the last position (in pixels).
- ivec2 mouse_delta = {0,0};
+ ivec2 mouse_delta = {0, 0};
};
/**
@@ -86,7 +86,7 @@ public:
class MouseScrollEvent : public Event {
public:
//! mouse position when the scroll happened.
- ivec2 mouse_pos = {0,0};
+ ivec2 mouse_pos = {0, 0};
//! scroll direction (-1 = down, 1 = up)
int scroll_direction = 0;
//! scroll amount in y axis (from and away from the person).
@@ -112,35 +112,35 @@ class ShutDownEvent : public Event {};
*
* When two windows overlap the bottom window gets distorted and that window has to be redrawn.
*/
-class WindowExposeEvent : public Event{};
+class WindowExposeEvent : public Event {};
/**
* \brief Event triggered to indicate the window is resized.
*/
-class WindowResizeEvent : public Event{
- public:
+class WindowResizeEvent : public Event {
+public:
//! new window dimensions
- ivec2 dimensions = {0,0};
+ ivec2 dimensions = {0, 0};
};
/**
* \brief Event triggered to indicate the window is moved.
*/
-class WindowMoveEvent : public Event{
- public:
+class WindowMoveEvent : public Event {
+public:
//! The change in position relative to the last position (in pixels).
- ivec2 delta_move = {0,0};
+ ivec2 delta_move = {0, 0};
};
/**
* \brief Event triggered to indicate the window is minimized.
*/
-class WindowMinimizeEvent : public Event{};
+class WindowMinimizeEvent : public Event {};
/**
* \brief Event triggered to indicate the window is maximized
*/
-class WindowMaximizeEvent : public Event{};
+class WindowMaximizeEvent : public Event {};
/**
* \brief Event triggered to indicate the window gained focus
@@ -148,7 +148,7 @@ class WindowMaximizeEvent : public Event{};
* This event is triggered when the window receives focus, meaning it becomes the active window
* for user interaction.
*/
-class WindowFocusGainEvent : public Event{};
+class WindowFocusGainEvent : public Event {};
/**
* \brief Event triggered to indicate the window lost focus
@@ -156,6 +156,6 @@ class WindowFocusGainEvent : public Event{};
* This event is triggered when the window loses focus, meaning it is no longer the active window
* for user interaction.
*/
-class WindowFocusLostEvent : public Event{};
+class WindowFocusLostEvent : public Event {};
} // namespace crepe
diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h
index 78407ee..b63acaf 100644
--- a/src/crepe/api/Transform.h
+++ b/src/crepe/api/Transform.h
@@ -14,9 +14,9 @@ namespace crepe {
class Transform : public Component {
public:
//! Specifies the coordinate space for transformations.
- enum Space {
+ enum Space {
//! coordinates are relative to the active camera
- HUD,
+ HUD,
//! coordinates are relative to the game world
WORLD,
};
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index ce8218a..722c165 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -81,128 +81,128 @@ SDLContext::~SDLContext() {
// Function that uses the shared table
Keycode SDLContext::sdl_to_keycode(SDL_Keycode sdl_key) {
static const std::array<Keycode, SDL_NUM_SCANCODES> LOOKUP_TABLE = [] {
- std::array<Keycode, SDL_NUM_SCANCODES> table{};
- table.fill(Keycode::NONE);
-
- // Map all SDL scancodes to Keycodes
- table[SDL_SCANCODE_SPACE] = Keycode::SPACE;
- table[SDL_SCANCODE_APOSTROPHE] = Keycode::APOSTROPHE;
- table[SDL_SCANCODE_COMMA] = Keycode::COMMA;
- table[SDL_SCANCODE_MINUS] = Keycode::MINUS;
- table[SDL_SCANCODE_PERIOD] = Keycode::PERIOD;
- table[SDL_SCANCODE_SLASH] = Keycode::SLASH;
- table[SDL_SCANCODE_0] = Keycode::D0;
- table[SDL_SCANCODE_1] = Keycode::D1;
- table[SDL_SCANCODE_2] = Keycode::D2;
- table[SDL_SCANCODE_3] = Keycode::D3;
- table[SDL_SCANCODE_4] = Keycode::D4;
- table[SDL_SCANCODE_5] = Keycode::D5;
- table[SDL_SCANCODE_6] = Keycode::D6;
- table[SDL_SCANCODE_7] = Keycode::D7;
- table[SDL_SCANCODE_8] = Keycode::D8;
- table[SDL_SCANCODE_9] = Keycode::D9;
- table[SDL_SCANCODE_SEMICOLON] = Keycode::SEMICOLON;
- table[SDL_SCANCODE_EQUALS] = Keycode::EQUAL;
- table[SDL_SCANCODE_A] = Keycode::A;
- table[SDL_SCANCODE_B] = Keycode::B;
- table[SDL_SCANCODE_C] = Keycode::C;
- table[SDL_SCANCODE_D] = Keycode::D;
- table[SDL_SCANCODE_E] = Keycode::E;
- table[SDL_SCANCODE_F] = Keycode::F;
- table[SDL_SCANCODE_G] = Keycode::G;
- table[SDL_SCANCODE_H] = Keycode::H;
- table[SDL_SCANCODE_I] = Keycode::I;
- table[SDL_SCANCODE_J] = Keycode::J;
- table[SDL_SCANCODE_K] = Keycode::K;
- table[SDL_SCANCODE_L] = Keycode::L;
- table[SDL_SCANCODE_M] = Keycode::M;
- table[SDL_SCANCODE_N] = Keycode::N;
- table[SDL_SCANCODE_O] = Keycode::O;
- table[SDL_SCANCODE_P] = Keycode::P;
- table[SDL_SCANCODE_Q] = Keycode::Q;
- table[SDL_SCANCODE_R] = Keycode::R;
- table[SDL_SCANCODE_S] = Keycode::S;
- table[SDL_SCANCODE_T] = Keycode::T;
- table[SDL_SCANCODE_U] = Keycode::U;
- table[SDL_SCANCODE_V] = Keycode::V;
- table[SDL_SCANCODE_W] = Keycode::W;
- table[SDL_SCANCODE_X] = Keycode::X;
- table[SDL_SCANCODE_Y] = Keycode::Y;
- table[SDL_SCANCODE_Z] = Keycode::Z;
- table[SDL_SCANCODE_LEFTBRACKET] = Keycode::LEFT_BRACKET;
- table[SDL_SCANCODE_BACKSLASH] = Keycode::BACKSLASH;
- table[SDL_SCANCODE_RIGHTBRACKET] = Keycode::RIGHT_BRACKET;
- table[SDL_SCANCODE_GRAVE] = Keycode::GRAVE_ACCENT;
- table[SDL_SCANCODE_ESCAPE] = Keycode::ESCAPE;
- table[SDL_SCANCODE_RETURN] = Keycode::ENTER;
- table[SDL_SCANCODE_TAB] = Keycode::TAB;
- table[SDL_SCANCODE_BACKSPACE] = Keycode::BACKSPACE;
- table[SDL_SCANCODE_INSERT] = Keycode::INSERT;
- table[SDL_SCANCODE_DELETE] = Keycode::DELETE;
- table[SDL_SCANCODE_RIGHT] = Keycode::RIGHT;
- table[SDL_SCANCODE_LEFT] = Keycode::LEFT;
- table[SDL_SCANCODE_DOWN] = Keycode::DOWN;
- table[SDL_SCANCODE_UP] = Keycode::UP;
- table[SDL_SCANCODE_PAGEUP] = Keycode::PAGE_UP;
- table[SDL_SCANCODE_PAGEDOWN] = Keycode::PAGE_DOWN;
- table[SDL_SCANCODE_HOME] = Keycode::HOME;
- table[SDL_SCANCODE_END] = Keycode::END;
- table[SDL_SCANCODE_CAPSLOCK] = Keycode::CAPS_LOCK;
- table[SDL_SCANCODE_SCROLLLOCK] = Keycode::SCROLL_LOCK;
- table[SDL_SCANCODE_NUMLOCKCLEAR] = Keycode::NUM_LOCK;
- table[SDL_SCANCODE_PRINTSCREEN] = Keycode::PRINT_SCREEN;
- table[SDL_SCANCODE_PAUSE] = Keycode::PAUSE;
- table[SDL_SCANCODE_F1] = Keycode::F1;
- table[SDL_SCANCODE_F2] = Keycode::F2;
- table[SDL_SCANCODE_F3] = Keycode::F3;
- table[SDL_SCANCODE_F4] = Keycode::F4;
- table[SDL_SCANCODE_F5] = Keycode::F5;
- table[SDL_SCANCODE_F6] = Keycode::F6;
- table[SDL_SCANCODE_F7] = Keycode::F7;
- table[SDL_SCANCODE_F8] = Keycode::F8;
- table[SDL_SCANCODE_F9] = Keycode::F9;
- table[SDL_SCANCODE_F10] = Keycode::F10;
- table[SDL_SCANCODE_F11] = Keycode::F11;
- table[SDL_SCANCODE_F12] = Keycode::F12;
- table[SDL_SCANCODE_KP_0] = Keycode::KP0;
- table[SDL_SCANCODE_KP_1] = Keycode::KP1;
- table[SDL_SCANCODE_KP_2] = Keycode::KP2;
- table[SDL_SCANCODE_KP_3] = Keycode::KP3;
- table[SDL_SCANCODE_KP_4] = Keycode::KP4;
- table[SDL_SCANCODE_KP_5] = Keycode::KP5;
- table[SDL_SCANCODE_KP_6] = Keycode::KP6;
- table[SDL_SCANCODE_KP_7] = Keycode::KP7;
- table[SDL_SCANCODE_KP_8] = Keycode::KP8;
- table[SDL_SCANCODE_KP_9] = Keycode::KP9;
- table[SDL_SCANCODE_LSHIFT] = Keycode::LEFT_SHIFT;
- table[SDL_SCANCODE_LCTRL] = Keycode::LEFT_CONTROL;
- table[SDL_SCANCODE_LALT] = Keycode::LEFT_ALT;
- table[SDL_SCANCODE_LGUI] = Keycode::LEFT_SUPER;
- table[SDL_SCANCODE_RSHIFT] = Keycode::RIGHT_SHIFT;
- table[SDL_SCANCODE_RCTRL] = Keycode::RIGHT_CONTROL;
- table[SDL_SCANCODE_RALT] = Keycode::RIGHT_ALT;
- table[SDL_SCANCODE_RGUI] = Keycode::RIGHT_SUPER;
- table[SDL_SCANCODE_MENU] = Keycode::MENU;
-
- return table;
- }();
- if (sdl_key < 0 || sdl_key >= SDL_NUM_SCANCODES) {
- return Keycode::NONE;
- }
- return LOOKUP_TABLE[sdl_key];
+ std::array<Keycode, SDL_NUM_SCANCODES> table{};
+ table.fill(Keycode::NONE);
+
+ // Map all SDL scancodes to Keycodes
+ table[SDL_SCANCODE_SPACE] = Keycode::SPACE;
+ table[SDL_SCANCODE_APOSTROPHE] = Keycode::APOSTROPHE;
+ table[SDL_SCANCODE_COMMA] = Keycode::COMMA;
+ table[SDL_SCANCODE_MINUS] = Keycode::MINUS;
+ table[SDL_SCANCODE_PERIOD] = Keycode::PERIOD;
+ table[SDL_SCANCODE_SLASH] = Keycode::SLASH;
+ table[SDL_SCANCODE_0] = Keycode::D0;
+ table[SDL_SCANCODE_1] = Keycode::D1;
+ table[SDL_SCANCODE_2] = Keycode::D2;
+ table[SDL_SCANCODE_3] = Keycode::D3;
+ table[SDL_SCANCODE_4] = Keycode::D4;
+ table[SDL_SCANCODE_5] = Keycode::D5;
+ table[SDL_SCANCODE_6] = Keycode::D6;
+ table[SDL_SCANCODE_7] = Keycode::D7;
+ table[SDL_SCANCODE_8] = Keycode::D8;
+ table[SDL_SCANCODE_9] = Keycode::D9;
+ table[SDL_SCANCODE_SEMICOLON] = Keycode::SEMICOLON;
+ table[SDL_SCANCODE_EQUALS] = Keycode::EQUAL;
+ table[SDL_SCANCODE_A] = Keycode::A;
+ table[SDL_SCANCODE_B] = Keycode::B;
+ table[SDL_SCANCODE_C] = Keycode::C;
+ table[SDL_SCANCODE_D] = Keycode::D;
+ table[SDL_SCANCODE_E] = Keycode::E;
+ table[SDL_SCANCODE_F] = Keycode::F;
+ table[SDL_SCANCODE_G] = Keycode::G;
+ table[SDL_SCANCODE_H] = Keycode::H;
+ table[SDL_SCANCODE_I] = Keycode::I;
+ table[SDL_SCANCODE_J] = Keycode::J;
+ table[SDL_SCANCODE_K] = Keycode::K;
+ table[SDL_SCANCODE_L] = Keycode::L;
+ table[SDL_SCANCODE_M] = Keycode::M;
+ table[SDL_SCANCODE_N] = Keycode::N;
+ table[SDL_SCANCODE_O] = Keycode::O;
+ table[SDL_SCANCODE_P] = Keycode::P;
+ table[SDL_SCANCODE_Q] = Keycode::Q;
+ table[SDL_SCANCODE_R] = Keycode::R;
+ table[SDL_SCANCODE_S] = Keycode::S;
+ table[SDL_SCANCODE_T] = Keycode::T;
+ table[SDL_SCANCODE_U] = Keycode::U;
+ table[SDL_SCANCODE_V] = Keycode::V;
+ table[SDL_SCANCODE_W] = Keycode::W;
+ table[SDL_SCANCODE_X] = Keycode::X;
+ table[SDL_SCANCODE_Y] = Keycode::Y;
+ table[SDL_SCANCODE_Z] = Keycode::Z;
+ table[SDL_SCANCODE_LEFTBRACKET] = Keycode::LEFT_BRACKET;
+ table[SDL_SCANCODE_BACKSLASH] = Keycode::BACKSLASH;
+ table[SDL_SCANCODE_RIGHTBRACKET] = Keycode::RIGHT_BRACKET;
+ table[SDL_SCANCODE_GRAVE] = Keycode::GRAVE_ACCENT;
+ table[SDL_SCANCODE_ESCAPE] = Keycode::ESCAPE;
+ table[SDL_SCANCODE_RETURN] = Keycode::ENTER;
+ table[SDL_SCANCODE_TAB] = Keycode::TAB;
+ table[SDL_SCANCODE_BACKSPACE] = Keycode::BACKSPACE;
+ table[SDL_SCANCODE_INSERT] = Keycode::INSERT;
+ table[SDL_SCANCODE_DELETE] = Keycode::DELETE;
+ table[SDL_SCANCODE_RIGHT] = Keycode::RIGHT;
+ table[SDL_SCANCODE_LEFT] = Keycode::LEFT;
+ table[SDL_SCANCODE_DOWN] = Keycode::DOWN;
+ table[SDL_SCANCODE_UP] = Keycode::UP;
+ table[SDL_SCANCODE_PAGEUP] = Keycode::PAGE_UP;
+ table[SDL_SCANCODE_PAGEDOWN] = Keycode::PAGE_DOWN;
+ table[SDL_SCANCODE_HOME] = Keycode::HOME;
+ table[SDL_SCANCODE_END] = Keycode::END;
+ table[SDL_SCANCODE_CAPSLOCK] = Keycode::CAPS_LOCK;
+ table[SDL_SCANCODE_SCROLLLOCK] = Keycode::SCROLL_LOCK;
+ table[SDL_SCANCODE_NUMLOCKCLEAR] = Keycode::NUM_LOCK;
+ table[SDL_SCANCODE_PRINTSCREEN] = Keycode::PRINT_SCREEN;
+ table[SDL_SCANCODE_PAUSE] = Keycode::PAUSE;
+ table[SDL_SCANCODE_F1] = Keycode::F1;
+ table[SDL_SCANCODE_F2] = Keycode::F2;
+ table[SDL_SCANCODE_F3] = Keycode::F3;
+ table[SDL_SCANCODE_F4] = Keycode::F4;
+ table[SDL_SCANCODE_F5] = Keycode::F5;
+ table[SDL_SCANCODE_F6] = Keycode::F6;
+ table[SDL_SCANCODE_F7] = Keycode::F7;
+ table[SDL_SCANCODE_F8] = Keycode::F8;
+ table[SDL_SCANCODE_F9] = Keycode::F9;
+ table[SDL_SCANCODE_F10] = Keycode::F10;
+ table[SDL_SCANCODE_F11] = Keycode::F11;
+ table[SDL_SCANCODE_F12] = Keycode::F12;
+ table[SDL_SCANCODE_KP_0] = Keycode::KP0;
+ table[SDL_SCANCODE_KP_1] = Keycode::KP1;
+ table[SDL_SCANCODE_KP_2] = Keycode::KP2;
+ table[SDL_SCANCODE_KP_3] = Keycode::KP3;
+ table[SDL_SCANCODE_KP_4] = Keycode::KP4;
+ table[SDL_SCANCODE_KP_5] = Keycode::KP5;
+ table[SDL_SCANCODE_KP_6] = Keycode::KP6;
+ table[SDL_SCANCODE_KP_7] = Keycode::KP7;
+ table[SDL_SCANCODE_KP_8] = Keycode::KP8;
+ table[SDL_SCANCODE_KP_9] = Keycode::KP9;
+ table[SDL_SCANCODE_LSHIFT] = Keycode::LEFT_SHIFT;
+ table[SDL_SCANCODE_LCTRL] = Keycode::LEFT_CONTROL;
+ table[SDL_SCANCODE_LALT] = Keycode::LEFT_ALT;
+ table[SDL_SCANCODE_LGUI] = Keycode::LEFT_SUPER;
+ table[SDL_SCANCODE_RSHIFT] = Keycode::RIGHT_SHIFT;
+ table[SDL_SCANCODE_RCTRL] = Keycode::RIGHT_CONTROL;
+ table[SDL_SCANCODE_RALT] = Keycode::RIGHT_ALT;
+ table[SDL_SCANCODE_RGUI] = Keycode::RIGHT_SUPER;
+ table[SDL_SCANCODE_MENU] = Keycode::MENU;
+
+ return table;
+ }();
+ if (sdl_key < 0 || sdl_key >= SDL_NUM_SCANCODES) {
+ return Keycode::NONE;
+ }
+ return LOOKUP_TABLE[sdl_key];
}
std::array<bool, Keycode::NUM_KEYCODES> SDLContext::get_keyboard_state() {
- // Array to hold the key states (true if pressed, false if not)
- std::array<bool, SDL_NUM_SCANCODES> keyState;
+ // Array to hold the key states (true if pressed, false if not)
+ std::array<bool, SDL_NUM_SCANCODES> keyState;
- const Uint8* current_state = SDL_GetKeyboardState(nullptr);
+ const Uint8 * current_state = SDL_GetKeyboardState(nullptr);
- for (int i = 0; i < SDL_NUM_SCANCODES; ++i) {
- // Set true if the key is pressed, false if not
- keyState[i] = current_state[i] != 0;
- }
+ for (int i = 0; i < SDL_NUM_SCANCODES; ++i) {
+ // Set true if the key is pressed, false if not
+ keyState[i] = current_state[i] != 0;
+ }
- return keyState;
+ return keyState;
}
MouseButton SDLContext::sdl_to_mousebutton(Uint8 sdl_button) {
@@ -389,83 +389,104 @@ ivec2 SDLContext::get_size(const Texture & ctx) {
void SDLContext::delay(int ms) const { SDL_Delay(ms); }
std::vector<SDLContext::EventData> SDLContext::get_events() {
- std::vector<SDLContext::EventData> event_list;
- SDL_Event event;
-
- // Handle general SDL events
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_QUIT:
- event_list.push_back({SDLContext::EventType::SHUTDOWN, {}, {}, {}});
- break;
- case SDL_KEYDOWN:
- event_list.push_back({SDLContext::EventType::KEYDOWN,
- {sdl_to_keycode(event.key.keysym.scancode), event.key.repeat != 0}, {}, {}});
- break;
- case SDL_KEYUP:
- event_list.push_back({SDLContext::EventType::KEYUP,
- {sdl_to_keycode(event.key.keysym.scancode), false}, {}, {}});
- break;
- case SDL_MOUSEBUTTONDOWN:
- event_list.push_back({SDLContext::EventType::MOUSEDOWN, {},
- {sdl_to_mousebutton(event.button.button), {event.button.x, event.button.y}}, {}});
- break;
- case SDL_MOUSEBUTTONUP:
- event_list.push_back({SDLContext::EventType::MOUSEUP, {},
- {sdl_to_mousebutton(event.button.button), {event.button.x, event.button.y}}, {}});
- break;
- case SDL_MOUSEMOTION:
- event_list.push_back({SDLContext::EventType::MOUSEMOVE, {},
- {{}, {event.motion.x, event.motion.y}, -1, INFINITY, {event.motion.xrel, event.motion.yrel}}, {}});
- break;
- case SDL_MOUSEWHEEL:
- event_list.push_back({SDLContext::EventType::MOUSEWHEEL, {},
- {{}, {}, event.wheel.y < 0 ? -1 : 1, event.wheel.preciseY, {}}, {}});
- break;
-
- // Forward window events for further processing
- case SDL_WINDOWEVENT:
- this->handle_window_event(event.window, event_list);
- break;
- }
- }
-
- return event_list;
+ std::vector<SDLContext::EventData> event_list;
+ SDL_Event event;
+
+ // Handle general SDL events
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_QUIT:
+ event_list.push_back({SDLContext::EventType::SHUTDOWN, {}, {}, {}});
+ break;
+ case SDL_KEYDOWN:
+ event_list.push_back(
+ {SDLContext::EventType::KEYDOWN,
+ {sdl_to_keycode(event.key.keysym.scancode), event.key.repeat != 0},
+ {},
+ {}});
+ break;
+ case SDL_KEYUP:
+ event_list.push_back({SDLContext::EventType::KEYUP,
+ {sdl_to_keycode(event.key.keysym.scancode), false},
+ {},
+ {}});
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ event_list.push_back({SDLContext::EventType::MOUSEDOWN,
+ {},
+ {sdl_to_mousebutton(event.button.button),
+ {event.button.x, event.button.y}},
+ {}});
+ break;
+ case SDL_MOUSEBUTTONUP:
+ event_list.push_back({SDLContext::EventType::MOUSEUP,
+ {},
+ {sdl_to_mousebutton(event.button.button),
+ {event.button.x, event.button.y}},
+ {}});
+ break;
+ case SDL_MOUSEMOTION:
+ event_list.push_back({SDLContext::EventType::MOUSEMOVE,
+ {},
+ {{},
+ {event.motion.x, event.motion.y},
+ -1,
+ INFINITY,
+ {event.motion.xrel, event.motion.yrel}},
+ {}});
+ break;
+ case SDL_MOUSEWHEEL:
+ event_list.push_back(
+ {SDLContext::EventType::MOUSEWHEEL,
+ {},
+ {{}, {}, event.wheel.y < 0 ? -1 : 1, event.wheel.preciseY, {}},
+ {}});
+ break;
+
+ // Forward window events for further processing
+ case SDL_WINDOWEVENT:
+ this->handle_window_event(event.window, event_list);
+ break;
+ }
+ }
+
+ return event_list;
}
// Separate function for SDL_WINDOWEVENT subtypes
-void SDLContext::handle_window_event(const SDL_WindowEvent& window_event,
- std::vector<SDLContext::EventData>& event_list) {
- switch (window_event.event) {
- case SDL_WINDOWEVENT_EXPOSED:
- event_list.push_back({SDLContext::EventType::WINDOW_EXPOSE, {}, {}, {}});
- break;
- case SDL_WINDOWEVENT_RESIZED:
- event_list.push_back({SDLContext::EventType::WINDOW_RESIZE, {}, {},
- {{}, {window_event.data1, window_event.data2}}});
- break;
- case SDL_WINDOWEVENT_MOVED:
- event_list.push_back({SDLContext::EventType::WINDOW_MOVE, {}, {},
- {{window_event.data1, window_event.data2}, {}}});
- break;
- case SDL_WINDOWEVENT_MINIMIZED:
- event_list.push_back({SDLContext::EventType::WINDOW_MINIMIZE, {}, {}, {}});
- break;
- case SDL_WINDOWEVENT_MAXIMIZED:
- event_list.push_back({SDLContext::EventType::WINDOW_MAXIMIZE, {}, {}, {}});
- break;
- case SDL_WINDOWEVENT_FOCUS_GAINED:
- event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_GAIN, {}, {}, {}});
- break;
- case SDL_WINDOWEVENT_FOCUS_LOST:
- event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_LOST, {}, {}, {}});
- break;
- }
+void SDLContext::handle_window_event(const SDL_WindowEvent & window_event,
+ std::vector<SDLContext::EventData> & event_list) {
+ switch (window_event.event) {
+ case SDL_WINDOWEVENT_EXPOSED:
+ event_list.push_back({SDLContext::EventType::WINDOW_EXPOSE, {}, {}, {}});
+ break;
+ case SDL_WINDOWEVENT_RESIZED:
+ event_list.push_back({SDLContext::EventType::WINDOW_RESIZE,
+ {},
+ {},
+ {{}, {window_event.data1, window_event.data2}}});
+ break;
+ case SDL_WINDOWEVENT_MOVED:
+ event_list.push_back({SDLContext::EventType::WINDOW_MOVE,
+ {},
+ {},
+ {{window_event.data1, window_event.data2}, {}}});
+ break;
+ case SDL_WINDOWEVENT_MINIMIZED:
+ event_list.push_back({SDLContext::EventType::WINDOW_MINIMIZE, {}, {}, {}});
+ break;
+ case SDL_WINDOWEVENT_MAXIMIZED:
+ event_list.push_back({SDLContext::EventType::WINDOW_MAXIMIZE, {}, {}, {}});
+ break;
+ case SDL_WINDOWEVENT_FOCUS_GAINED:
+ event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_GAIN, {}, {}, {}});
+ break;
+ case SDL_WINDOWEVENT_FOCUS_LOST:
+ event_list.push_back({SDLContext::EventType::WINDOW_FOCUS_LOST, {}, {}, {}});
+ break;
+ }
}
-
-
-
void SDLContext::set_color_texture(const Texture & texture, const Color & color) {
SDL_SetTextureColorMod(texture.texture.get(), color.r, color.g, color.b);
SDL_SetTextureAlphaMod(texture.texture.get(), color.a);
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index 21d17c7..b65ba9c 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -5,11 +5,11 @@
#include <SDL2/SDL_rect.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
+#include <array>
#include <cmath>
#include <functional>
#include <memory>
#include <string>
-#include <array>
#include "api/Camera.h"
#include "api/Color.h"
@@ -88,18 +88,18 @@ public:
WINDOW_RESIZE,
WINDOW_EXPOSE,
};
- struct KeyData{
+ struct KeyData {
Keycode key = Keycode::NONE;
bool key_repeat = false;
};
- struct MouseData{
+ struct MouseData {
MouseButton mouse_button = MouseButton::NONE;
ivec2 mouse_position = {-1, -1};
int scroll_direction = -1;
float scroll_delta = INFINITY;
ivec2 rel_mouse_move = {-1, -1};
};
- struct WindowData{
+ struct WindowData {
ivec2 move_delta;
ivec2 resize_dimension;
};
@@ -110,7 +110,7 @@ public:
MouseData mouse_data;
WindowData window_data;
};
-
+
/**
* \brief Gets the singleton instance of SDLContext.
* \return Reference to the SDLContext instance.
@@ -141,8 +141,8 @@ private:
* This method checks if any window events are triggered and adds them to the event_list.
*
*/
- void handle_window_event(const SDL_WindowEvent& window_event,
- std::vector<SDLContext::EventData>& event_list);
+ void handle_window_event(const SDL_WindowEvent & window_event,
+ std::vector<SDLContext::EventData> & event_list);
/**
* \brief Converts an SDL key code to the custom Keycode type.
*
diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp
index dd45821..f5d8536 100644
--- a/src/crepe/system/InputSystem.cpp
+++ b/src/crepe/system/InputSystem.cpp
@@ -30,13 +30,13 @@ void InputSystem::update() {
ivec2 camera_origin;
camera_origin.y = cam_transform.position.y + current_cam.data.postion_offset.y
- - (current_cam.viewport_size.y / 2);
+ - (current_cam.viewport_size.y / 2);
camera_origin.x = cam_transform.position.x + current_cam.data.postion_offset.x
- - (current_cam.viewport_size.x / 2);
+ - (current_cam.viewport_size.x / 2);
for (const SDLContext::EventData & event : event_list) {
// Only calculate mouse coordinates for relevant events
- if (event.event_type == SDLContext::EventType::MOUSEDOWN
+ if (event.event_type == SDLContext::EventType::MOUSEDOWN
|| event.event_type == SDLContext::EventType::MOUSEUP
|| event.event_type == SDLContext::EventType::MOUSEMOVE
|| event.event_type == SDLContext::EventType::MOUSEWHEEL) {
@@ -45,10 +45,11 @@ void InputSystem::update() {
int adjusted_mouse_y = event.mouse_data.mouse_position.y + camera_origin.y;
// Check if the mouse is within the viewport
- bool mouse_in_viewport = !(adjusted_mouse_x < camera_origin.x
- || adjusted_mouse_x > camera_origin.x + current_cam.viewport_size.x
- || adjusted_mouse_y < camera_origin.y
- || adjusted_mouse_y > camera_origin.y + current_cam.viewport_size.y);
+ bool mouse_in_viewport
+ = !(adjusted_mouse_x < camera_origin.x
+ || adjusted_mouse_x > camera_origin.x + current_cam.viewport_size.x
+ || adjusted_mouse_y < camera_origin.y
+ || adjusted_mouse_y > camera_origin.y + current_cam.viewport_size.y);
if (!mouse_in_viewport) continue;
@@ -78,7 +79,8 @@ void InputSystem::update() {
.mouse_pos = {adjusted_mouse_x, adjusted_mouse_y},
.button = event.mouse_data.mouse_button,
});
- this->handle_click(event.mouse_data.mouse_button, adjusted_mouse_x, adjusted_mouse_y);
+ this->handle_click(event.mouse_data.mouse_button, adjusted_mouse_x,
+ adjusted_mouse_y);
}
break;
}
@@ -106,7 +108,8 @@ void InputSystem::update() {
// Handle non-mouse events
switch (event.event_type) {
case SDLContext::EventType::KEYDOWN:
- event_mgr.queue_event<KeyPressEvent>({.repeat = event.key_data.key_repeat, .key = event.key_data.key});
+ event_mgr.queue_event<KeyPressEvent>(
+ {.repeat = event.key_data.key_repeat, .key = event.key_data.key});
break;
case SDLContext::EventType::KEYUP:
event_mgr.queue_event<KeyReleaseEvent>({.key = event.key_data.key});
@@ -118,10 +121,12 @@ void InputSystem::update() {
event_mgr.queue_event<WindowExposeEvent>({});
break;
case SDLContext::EventType::WINDOW_RESIZE:
- event_mgr.queue_event<WindowResizeEvent>(WindowResizeEvent{.dimensions = event.window_data.resize_dimension});
+ event_mgr.queue_event<WindowResizeEvent>(
+ WindowResizeEvent{.dimensions = event.window_data.resize_dimension});
break;
case SDLContext::EventType::WINDOW_MOVE:
- event_mgr.queue_event<WindowMoveEvent>({.delta_move = event.window_data.move_delta});
+ event_mgr.queue_event<WindowMoveEvent>(
+ {.delta_move = event.window_data.move_delta});
break;
case SDLContext::EventType::WINDOW_MINIMIZE:
event_mgr.queue_event<WindowMinimizeEvent>({});
@@ -155,7 +160,8 @@ void InputSystem::handle_move(const SDLContext::EventData & event_data,
bool was_hovering = button.hover;
if (button.active
- && this->is_mouse_inside_button(adjusted_mouse_x, adjusted_mouse_y, button, transform)) {
+ && this->is_mouse_inside_button(adjusted_mouse_x, adjusted_mouse_y, button,
+ transform)) {
button.hover = true;
if (!was_hovering && button.on_mouse_enter) {
button.on_mouse_enter();
@@ -182,7 +188,8 @@ void InputSystem::handle_click(const MouseButton & mouse_button, const int adjus
Transform & transform = transform_vec.front().get();
if (button.active
- && this->is_mouse_inside_button(adjusted_mouse_x, adjusted_mouse_y, button, transform)) {
+ && this->is_mouse_inside_button(adjusted_mouse_x, adjusted_mouse_y, button,
+ transform)) {
this->handle_button_press(button);
}
}