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-rw-r--r--src/crepe/api/SceneManager.cpp41
-rw-r--r--src/crepe/api/SceneManager.h16
-rw-r--r--src/crepe/api/SceneManager.hpp2
3 files changed, 41 insertions, 18 deletions
diff --git a/src/crepe/api/SceneManager.cpp b/src/crepe/api/SceneManager.cpp
index 08f036d..57ec302 100644
--- a/src/crepe/api/SceneManager.cpp
+++ b/src/crepe/api/SceneManager.cpp
@@ -1,3 +1,6 @@
+#include <algorithm>
+#include <memory>
+
#include "../ComponentManager.h"
#include "SceneManager.h"
@@ -5,30 +8,36 @@
using namespace crepe;
using namespace std;
-SceneManager::SceneManager() {}
-
SceneManager & SceneManager::get_instance() {
static SceneManager instance;
return instance;
}
-// Set the next scene (this scene will be loaded at the end of the frame)
-void SceneManager::set_next_scene(const std::string & name) {
+void SceneManager::set_next_scene(const string & name) {
next_scene = name;
}
-// Load a new scene (if there is one)
void SceneManager::load_next_scene() {
- if (!next_scene.empty()) {
- for (auto & scene : scenes) {
- if (scene->name == next_scene) {
- // Delete all components of the current scene
- ComponentManager & mgr = ComponentManager::get_instance();
- mgr.delete_all_components();
- // Load the new scene
- scene->load_scene();
- break;
- }
+ // next scene not set
+ if (this->next_scene.empty())
+ return;
+
+ auto it = find_if(this->scenes.begin(), this->scenes.end(),
+ [&next_scene = this->next_scene] (unique_ptr<Scene> & scene) {
+ return scene->name == next_scene;
}
- }
+ );
+
+ // next scene not found
+ if (it == this->scenes.end())
+ return;
+ unique_ptr<Scene> & scene = *it;
+
+ // Delete all components of the current scene
+ ComponentManager & mgr = ComponentManager::get_instance();
+ mgr.delete_all_components();
+
+ // Load the new scene
+ scene->load_scene();
}
+
diff --git a/src/crepe/api/SceneManager.h b/src/crepe/api/SceneManager.h
index eaf1ba1..1e0e670 100644
--- a/src/crepe/api/SceneManager.h
+++ b/src/crepe/api/SceneManager.h
@@ -18,13 +18,27 @@ public:
SceneManager & operator=(SceneManager &&) = delete;
public:
+ /**
+ * \brief Add a new concrete scene to the scene manager
+ *
+ * \tparam T Type of concrete scene
+ * \param name Name of new scene
+ */
template <typename T>
void add_scene(const std::string & name);
+ /**
+ * \brief Set the next scene
+ *
+ * This scene will be loaded at the end of the frame
+ *
+ * \param name Name of the next scene
+ */
void set_next_scene(const std::string & name);
+ //! Load a new scene (if there is one)
void load_next_scene();
private:
- SceneManager();
+ SceneManager() = default;
private:
std::vector<std::unique_ptr<Scene>> scenes;
diff --git a/src/crepe/api/SceneManager.hpp b/src/crepe/api/SceneManager.hpp
index e2ba2da..8bad7b2 100644
--- a/src/crepe/api/SceneManager.hpp
+++ b/src/crepe/api/SceneManager.hpp
@@ -2,11 +2,11 @@
namespace crepe {
-// Add a new concrete scene to the scene manager
template <typename T>
void SceneManager::add_scene(const std::string & name) {
static_assert(std::is_base_of<Scene, T>::value,
"T must be derived from Scene");
+
scenes.emplace_back(make_unique<T>(name));
// The first scene added, is the one that will be loaded at the beginning