diff options
Diffstat (limited to 'src/crepe')
| -rw-r--r-- | src/crepe/api/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/crepe/api/Config.h | 2 | ||||
| -rw-r--r-- | src/crepe/api/Rigidbody.h | 4 | ||||
| -rw-r--r-- | src/crepe/api/Scene.cpp | 15 | ||||
| -rw-r--r-- | src/crepe/api/Scene.h | 38 | ||||
| -rw-r--r-- | src/crepe/api/Scene.hpp | 19 | ||||
| -rw-r--r-- | src/crepe/manager/LoopTimerManager.cpp | 2 | ||||
| -rw-r--r-- | src/crepe/manager/LoopTimerManager.h | 8 | ||||
| -rw-r--r-- | src/crepe/system/AISystem.cpp | 10 | ||||
| -rw-r--r-- | src/crepe/system/AnimatorSystem.cpp | 5 | ||||
| -rw-r--r-- | src/crepe/system/CollisionSystem.cpp | 76 | ||||
| -rw-r--r-- | src/crepe/system/PhysicsSystem.cpp | 131 | 
12 files changed, 208 insertions, 104 deletions
| diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index fb11c8d..8f84f06 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -20,6 +20,7 @@ target_sources(crepe PUBLIC  	Button.cpp  	UIObject.cpp  	AI.cpp +	Scene.cpp  )  target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -36,6 +37,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES  	Vector2.hpp  	Color.h  	Scene.h +	Scene.hpp  	Metadata.h  	Camera.h  	Animator.h diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index 6472270..ca2d3f1 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -53,7 +53,7 @@ struct Config final {  		 *  		 * Gravity value of game.  		 */ -		double gravity = 1; +		float gravity = 10;  	} physics;  	//! default window settings diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index 40c6bf1..b08c8db 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -53,7 +53,7 @@ public:  	 */  	struct Data {  		//! objects mass -		float mass = 0.0; +		float mass = 1;  		/**  		* \brief Gravity scale factor.  		* @@ -79,7 +79,7 @@ public:  		//! Linear velocity of the object (speed and direction).  		vec2 linear_velocity;  		//! Maximum linear velocity of the object. This limits the object's speed. -		vec2 max_linear_velocity = {INFINITY, INFINITY}; +		float max_linear_velocity = INFINITY;  		//! Linear velocity coefficient. This scales the object's velocity for adjustment or damping.  		vec2 linear_velocity_coefficient = {1, 1};  		//! \} diff --git a/src/crepe/api/Scene.cpp b/src/crepe/api/Scene.cpp new file mode 100644 index 0000000..ad729d2 --- /dev/null +++ b/src/crepe/api/Scene.cpp @@ -0,0 +1,15 @@ +#include "Scene.h" + +using namespace crepe; + +SaveManager & Scene::get_save_manager() const { return mediator->save_manager; } + +GameObject Scene::new_object(const std::string & name, const std::string & tag, +							 const vec2 & position, double rotation, double scale) { +	// Forward the call to ComponentManager's new_object method +	return mediator->component_manager->new_object(name, tag, position, rotation, scale); +} + +void Scene::set_persistent(const Asset & asset, bool persistent) { +	mediator->resource_manager->set_persistent(asset, persistent); +} diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h index ba9bb76..dcca9d4 100644 --- a/src/crepe/api/Scene.h +++ b/src/crepe/api/Scene.h @@ -2,13 +2,19 @@  #include <string> +#include "../manager/ComponentManager.h"  #include "../manager/Mediator.h" +#include "../manager/ResourceManager.h" +#include "../util/Log.h"  #include "../util/OptionalRef.h" +#include "GameObject.h" +  namespace crepe {  class SceneManager;  class ComponentManager; +class Asset;  /**   * \brief Represents a Scene @@ -38,7 +44,7 @@ public:  	// TODO: Late references should ALWAYS be private! This is currently kept as-is so unit tests  	// keep passing, but this reference should not be directly accessible by the user!!! -protected: +private:  	/**  	 * \name Late references  	 * @@ -53,6 +59,36 @@ protected:  	//! Mediator reference  	OptionalRef<Mediator> mediator;  	//! \} + +protected: +	/** +	* \brief Retrieve the reference to the SaveManager instance +	* +	* \returns A reference to the SaveManager instance held by the Mediator. +	*/ +	SaveManager & get_save_manager() const; + +	//! \copydoc ComponentManager::new_object +	GameObject new_object(const std::string & name, const std::string & tag = "", +						  const vec2 & position = {0, 0}, double rotation = 0, +						  double scale = 1); + +	//! \copydoc ResourceManager::set_persistent +	void set_persistent(const Asset & asset, bool persistent); +	/** +	* \name Logging functions +	* \see Log +	* \{ +	*/ +	//! \copydoc Log::logf +	template <class... Args> +	void logf(const Log::Level & level, std::format_string<Args...> fmt, Args &&... args); +	//! \copydoc Log::logf +	template <class... Args> +	void logf(std::format_string<Args...> fmt, Args &&... args); +	//! \}  };  } // namespace crepe + +#include "Scene.hpp" diff --git a/src/crepe/api/Scene.hpp b/src/crepe/api/Scene.hpp new file mode 100644 index 0000000..14635df --- /dev/null +++ b/src/crepe/api/Scene.hpp @@ -0,0 +1,19 @@ +#pragma once + +#include "../util/Log.h" + +#include "Scene.h" + +namespace crepe { + +template <class... Args> +void Scene::logf(const Log::Level & level, std::format_string<Args...> fmt, Args &&... args) { +	Log::logf(level, fmt, std::forward<Args>(args)...); +} + +template <class... Args> +void Scene::logf(std::format_string<Args...> fmt, Args &&... args) { +	Log::logf(fmt, std::forward<Args>(args)...); +} + +} // namespace crepe diff --git a/src/crepe/manager/LoopTimerManager.cpp b/src/crepe/manager/LoopTimerManager.cpp index 9819632..a6e4788 100644 --- a/src/crepe/manager/LoopTimerManager.cpp +++ b/src/crepe/manager/LoopTimerManager.cpp @@ -31,7 +31,7 @@ void LoopTimerManager::update() {  		this->delta_time = this->maximum_delta_time;  	}  	if (this->delta_time > 0s) { -		this->actual_fps = 1.0 / duration_cast<seconds>(this->delta_time).count(); +		this->actual_fps = static_cast<unsigned>(1.0 / this->delta_time.count());  	} else {  		this->actual_fps = 0;  	} diff --git a/src/crepe/manager/LoopTimerManager.h b/src/crepe/manager/LoopTimerManager.h index 91403e4..76b02d3 100644 --- a/src/crepe/manager/LoopTimerManager.h +++ b/src/crepe/manager/LoopTimerManager.h @@ -6,7 +6,7 @@  namespace crepe { -typedef std::chrono::duration<double> duration_t; +typedef std::chrono::duration<float> duration_t;  typedef std::chrono::duration<unsigned long long, std::micro> elapsed_time_t;  /** @@ -55,7 +55,7 @@ public:  	 *  	 * \return Current FPS.  	 */ -	unsigned get_fps() const; +	unsigned int get_fps() const;  	/**  	 * \brief Get the current time scale. @@ -149,9 +149,9 @@ private:  private:  	//! Target frames per second. -	unsigned target_fps = 60; +	unsigned int target_fps = 60;  	//! Actual frames per second. -	unsigned actual_fps = 0; +	unsigned int actual_fps = 0;  	//! Time scale for speeding up or slowing down the game (0 = pause, < 1 = slow down, 1 = normal speed, > 1 = speed up).  	float time_scale = 1;  	//! Maximum delta time in seconds to avoid large jumps. diff --git a/src/crepe/system/AISystem.cpp b/src/crepe/system/AISystem.cpp index d231c7c..680dbb8 100644 --- a/src/crepe/system/AISystem.cpp +++ b/src/crepe/system/AISystem.cpp @@ -13,12 +13,10 @@ using namespace std::chrono;  void AISystem::update() {  	const Mediator & mediator = this->mediator;  	ComponentManager & mgr = mediator.component_manager; -	LoopTimerManager & timer = mediator.loop_timer; -	RefVector<AI> ai_components = mgr.get_components_by_type<AI>();  	LoopTimerManager & loop_timer = mediator.loop_timer; +	RefVector<AI> ai_components = mgr.get_components_by_type<AI>(); -	//TODO: Use fixed loop dt (this is not available at master at the moment) -	duration_t dt = loop_timer.get_delta_time(); +	float dt = loop_timer.get_scaled_fixed_delta_time().count();  	// Loop through all AI components  	for (AI & ai : ai_components) { @@ -45,7 +43,7 @@ void AISystem::update() {  		// Calculate the acceleration (using the above calculated force)  		vec2 acceleration = force / rigidbody.data.mass;  		// Finally, update Rigidbody's velocity -		rigidbody.data.linear_velocity += acceleration * duration_cast<seconds>(dt).count(); +		rigidbody.data.linear_velocity += acceleration * dt;  	}  } @@ -146,7 +144,7 @@ vec2 AISystem::arrive(const AI & ai, const Rigidbody & rigidbody,  		}  		float speed = distance / ai.arrive_deceleration; -		speed = std::min(speed, rigidbody.data.max_linear_velocity.length()); +		speed = std::min(speed, rigidbody.data.max_linear_velocity);  		vec2 desired_velocity = to_target * (speed / distance);  		return desired_velocity - rigidbody.data.linear_velocity; diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index dd8c5ed..107b25d 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -3,20 +3,23 @@  #include "../api/Animator.h"  #include "../manager/ComponentManager.h"  #include "../manager/LoopTimerManager.h" +#include <chrono>  #include "AnimatorSystem.h"  using namespace crepe; +using namespace std::chrono;  void AnimatorSystem::update() {  	ComponentManager & mgr = this->mediator.component_manager;  	LoopTimerManager & timer = this->mediator.loop_timer;  	RefVector<Animator> animations = mgr.get_components_by_type<Animator>(); -	float elapsed_time = timer.get_elapsed_time().count() / 1000000.0f; +	float elapsed_time = duration_cast<duration<float>>(timer.get_elapsed_time()).count();  	for (Animator & a : animations) {  		if (!a.active) continue; +		if (a.data.fps == 0) continue;  		Animator::Data & ctx = a.data;  		float frame_duration = 1.0f / ctx.fps; diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index 44a0431..af8adce 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -192,13 +192,17 @@ CollisionSystem::collision_handler(CollisionInternal & data1, CollisionInternal  		resolution_direction = Direction::BOTH;  	} else if (resolution.x != 0) {  		resolution_direction = Direction::X_DIRECTION; -		if (data1.rigidbody.data.linear_velocity.y != 0) -			resolution.y = data1.rigidbody.data.linear_velocity.y +		//checks if the other velocity has a value and if this object moved +		if (data1.rigidbody.data.linear_velocity.x != 0 +			&& data1.rigidbody.data.linear_velocity.y != 0) +			resolution.y = -data1.rigidbody.data.linear_velocity.y  						   * (resolution.x / data1.rigidbody.data.linear_velocity.x);  	} else if (resolution.y != 0) {  		resolution_direction = Direction::Y_DIRECTION; -		if (data1.rigidbody.data.linear_velocity.x != 0) -			resolution.x = data1.rigidbody.data.linear_velocity.x +		//checks if the other velocity has a value and if this object moved +		if (data1.rigidbody.data.linear_velocity.x != 0 +			&& data1.rigidbody.data.linear_velocity.y != 0) +			resolution.x = -data1.rigidbody.data.linear_velocity.x  						   * (resolution.y / data1.rigidbody.data.linear_velocity.y);  	} @@ -314,28 +318,48 @@ void CollisionSystem::static_collision_handler(CollisionInfo & info) {  	// Move object back using calculate move back value  	info.this_transform.position += info.resolution; -	// If bounce is enabled mirror velocity -	if (info.this_rigidbody.data.elastisity_coefficient > 0) { -		if (info.resolution_direction == Direction::BOTH) { -			info.this_rigidbody.data.linear_velocity.y -				= -info.this_rigidbody.data.linear_velocity.y -				  * info.this_rigidbody.data.elastisity_coefficient; -			info.this_rigidbody.data.linear_velocity.x -				= -info.this_rigidbody.data.linear_velocity.x -				  * info.this_rigidbody.data.elastisity_coefficient; -		} else if (info.resolution_direction == Direction::Y_DIRECTION) { -			info.this_rigidbody.data.linear_velocity.y -				= -info.this_rigidbody.data.linear_velocity.y -				  * info.this_rigidbody.data.elastisity_coefficient; -		} else if (info.resolution_direction == Direction::X_DIRECTION) { -			info.this_rigidbody.data.linear_velocity.x -				= -info.this_rigidbody.data.linear_velocity.x -				  * info.this_rigidbody.data.elastisity_coefficient; -		} -	} -	// Stop movement if bounce is disabled -	else { -		info.this_rigidbody.data.linear_velocity = {0, 0}; +	switch (info.resolution_direction) { +		case Direction::BOTH: +			//bounce +			if (info.this_rigidbody.data.elastisity_coefficient > 0) { +				info.this_rigidbody.data.linear_velocity +					= -info.this_rigidbody.data.linear_velocity +					  * info.this_rigidbody.data.elastisity_coefficient; +			} +			//stop movement +			else { +				info.this_rigidbody.data.linear_velocity = {0, 0}; +			} +			break; +		case Direction::Y_DIRECTION: +			// Bounce +			if (info.this_rigidbody.data.elastisity_coefficient > 0) { +				info.this_rigidbody.data.linear_velocity.y +					= -info.this_rigidbody.data.linear_velocity.y +					  * info.this_rigidbody.data.elastisity_coefficient; +			} +			// Stop movement +			else { +				info.this_rigidbody.data.linear_velocity.y = 0; +				info.this_transform.position.x -= info.resolution.x; +			} +			break; +		case Direction::X_DIRECTION: +			// Bounce +			if (info.this_rigidbody.data.elastisity_coefficient > 0) { +				info.this_rigidbody.data.linear_velocity.x +					= -info.this_rigidbody.data.linear_velocity.x +					  * info.this_rigidbody.data.elastisity_coefficient; +			} +			// Stop movement +			else { +				info.this_rigidbody.data.linear_velocity.x = 0; +				info.this_transform.position.y -= info.resolution.y; +			} +			break; +		case Direction::NONE: +			// Not possible +			break;  	}  } diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp index ebf4439..3b3b8ab 100644 --- a/src/crepe/system/PhysicsSystem.cpp +++ b/src/crepe/system/PhysicsSystem.cpp @@ -5,88 +5,95 @@  #include "../api/Transform.h"  #include "../api/Vector2.h"  #include "../manager/ComponentManager.h" +#include "../manager/LoopTimerManager.h" +#include "../manager/Mediator.h"  #include "PhysicsSystem.h"  using namespace crepe;  void PhysicsSystem::update() { -	ComponentManager & mgr = this->mediator.component_manager; + +	const Mediator & mediator = this->mediator; +	ComponentManager & mgr = mediator.component_manager; +	LoopTimerManager & loop_timer = mediator.loop_timer;  	RefVector<Rigidbody> rigidbodies = mgr.get_components_by_type<Rigidbody>(); -	RefVector<Transform> transforms = mgr.get_components_by_type<Transform>(); +	float dt = loop_timer.get_scaled_fixed_delta_time().count(); -	double gravity = Config::get_instance().physics.gravity; +	float gravity = Config::get_instance().physics.gravity;  	for (Rigidbody & rigidbody : rigidbodies) {  		if (!rigidbody.active) continue; +		Transform & transform +			= mgr.get_components_by_id<Transform>(rigidbody.game_object_id).front().get();  		switch (rigidbody.data.body_type) {  			case Rigidbody::BodyType::DYNAMIC: -				for (Transform & transform : transforms) { -					if (transform.game_object_id == rigidbody.game_object_id) { +				if (transform.game_object_id == rigidbody.game_object_id) { +					// Add gravity -						// Add gravity -						if (rigidbody.data.gravity_scale > 0) { -							rigidbody.data.linear_velocity.y -								+= (rigidbody.data.mass * rigidbody.data.gravity_scale -									* gravity); -						} -						// Add damping -						if (rigidbody.data.angular_velocity_coefficient > 0) { -							rigidbody.data.angular_velocity -								*= rigidbody.data.angular_velocity_coefficient; -						} -						if (rigidbody.data.linear_velocity_coefficient.x > 0 -							&& rigidbody.data.linear_velocity_coefficient.y > 0) { -							rigidbody.data.linear_velocity -								*= rigidbody.data.linear_velocity_coefficient; -						} +					if (rigidbody.data.mass <= 0) { +						throw std::runtime_error("Mass must be greater than 0"); +					} -						// Max velocity check -						if (rigidbody.data.angular_velocity -							> rigidbody.data.max_angular_velocity) { -							rigidbody.data.angular_velocity -								= rigidbody.data.max_angular_velocity; -						} else if (rigidbody.data.angular_velocity -								   < -rigidbody.data.max_angular_velocity) { -							rigidbody.data.angular_velocity -								= -rigidbody.data.max_angular_velocity; -						} +					if (gravity <= 0) { +						throw std::runtime_error("Config Gravity must be greater than 0"); +					} -						if (rigidbody.data.linear_velocity.x -							> rigidbody.data.max_linear_velocity.x) { -							rigidbody.data.linear_velocity.x -								= rigidbody.data.max_linear_velocity.x; -						} else if (rigidbody.data.linear_velocity.x -								   < -rigidbody.data.max_linear_velocity.x) { -							rigidbody.data.linear_velocity.x -								= -rigidbody.data.max_linear_velocity.x; -						} +					if (rigidbody.data.gravity_scale > 0 && !rigidbody.data.constraints.y) { +						rigidbody.data.linear_velocity.y +							+= (rigidbody.data.mass * rigidbody.data.gravity_scale * gravity +								* dt); +					} +					// Add coefficient rotation +					if (rigidbody.data.angular_velocity_coefficient > 0) { +						rigidbody.data.angular_velocity +							*= std::pow(rigidbody.data.angular_velocity_coefficient, dt); +					} -						if (rigidbody.data.linear_velocity.y -							> rigidbody.data.max_linear_velocity.y) { -							rigidbody.data.linear_velocity.y -								= rigidbody.data.max_linear_velocity.y; -						} else if (rigidbody.data.linear_velocity.y -								   < -rigidbody.data.max_linear_velocity.y) { -							rigidbody.data.linear_velocity.y -								= -rigidbody.data.max_linear_velocity.y; -						} +					// Add coefficient movement horizontal +					if (rigidbody.data.linear_velocity_coefficient.x > 0 +						&& !rigidbody.data.constraints.x) { +						rigidbody.data.linear_velocity.x +							*= std::pow(rigidbody.data.linear_velocity_coefficient.x, dt); +					} -						// Move object -						if (!rigidbody.data.constraints.rotation) { -							transform.rotation += rigidbody.data.angular_velocity; -							transform.rotation = std::fmod(transform.rotation, 360.0); -							if (transform.rotation < 0) { -								transform.rotation += 360.0; -							} -						} -						if (!rigidbody.data.constraints.x) { -							transform.position.x += rigidbody.data.linear_velocity.x; -						} -						if (!rigidbody.data.constraints.y) { -							transform.position.y += rigidbody.data.linear_velocity.y; +					// Add coefficient movement horizontal +					if (rigidbody.data.linear_velocity_coefficient.y > 0 +						&& !rigidbody.data.constraints.y) { +						rigidbody.data.linear_velocity.y +							*= std::pow(rigidbody.data.linear_velocity_coefficient.y, dt); +					} + +					// Max velocity check +					if (rigidbody.data.angular_velocity +						> rigidbody.data.max_angular_velocity) { +						rigidbody.data.angular_velocity = rigidbody.data.max_angular_velocity; +					} else if (rigidbody.data.angular_velocity +							   < -rigidbody.data.max_angular_velocity) { +						rigidbody.data.angular_velocity = -rigidbody.data.max_angular_velocity; +					} + +					// Set max velocity to maximum length +					if (rigidbody.data.linear_velocity.length() +						> rigidbody.data.max_linear_velocity) { +						rigidbody.data.linear_velocity.normalize(); +						rigidbody.data.linear_velocity *= rigidbody.data.max_linear_velocity; +					} + +					// Move object +					if (!rigidbody.data.constraints.rotation) { +						transform.rotation += rigidbody.data.angular_velocity * dt; +						transform.rotation = std::fmod(transform.rotation, 360.0); +						if (transform.rotation < 0) { +							transform.rotation += 360.0;  						}  					} +					if (!rigidbody.data.constraints.x) { +						transform.position.x += rigidbody.data.linear_velocity.x * dt; +					} +					if (!rigidbody.data.constraints.y) { +						transform.position.y += rigidbody.data.linear_velocity.y * dt; +					}  				}  				break;  			case Rigidbody::BodyType::KINEMATIC: |