diff options
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 7 | ||||
-rw-r--r-- | src/crepe/api/LoopManager.h | 9 | ||||
-rw-r--r-- | src/crepe/manager/LoopTimerManager.cpp | 10 | ||||
-rw-r--r-- | src/crepe/manager/LoopTimerManager.h | 2 |
4 files changed, 11 insertions, 17 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 922e66b..f588d7f 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -48,13 +48,13 @@ void LoopManager::loop() { while (game_running) { this->loop_timer.update(); - while (this->loop_timer.get_lag() >= this->loop_timer.get_scaled_fixed_delta_time()) { + while (this->loop_timer.get_lag() >= this->loop_timer.get_fixed_loop_interval()) { this->process_input(); this->fixed_update(); this->loop_timer.advance_fixed_update(); } - this->update(); + this->frame_update(); this->render(); this->loop_timer.enforce_frame_rate(); } @@ -72,9 +72,10 @@ void LoopManager::render() { this->get_system<AnimatorSystem>().update(); this->get_system<RenderSystem>().update(); } + bool LoopManager::on_shutdown(const ShutDownEvent & e) { this->game_running = false; return false; } -void LoopManager::update() {} +void LoopManager::frame_update() {} diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 6b2e857..f94cea1 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -63,14 +63,7 @@ private: * * Updates the game state based on the elapsed time since the last frame. */ - virtual void update(); - - /** - * \brief Late update which is called after update(). - * - * This function can be used for final adjustments before rendering. - */ - void late_update(); + virtual void frame_update(); /** * \brief Fixed update executed at a fixed rate. diff --git a/src/crepe/manager/LoopTimerManager.cpp b/src/crepe/manager/LoopTimerManager.cpp index 9d9897d..9c77785 100644 --- a/src/crepe/manager/LoopTimerManager.cpp +++ b/src/crepe/manager/LoopTimerManager.cpp @@ -48,10 +48,6 @@ void LoopTimerManager::advance_fixed_update() { this->elapsed_fixed_time += this->fixed_delta_time; } -double LoopTimerManager::get_fixed_delta_time() const { - return this->fixed_delta_time.count(); -} - void LoopTimerManager::set_target_fps(int fps) { this->target_fps = fps; // target time per frame in seconds @@ -82,9 +78,13 @@ void LoopTimerManager::enforce_frame_rate() { double LoopTimerManager::get_lag() const { return (this->elapsed_time - this->elapsed_fixed_time).count(); } -double LoopTimerManager::get_scaled_fixed_delta_time() const { +double LoopTimerManager::get_fixed_delta_time() const { return this->fixed_delta_time.count() * this->time_scale; } void LoopTimerManager::set_fixed_delta_time(int seconds) { this->fixed_delta_time = std::chrono::duration<double>(seconds); } + +double LoopTimerManager::get_fixed_loop_interval() const { + return this->fixed_delta_time.count(); +} diff --git a/src/crepe/manager/LoopTimerManager.h b/src/crepe/manager/LoopTimerManager.h index 8fb4461..84178eb 100644 --- a/src/crepe/manager/LoopTimerManager.h +++ b/src/crepe/manager/LoopTimerManager.h @@ -73,7 +73,7 @@ public: * * \return The fixed delta time, scaled by time scale, in seconds. */ - double get_scaled_fixed_delta_time() const; + double get_fixed_loop_interval() const; /** * \brief Get the fixed delta time in seconds without scaling by the time scale. |