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-rw-r--r--src/crepe/api/Asset.h2
-rw-r--r--src/crepe/api/LoopManager.h7
-rw-r--r--src/crepe/api/Script.h5
-rw-r--r--src/crepe/api/Text.cpp8
-rw-r--r--src/crepe/api/Text.h15
-rw-r--r--src/crepe/facade/Font.cpp3
-rw-r--r--src/crepe/facade/Font.h10
-rw-r--r--src/crepe/facade/FontFacade.cpp11
-rw-r--r--src/crepe/facade/FontFacade.h12
-rw-r--r--src/crepe/facade/SDLContext.cpp5
-rw-r--r--src/crepe/facade/SDLContext.h15
-rw-r--r--src/crepe/system/RenderSystem.cpp28
-rw-r--r--src/crepe/system/RenderSystem.h10
13 files changed, 96 insertions, 35 deletions
diff --git a/src/crepe/api/Asset.h b/src/crepe/api/Asset.h
index bfd0ac7..b367a92 100644
--- a/src/crepe/api/Asset.h
+++ b/src/crepe/api/Asset.h
@@ -37,7 +37,7 @@ public:
private:
//! path to asset
- const std::string src;
+ std::string src;
private:
/**
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index 40e6b38..1725810 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -71,7 +71,9 @@ private:
private:
//! Global context
Mediator mediator;
-
+
+ //! SDLContext instance
+ SDLContext sdl_context{mediator};
//! Component manager instance
ComponentManager component_manager{mediator};
//! Scene manager instance
@@ -84,8 +86,7 @@ private:
ResourceManager resource_manager{mediator};
//! Save manager instance
SaveManager save_manager{mediator};
- //! SDLContext instance
- SDLContext sdl_context{mediator};
+
private:
/**
diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h
index a24e32e..4503525 100644
--- a/src/crepe/api/Script.h
+++ b/src/crepe/api/Script.h
@@ -156,7 +156,7 @@ private:
void subscribe_internal(const EventHandler<EventType> & callback, event_channel_t channel);
protected:
- OptionalRef<Mediator> mediator;
+
// NOTE: This must be the only constructor on Script, see "Late references" below
Script() = default;
//! Only \c BehaviorScript instantiates Script
@@ -186,12 +186,13 @@ private:
*
* \{
*/
+
//! Game object ID of game object parent BehaviorScript is attached to
game_object_id_t game_object_id;
//! Reference to parent component
OptionalRef<bool> active;
//! Mediator reference
-
+ OptionalRef<Mediator> mediator;
//! \}
private:
diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp
index 5b2befe..0624c98 100644
--- a/src/crepe/api/Text.cpp
+++ b/src/crepe/api/Text.cpp
@@ -4,9 +4,11 @@
using namespace crepe;
-Text::Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
- const std::string & text, const std::string & font_family, const Data & data)
+Text::Text(game_object_id_t id, const vec2 & dimensions,const vec2 & offset, const std::string & font_family,
+ const Data & data, const std::string & text, std::optional<Asset> font)
: UIObject(id, dimensions, offset),
text(text),
data(data),
- font(FontFacade::get_font_asset(font_family)) {}
+ font_family(font_family),
+ font(font) {
+}
diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h
index ec0bf74..ab72bc0 100644
--- a/src/crepe/api/Text.h
+++ b/src/crepe/api/Text.h
@@ -1,6 +1,7 @@
#pragma once
#include <string>
+#include <optional>
#include "../Component.h"
@@ -47,15 +48,21 @@ public:
* \param text The text to be displayed.
* \param font_family The font style name to be displayed.
* \param data Data struct containing extra text parameters.
+ * \param font Optional font asset that can be passed or left empty.
*/
- Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
- const std::string & text, const std::string & font_family, const Data & data);
+ Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset,
+ const std::string & font_family, const Data & data,
+ const std::string & text = "", std::optional<Asset> font = std::nullopt);
+
//! Label text.
std::string text = "";
- //! Font asset variable
- const Asset font;
+ //! font family name
+ std::string font_family = "";
+ //! Font asset variable if this is not set, it will use the font_family to create an asset.
+ std::optional<Asset> font;
//! Data instance
Data data;
+
};
} // namespace crepe
diff --git a/src/crepe/facade/Font.cpp b/src/crepe/facade/Font.cpp
index 5af943d..558641f 100644
--- a/src/crepe/facade/Font.cpp
+++ b/src/crepe/facade/Font.cpp
@@ -9,8 +9,7 @@ using namespace std;
using namespace crepe;
Font::Font(const Asset & src, Mediator & mediator)
- : Resource(src, mediator),
- font(nullptr, TTF_CloseFont) {
+ : Resource(src, mediator){
Config & config = Config::get_instance();
const std::string FONT_PATH = src.get_path();
TTF_Font * loaded_font = TTF_OpenFont(FONT_PATH.c_str(), config.font.size);
diff --git a/src/crepe/facade/Font.h b/src/crepe/facade/Font.h
index 16f8cb6..b208d96 100644
--- a/src/crepe/facade/Font.h
+++ b/src/crepe/facade/Font.h
@@ -24,14 +24,6 @@ public:
* \param mediator The Mediator object used for managing the SDL context or related systems.
*/
Font(const Asset & src, Mediator & mediator);
- Font(const Font &) = delete;
- Font &operator=(const Font &) = delete;
-
- // Default move constructor and move assignment operator
- Font(Font &&) noexcept = delete;
- Font &operator=(Font &&) noexcept = delete;
-
- ~Font() = default;
/**
* \brief Gets the underlying TTF_Font resource.
*
@@ -44,7 +36,7 @@ public:
private:
//! The SDL_ttf font object with custom deleter.
- std::unique_ptr<TTF_Font, std::function<void(TTF_Font *)>> font;
+ std::unique_ptr<TTF_Font, std::function<void(TTF_Font *)>> font = nullptr;
};
} // namespace crepe
diff --git a/src/crepe/facade/FontFacade.cpp b/src/crepe/facade/FontFacade.cpp
index d447b6d..0a8ba5f 100644
--- a/src/crepe/facade/FontFacade.cpp
+++ b/src/crepe/facade/FontFacade.cpp
@@ -1,4 +1,5 @@
#include <fontconfig/fontconfig.h>
+#include <iostream>
#include <stdexcept>
#include "FontFacade.h"
@@ -6,10 +7,16 @@
using namespace crepe;
using namespace std;
-Asset FontFacade::get_font_asset(const string& font_family) {
+FontFacade::FontFacade(){
if (!FcInit()) {
throw runtime_error("Failed to initialize Fontconfig.");
}
+}
+FontFacade::~FontFacade(){
+ FcFini();
+}
+Asset FontFacade::get_font_asset(const string& font_family) {
+
// Create a pattern to search for the font family
FcPattern * pattern = FcNameParse(reinterpret_cast<const FcChar8 *>(font_family.c_str()));
if (pattern == NULL) {
@@ -32,7 +39,6 @@ Asset FontFacade::get_font_asset(const string& font_family) {
FcPatternDestroy(matched_pattern);
throw runtime_error("No matching font found.");
}
-
// Extract the file path
FcChar8 * file_path = nullptr;
if (FcPatternGetString(matched_pattern, FC_FILE, 0, &file_path) != FcResultMatch
@@ -44,6 +50,5 @@ Asset FontFacade::get_font_asset(const string& font_family) {
// Convert the file path to a string
string font_file_path = reinterpret_cast<const char *>(file_path);
FcPatternDestroy(matched_pattern);
- FcFini();
return Asset(font_file_path);
}
diff --git a/src/crepe/facade/FontFacade.h b/src/crepe/facade/FontFacade.h
index fc200d6..2e08f3f 100644
--- a/src/crepe/facade/FontFacade.h
+++ b/src/crepe/facade/FontFacade.h
@@ -13,16 +13,22 @@ namespace crepe {
*/
class FontFacade {
public:
+ FontFacade();
+ ~FontFacade();
+ FontFacade(const FontFacade & other) = delete;
+ FontFacade & operator=(const FontFacade & other) = delete;
+ FontFacade(FontFacade && other) noexcept = delete;
+ FontFacade & operator=(FontFacade && other) noexcept = delete;
/**
*
* \brief Facade function to convert a font_family into an asset.
*
* This function uses the FontConfig library to convert a font family name (Arial, Inter, Helvetica) and converts it to the font source path.
- * This function is static so the member function can be used without create a FontFacade object. This way it can be used in a constructor as FontFacade::get_font_asset().
+ * This function returns a default font path if the font_family name doesnt exist or cant be found
* \param font_family Name of the font family name.
- * \return Asset with filepath to the font.
+ * \return Asset with filepath to the corresponding font.
*/
- static Asset get_font_asset(const std::string& font_family);
+ Asset get_font_asset(const std::string& font_family);
};
} // namespace crepe
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp
index d1d109c..8ffaad9 100644
--- a/src/crepe/facade/SDLContext.cpp
+++ b/src/crepe/facade/SDLContext.cpp
@@ -434,7 +434,12 @@ std::vector<SDLContext::EventData> SDLContext::get_events() {
}
return event_list;
}
+
void SDLContext::set_color_texture(const Texture & texture, const Color & color) {
SDL_SetTextureColorMod(texture.get_img(), color.r, color.g, color.b);
SDL_SetTextureAlphaMod(texture.get_img(), color.a);
}
+
+Asset SDLContext::get_font_from_name(const std::string& font_family){
+ return this->font_facade.get_font_asset(font_family);
+}
diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h
index efdd6fe..ffa3cc0 100644
--- a/src/crepe/facade/SDLContext.h
+++ b/src/crepe/facade/SDLContext.h
@@ -17,6 +17,7 @@
#include "api/Transform.h"
#include "types.h"
+#include "FontFacade.h"
namespace crepe {
class Texture;
@@ -239,6 +240,20 @@ private:
* - this is defined in this class because get_events() needs this information aswell
*/
CameraAuxiliaryData cam_aux_data;
+private:
+ //! instance of the font_facade
+ FontFacade font_facade{};
+public:
+ /**
+ * \brief Function to Get asset from font_family
+ *
+ * This function uses the FontFacade function to convert a font_family to an asset.
+ *
+ * \param font_family name of the font style that needs to be used (will return an asset with default font path of the font_family doesnt exist)
+ *
+ * \return asset with the font style absolute path
+ */
+ Asset get_font_from_name(const std::string& font_family);
};
} // namespace crepe
diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp
index 5aa00b5..18f6393 100644
--- a/src/crepe/system/RenderSystem.cpp
+++ b/src/crepe/system/RenderSystem.cpp
@@ -2,6 +2,7 @@
#include <cassert>
#include <cmath>
#include <functional>
+#include <optional>
#include <stdexcept>
#include <vector>
@@ -22,6 +23,7 @@
using namespace crepe;
using namespace std;
+
void RenderSystem::clear_screen() {
SDLContext & ctx = this->mediator.sdl_context;
ctx.clear_screen();
@@ -124,9 +126,11 @@ void RenderSystem::render() {
RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>();
ResourceManager & resource_manager = this->mediator.resource_manager;
RefVector<Sprite> sorted_sprites = this->sort(sprites);
- RefVector<Text> texts = mgr.get_components_by_type<Text>();
- for(const Text& text : texts){
- const Font & res = resource_manager.get<Font>(text.font);
+ RefVector<Text> text_components = mgr.get_components_by_type<Text>();
+ for(Text& text : text_components){
+ const Transform & transform
+ = mgr.get_components_by_id<Transform>(text.game_object_id).front().get();
+ this->render_text(text,transform);
}
for (const Sprite & sprite : sorted_sprites) {
@@ -143,4 +147,22 @@ void RenderSystem::render() {
}
+
}
+void RenderSystem::render_text(Text & text, const Transform & tm) {
+ SDLContext & ctx = this->mediator.sdl_context;
+
+ // Check if font is available in text
+ if (!text.font.has_value()) {
+ }
+
+ ResourceManager & resource_manager = this->mediator.resource_manager;
+
+ if (text.font.has_value()) {
+ const Asset& font_asset = text.font.value();
+ const Font & res = resource_manager.get<Font>(font_asset);
+ }
+}
+
+
+
diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h
index fc7b46e..56a0553 100644
--- a/src/crepe/system/RenderSystem.h
+++ b/src/crepe/system/RenderSystem.h
@@ -10,7 +10,7 @@ namespace crepe {
class Camera;
class Sprite;
class Transform;
-
+class Text;
/**
* \brief Manages rendering operations for all game objects.
*
@@ -50,7 +50,13 @@ private:
* \return true if particles have been rendered
*/
bool render_particle(const Sprite & sprite, const double & scale);
-
+ /**
+ * \brief Renders all Text components
+ *
+ * \param text The text component to be rendered.
+ * \param tm the Transform component that holds the position,rotation and scale
+ */
+ void render_text(Text & text, const Transform & tm);
/**
* \brief renders a sprite with a Transform component on the screen
*