diff options
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/api/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/crepe/api/Config.h | 13 | ||||
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 2 | ||||
-rw-r--r-- | src/crepe/api/LoopTimer.cpp | 2 | ||||
-rw-r--r-- | src/crepe/api/LoopTimer.h | 4 | ||||
-rw-r--r-- | src/crepe/api/Scene.cpp | 5 | ||||
-rw-r--r-- | src/crepe/api/Scene.h | 23 | ||||
-rw-r--r-- | src/crepe/api/SceneManager.h | 4 | ||||
-rw-r--r-- | src/crepe/api/SceneManager.hpp | 12 | ||||
-rw-r--r-- | src/crepe/api/Texture.cpp | 13 | ||||
-rw-r--r-- | src/crepe/api/Texture.h | 12 |
11 files changed, 44 insertions, 47 deletions
diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index c3e0b37..50c51ed 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -12,7 +12,6 @@ target_sources(crepe PUBLIC SaveManager.cpp Config.cpp Metadata.cpp - Scene.cpp SceneManager.cpp Camera.cpp Animator.cpp diff --git a/src/crepe/api/Config.h b/src/crepe/api/Config.h index 13eabd1..0c9d116 100644 --- a/src/crepe/api/Config.h +++ b/src/crepe/api/Config.h @@ -11,19 +11,18 @@ namespace crepe { * modified *before* execution is handed over from the game programmer to the engine (i.e. the * main loop is started). */ -class Config { +class Config final { public: //! Retrieve handle to global Config instance static Config & get_instance(); private: Config() = default; - - // singleton - Config(const Config &) = delete; - Config(Config &&) = delete; - Config & operator=(const Config &) = delete; - Config & operator=(Config &&) = delete; + ~Config() = default; + Config(const Config &) = default; + Config(Config &&) = default; + Config & operator=(const Config &) = default; + Config & operator=(Config &&) = default; public: //! Logging-related settings diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index a64366f..7edf4d1 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -57,7 +57,7 @@ void LoopManager::loop() { void LoopManager::setup() { this->game_running = true; LoopTimer::get_instance().start(); - LoopTimer::get_instance().set_fps(60); + LoopTimer::get_instance().set_fps(200); } void LoopManager::render() { diff --git a/src/crepe/api/LoopTimer.cpp b/src/crepe/api/LoopTimer.cpp index a9800b7..15a0e3a 100644 --- a/src/crepe/api/LoopTimer.cpp +++ b/src/crepe/api/LoopTimer.cpp @@ -47,7 +47,7 @@ double LoopTimer::get_fixed_delta_time() const { return this->fixed_delta_time.c void LoopTimer::set_fps(int fps) { this->fps = fps; // target time per frame in seconds - this->frame_target_time = std::chrono::seconds(1) / fps; + this->frame_target_time = std::chrono::duration<double>(1.0) / fps; } int LoopTimer::get_fps() const { return this->fps; } diff --git a/src/crepe/api/LoopTimer.h b/src/crepe/api/LoopTimer.h index f277d7b..9393439 100644 --- a/src/crepe/api/LoopTimer.h +++ b/src/crepe/api/LoopTimer.h @@ -130,9 +130,9 @@ private: //! Delta time for the current frame in seconds std::chrono::duration<double> delta_time{0.0}; //! Target time per frame in seconds - std::chrono::duration<double> frame_target_time = std::chrono::seconds(1) / fps; + std::chrono::duration<double> frame_target_time = std::chrono::duration<double>(1.0) / fps; //! Fixed delta time for fixed updates in seconds - std::chrono::duration<double> fixed_delta_time = std::chrono::seconds(1) / 50; + std::chrono::duration<double> fixed_delta_time = std::chrono::duration<double>(1.0) / 50.0; //! Total elapsed game time in seconds std::chrono::duration<double> elapsed_time{0.0}; //! Total elapsed time for fixed updates in seconds diff --git a/src/crepe/api/Scene.cpp b/src/crepe/api/Scene.cpp deleted file mode 100644 index 849945e..0000000 --- a/src/crepe/api/Scene.cpp +++ /dev/null @@ -1,5 +0,0 @@ -#include "Scene.h" - -using namespace crepe; - -Scene::Scene(ComponentManager & mgr) : component_manager(mgr) {} diff --git a/src/crepe/api/Scene.h b/src/crepe/api/Scene.h index 869bf6f..f6fdb2a 100644 --- a/src/crepe/api/Scene.h +++ b/src/crepe/api/Scene.h @@ -2,6 +2,8 @@ #include <string> +#include "../util/OptionalRef.h" + namespace crepe { class SceneManager; @@ -15,11 +17,8 @@ class ComponentManager; */ class Scene { protected: - //TODO: Use Loek's custom reference class to set ComponentManger via SceneManager instead of via constructor - /** - * \param mgr Reference to the ComponentManager - */ - Scene(ComponentManager & mgr); + // NOTE: This must be the only constructor on Scene, see "Late references" below + Scene() = default; //! SceneManager instances Scene friend class SceneManager; @@ -36,8 +35,20 @@ public: virtual std::string get_name() const = 0; protected: + /** + * \name Late references + * + * These references are set by SceneManager immediately after calling the constructor of Scene. + * + * \note Scene must have a constructor without arguments so the game programmer doesn't need to + * manually add `using Scene::Scene` to their concrete scene class, if they want to add a + * constructor with arguments (e.g. for passing references to their own concrete Scene classes). + * + * \{ + */ //! Reference to the ComponentManager - ComponentManager & component_manager; + OptionalRef<ComponentManager> component_manager; + //! \} }; } // namespace crepe diff --git a/src/crepe/api/SceneManager.h b/src/crepe/api/SceneManager.h index 45ba668..f6f62cd 100644 --- a/src/crepe/api/SceneManager.h +++ b/src/crepe/api/SceneManager.h @@ -26,8 +26,8 @@ public: * * \tparam T Type of concrete scene */ - template <typename T> - void add_scene(); + template <typename T, typename... Args> + void add_scene(Args &&... args); /** * \brief Set the next scene * diff --git a/src/crepe/api/SceneManager.hpp b/src/crepe/api/SceneManager.hpp index 94e5946..5c8e417 100644 --- a/src/crepe/api/SceneManager.hpp +++ b/src/crepe/api/SceneManager.hpp @@ -4,13 +4,17 @@ namespace crepe { -template <typename T> -void SceneManager::add_scene() { +template <typename T, typename... Args> +void SceneManager::add_scene(Args &&... args) { using namespace std; static_assert(is_base_of<Scene, T>::value, "T must be derived from Scene"); - Scene * scene = new T(this->component_manager); - this->scenes.emplace_back(unique_ptr<Scene>(scene)); + Scene * scene = new T(std::forward<Args>(args)...); + unique_ptr<Scene> unique_scene(scene); + + unique_scene->component_manager = this->component_manager; + + this->scenes.emplace_back(std::move(unique_scene)); // The first scene added, is the one that will be loaded at the beginning if (next_scene.empty()) { diff --git a/src/crepe/api/Texture.cpp b/src/crepe/api/Texture.cpp index 9be9421..264d7b1 100644 --- a/src/crepe/api/Texture.cpp +++ b/src/crepe/api/Texture.cpp @@ -9,14 +9,9 @@ using namespace crepe; using namespace std; -Texture::Texture(unique_ptr<Asset> res) { +Texture::Texture(const Asset & src) { dbg_trace(); - this->load(std::move(res)); -} - -Texture::Texture(const char * src) { - dbg_trace(); - this->load(make_unique<Asset>(src)); + this->load(src); } Texture::~Texture() { @@ -24,9 +19,9 @@ Texture::~Texture() { this->texture.reset(); } -void Texture::load(unique_ptr<Asset> res) { +void Texture::load(const Asset & res) { SDLContext & ctx = SDLContext::get_instance(); - this->texture = std::move(ctx.texture_from_path(res->get_path())); + this->texture = ctx.texture_from_path(res.get_path()); } int Texture::get_width() const { diff --git a/src/crepe/api/Texture.h b/src/crepe/api/Texture.h index 6965223..b4f7d07 100644 --- a/src/crepe/api/Texture.h +++ b/src/crepe/api/Texture.h @@ -25,16 +25,10 @@ class Texture { public: /** - * \brief Constructs a Texture from a file path. - * \param src Path to the image file to be loaded as a texture. - */ - Texture(const char * src); - - /** * \brief Constructs a Texture from an Asset resource. - * \param res Unique pointer to an Asset resource containing texture data. + * \param src Asset with texture data to load. */ - Texture(std::unique_ptr<Asset> res); + Texture(const Asset & src); /** * \brief Destroys the Texture instance, freeing associated resources. @@ -59,7 +53,7 @@ private: * \brief Loads the texture from an Asset resource. * \param res Unique pointer to an Asset resource to load the texture from. */ - void load(std::unique_ptr<Asset> res); + void load(const Asset & res); private: //! The texture of the class from the library |