diff options
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/api/LoopManager.h | 10 | ||||
-rw-r--r-- | src/crepe/facade/SDLContext.h | 2 |
2 files changed, 2 insertions, 10 deletions
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 755e2d2..2f03193 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -73,15 +73,7 @@ private: void render(); bool game_running = false; - // For later if singletons are removed cant make them now because destructors are private. - // std::unique_ptr<RenderSystem> render_system; - // std::unique_ptr<SDLContext> sdl_context; - // std::unique_ptr<LoopTimer> loop_timer; - // std::unique_ptr<ScriptSystem> script_system; - // std::unique_ptr<ParticleSystem> particle_system; - // std::unique_ptr<PhysicsSystem> physics_system; - // std::unique_ptr<AnimatorSystem> animator_system; - // std::unique_ptr<CollisionSystem> collision_system; + //#TODO add system instances }; } // namespace crepe diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index b51fdd5..536dec5 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -58,7 +58,7 @@ private: private: //! Will only use get_ticks friend class AnimatorSystem; - //! Will use the funtions: get_ticks, delay + //! Will only use delay friend class LoopTimer; /** * \brief Gets the current SDL ticks since the program started. |