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-rw-r--r--src/crepe/api/LoopManager.h5
-rw-r--r--src/crepe/manager/Mediator.h2
-rw-r--r--src/crepe/manager/ReplayManager.cpp17
3 files changed, 23 insertions, 1 deletions
diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h
index 28aa423..f34a5a0 100644
--- a/src/crepe/api/LoopManager.h
+++ b/src/crepe/api/LoopManager.h
@@ -2,13 +2,14 @@
#include "../facade/SDLContext.h"
#include "../manager/ComponentManager.h"
+#include "../manager/ReplayManager.h"
+#include "../manager/ResourceManager.h"
#include "../manager/ResourceManager.h"
#include "../manager/SaveManager.h"
#include "../manager/SceneManager.h"
#include "../system/System.h"
#include "LoopTimer.h"
-#include "manager/ResourceManager.h"
namespace crepe {
@@ -76,6 +77,8 @@ private:
SDLContext sdl_context{mediator};
//! LoopTimer instance
LoopTimer loop_timer{mediator};
+ //! ReplayManager instance
+ ReplayManager replay_manager{mediator};
private:
/**
diff --git a/src/crepe/manager/Mediator.h b/src/crepe/manager/Mediator.h
index 628154a..eef4432 100644
--- a/src/crepe/manager/Mediator.h
+++ b/src/crepe/manager/Mediator.h
@@ -13,6 +13,7 @@ class SaveManager;
class ResourceManager;
class SDLContext;
class LoopTimer;
+class ReplayManager;
/**
* Struct to pass references to classes that would otherwise need to be singletons down to
@@ -34,6 +35,7 @@ struct Mediator {
OptionalRef<EventManager> event_manager = EventManager::get_instance();
OptionalRef<ResourceManager> resource_manager;
OptionalRef<LoopTimer> timer;
+ OptionalRef<ReplayManager> replay_manager;
};
} // namespace crepe
diff --git a/src/crepe/manager/ReplayManager.cpp b/src/crepe/manager/ReplayManager.cpp
index 3643a8e..40d34a4 100644
--- a/src/crepe/manager/ReplayManager.cpp
+++ b/src/crepe/manager/ReplayManager.cpp
@@ -4,5 +4,22 @@
using namespace crepe;
ReplayManager::ReplayManager(Mediator & mediator) : Manager(mediator) {
+ mediator.replay_manager = *this;
+}
+
+void ReplayManager::record_start() {
+
+}
+
+recording_t ReplayManager::record_end() {
+ return 0;
+}
+
+void ReplayManager::play(recording_t handle) {
+
+}
+
+void ReplayManager::release(recording_t handle) {
+
}