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-rw-r--r--src/crepe/ComponentManager.h2
-rw-r--r--src/crepe/ComponentManager.hpp74
-rw-r--r--src/crepe/Components.cpp11
-rw-r--r--src/crepe/Components.h12
-rw-r--r--src/crepe/GameObject.cpp4
-rw-r--r--src/crepe/GameObject.h12
-rw-r--r--src/crepe/GameObject.hpp6
-rw-r--r--src/crepe/api/AudioSource.cpp10
-rw-r--r--src/crepe/util/log.cpp10
-rw-r--r--src/crepe/util/log.h10
10 files changed, 75 insertions, 76 deletions
diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h
index b88ad27..cf6edad 100644
--- a/src/crepe/ComponentManager.h
+++ b/src/crepe/ComponentManager.h
@@ -58,5 +58,3 @@ private:
};
} // namespace crepe
-
-// #include "ComponentManager.hpp"
diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp
index 30b0e38..999cdcf 100644
--- a/src/crepe/ComponentManager.hpp
+++ b/src/crepe/ComponentManager.hpp
@@ -5,15 +5,16 @@
namespace crepe {
template <typename T, typename... Args>
-void ComponentManager::add_component(std::uint32_t id, Args &&... args) {
+void ComponentManager::add_component(uint32_t id, Args &&... args) {
+ using namespace std;
+
// Determine the type of T (this is used as the key of the unordered_map<>)
- std::type_index type = typeid(T);
+ type_index type = typeid(T);
// Check if this component type is already in the unordered_map<>
if (components.find(type) == components.end()) {
//If not, create a new (empty) vector<> of vector<unique_ptr<Component>>
- components[type]
- = std::vector<std::vector<std::unique_ptr<Component>>>();
+ components[type] = vector<vector<unique_ptr<Component>>>();
}
// Resize the vector<> if the id is greater than the current size
@@ -24,25 +25,26 @@ void ComponentManager::add_component(std::uint32_t id, Args &&... args) {
// Create a new component of type T using perfect forwarding and store its
// unique_ptr in the vector<>
- components[type][id].push_back(
- std::make_unique<T>(std::forward<Args>(args)...));
+ components[type][id].push_back(make_unique<T>(forward<Args>(args)...));
}
template <typename T>
-void ComponentManager::delete_components_by_id(std::uint32_t id) {
+void ComponentManager::delete_components_by_id(uint32_t id) {
+ using namespace std;
+
// Determine the type of T (this is used as the key of the unordered_map<>)
- std::type_index type = typeid(T);
+ type_index type = typeid(T);
// Find the type (in the unordered_map<>)
if (components.find(type) != components.end()) {
// Get the correct vector<>
- std::vector<std::vector<std::unique_ptr<Component>>> & componentArray
+ vector<vector<unique_ptr<Component>>> & component_array
= components[type];
// Make sure that the id (that we are looking for) is within the boundaries of the vector<>
- if (id < componentArray.size()) {
+ if (id < component_array.size()) {
// Clear the whole vector<> of this specific type and id
- componentArray[id].clear();
+ component_array[id].clear();
}
}
}
@@ -61,72 +63,74 @@ void ComponentManager::delete_components() {
template <typename T>
std::vector<std::reference_wrapper<T>>
-ComponentManager::get_components_by_id(std::uint32_t id) const {
+ComponentManager::get_components_by_id(uint32_t id) const {
+ using namespace std;
+
// Determine the type of T (this is used as the key of the unordered_map<>)
- std::type_index type = typeid(T);
+ type_index type = typeid(T);
// Create an empty vector<>
- std::vector<std::reference_wrapper<T>> componentVector;
+ vector<reference_wrapper<T>> component_vector;
// Find the type (in the unordered_map<>)
if (components.find(type) != components.end()) {
// Get the correct vector<>
- const std::vector<std::vector<std::unique_ptr<Component>>> &
- componentArray
+ const vector<vector<unique_ptr<Component>>> & component_array
= components.at(type);
// Make sure that the id (that we are looking for) is within the boundaries of the vector<>
- if (id < componentArray.size()) {
+ if (id < component_array.size()) {
// Loop trough the whole vector<>
- for (const std::unique_ptr<Component> & componentPtr :
- componentArray[id]) {
+ for (const unique_ptr<Component> & component_ptr :
+ component_array[id]) {
// Cast the unique_ptr to a raw pointer
- T * castedComponent = static_cast<T *>(componentPtr.get());
+ T * casted_component = static_cast<T *>(component_ptr.get());
// Ensure that the cast was successful
- if (castedComponent) {
+ if (casted_component) {
// Add the dereferenced raw pointer to the vector<>
- componentVector.push_back(*castedComponent);
+ component_vector.push_back(*casted_component);
}
}
}
}
// Return the vector<>
- return componentVector;
+ return component_vector;
}
template <typename T>
std::vector<std::reference_wrapper<T>>
ComponentManager::get_components_by_type() const {
+ using namespace std;
+
// Determine the type of T (this is used as the key of the unordered_map<>)
- std::type_index type = typeid(T);
+ type_index type = typeid(T);
// Create an empty vector<>
- std::vector<std::reference_wrapper<T>> componentVector;
+ vector<reference_wrapper<T>> component_vector;
// Set the id to 0 (the id will also be stored in the returned vector<>)
- // std::uint32_t id = 0;
+ // uint32_t id = 0;
// Find the type (in the unordered_map<>)
if (components.find(type) != components.end()) {
// Get the correct vector<>
- const std::vector<std::vector<std::unique_ptr<Component>>> &
- componentArray
+ const vector<vector<unique_ptr<Component>>> & component_array
= components.at(type);
// Loop through the whole vector<>
- for (const std::vector<std::unique_ptr<Component>> & component :
- componentArray) {
+ for (const vector<unique_ptr<Component>> & component :
+ component_array) {
// Loop trough the whole vector<>
- for (const std::unique_ptr<Component> & componentPtr : component) {
+ for (const unique_ptr<Component> & component_ptr : component) {
// Cast the unique_ptr to a raw pointer
- T * castedComponent = static_cast<T *>(componentPtr.get());
+ T * casted_component = static_cast<T *>(component_ptr.get());
// Ensure that the cast was successful
- if (castedComponent) {
+ if (casted_component) {
// Pair the dereferenced raw pointer and the id and add it to the vector<>
- componentVector.emplace_back(std::ref(*castedComponent));
+ component_vector.emplace_back(ref(*casted_component));
}
}
@@ -136,7 +140,7 @@ ComponentManager::get_components_by_type() const {
}
// Return the vector<>
- return componentVector;
+ return component_vector;
}
} // namespace crepe
diff --git a/src/crepe/Components.cpp b/src/crepe/Components.cpp
index 4a43692..f27c7a4 100644
--- a/src/crepe/Components.cpp
+++ b/src/crepe/Components.cpp
@@ -1,14 +1,13 @@
#include "Components.h"
-#include <iostream>
using namespace crepe;
+using namespace std;
-Component::Component() : m_active(true) {}
+Component::Component() : active(true) {}
-Sprite::Sprite(std::string path) : m_path(path) {}
+Sprite::Sprite(string path) : path(path) {}
Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType)
- : m_mass(mass), m_gravity_scale(gravityScale), m_body_type(bodyType) {}
-
-Collider::Collider(int size) : m_size(size) {}
+ : mass(mass), gravity_scale(gravityScale), body_type(bodyType) {}
+Collider::Collider(int size) : size(size) {}
diff --git a/src/crepe/Components.h b/src/crepe/Components.h
index 1ad9ef2..139599c 100644
--- a/src/crepe/Components.h
+++ b/src/crepe/Components.h
@@ -8,7 +8,7 @@ class Component {
public:
Component();
- bool m_active;
+ bool active;
};
// TODO: these should be in separate files
@@ -17,23 +17,23 @@ class Sprite : public Component {
public:
Sprite(std::string path);
- std::string m_path;
+ std::string path;
};
class Rigidbody : public Component {
public:
Rigidbody(int mass, int gravityScale, int bodyType);
- int m_mass;
- int m_gravity_scale;
- int m_body_type;
+ int mass;
+ int gravity_scale;
+ int body_type;
};
class Collider : public Component {
public:
Collider(int size);
- int m_size;
+ int size;
};
} // namespace crepe
diff --git a/src/crepe/GameObject.cpp b/src/crepe/GameObject.cpp
index 16dc62f..304f75a 100644
--- a/src/crepe/GameObject.cpp
+++ b/src/crepe/GameObject.cpp
@@ -1,9 +1,7 @@
#include "GameObject.h"
-#include "ComponentManager.h"
-
using namespace crepe;
GameObject::GameObject(std::uint32_t id, std::string name, std::string tag,
int layer)
- : m_id(id), m_name(name), m_tag(tag), m_active(true), m_layer(layer) {}
+ : id(id), name(name), tag(tag), active(true), layer(layer) {}
diff --git a/src/crepe/GameObject.h b/src/crepe/GameObject.h
index f0f5ea0..114990c 100644
--- a/src/crepe/GameObject.h
+++ b/src/crepe/GameObject.h
@@ -7,16 +7,16 @@ namespace crepe {
class GameObject {
public:
- GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
+ GameObject(uint32_t id, std::string name, std::string tag, int layer);
template <typename T, typename... Args>
void add_component(Args &&... args);
- std::uint32_t m_id;
- std::string m_name;
- std::string m_tag;
- bool m_active;
- int m_layer;
+ uint32_t id;
+ std::string name;
+ std::string tag;
+ bool active;
+ int layer;
};
} // namespace crepe
diff --git a/src/crepe/GameObject.hpp b/src/crepe/GameObject.hpp
index 1152ddf..5966fbf 100644
--- a/src/crepe/GameObject.hpp
+++ b/src/crepe/GameObject.hpp
@@ -7,9 +7,9 @@
namespace crepe {
template <typename T, typename... Args>
-void GameObject::AddComponent(Args &&... args) {
- ComponentManager::get_instance().AddComponent<T>(
- mId, std::forward<Args>(args)...);
+void GameObject::add_component(Args &&... args) {
+ auto & mgr = ComponentManager::get_instance();
+ mgr.add_component<T>(id, std::forward<Args>(args)...);
}
} // namespace crepe
diff --git a/src/crepe/api/AudioSource.cpp b/src/crepe/api/AudioSource.cpp
index 656fc46..b512d27 100644
--- a/src/crepe/api/AudioSource.cpp
+++ b/src/crepe/api/AudioSource.cpp
@@ -6,17 +6,17 @@
using namespace crepe::api;
AudioSource::AudioSource(std::unique_ptr<Asset> audio_clip) {
- this->_sound = std::make_unique<crepe::Sound>(std::move(audio_clip));
+ this->sound = std::make_unique<crepe::Sound>(std::move(audio_clip));
}
void AudioSource::play() { return this->play(false); }
void AudioSource::play(bool looping) {
- this->_sound->set_looping(looping);
- this->_sound->play();
+ this->sound->set_looping(looping);
+ this->sound->play();
}
void AudioSource::stop() {
- this->_sound->pause();
- this->_sound->rewind();
+ this->sound->pause();
+ this->sound->rewind();
}
diff --git a/src/crepe/util/log.cpp b/src/crepe/util/log.cpp
index 6829ec3..f91d52c 100644
--- a/src/crepe/util/log.cpp
+++ b/src/crepe/util/log.cpp
@@ -8,10 +8,10 @@
using namespace crepe::util;
static const char * const LOG_PREFIX[] = {
- [log_level::debug] = "[DBG] ",
- [log_level::info] = "[INFO] ",
- [log_level::warning] = "[WARN] ",
- [log_level::error] = "[ERR] ",
+ [log_level::DEBUG] = "[DBG] ",
+ [log_level::INFO] = "[INFO] ",
+ [log_level::WARNING] = "[WARN] ",
+ [log_level::ERROR] = "[ERR] ",
};
static void va_logf(enum log_level level, va_list args, const std::string fmt) {
@@ -38,7 +38,7 @@ static void va_logf(enum log_level level, va_list args, const std::string fmt) {
void crepe::util::logf(const char * fmt, ...) {
va_list args;
va_start(args, fmt);
- va_logf(crepe::util::log_level::debug, args, fmt);
+ va_logf(crepe::util::log_level::DEBUG, args, fmt);
va_end(args);
}
diff --git a/src/crepe/util/log.h b/src/crepe/util/log.h
index bfe7291..2b0fbe1 100644
--- a/src/crepe/util/log.h
+++ b/src/crepe/util/log.h
@@ -7,7 +7,7 @@
// utility macros
#define _crepe_logf_here(fmt, ...) \
- crepe::util::logf(util::log_level::debug, "%s%s (%s:%d)" fmt "\n", \
+ crepe::util::logf(util::log_level::DEBUG, "%s%s (%s:%d)" fmt "\n", \
crepe::util::color::FG_WHITE, __PRETTY_FUNCTION__, \
__FILE_NAME__, __LINE__, crepe::util::color::RESET, \
__VA_ARGS__)
@@ -24,10 +24,10 @@
namespace crepe::util {
enum log_level {
- debug,
- info,
- warning,
- error,
+ DEBUG,
+ INFO,
+ WARNING,
+ ERROR,
};
void logf(const char * fmt, ...);