diff options
Diffstat (limited to 'src/crepe')
67 files changed, 947 insertions, 365 deletions
diff --git a/src/crepe/Component.cpp b/src/crepe/Component.cpp index acfd35c..ae76e65 100644 --- a/src/crepe/Component.cpp +++ b/src/crepe/Component.cpp @@ -1,5 +1,17 @@ #include "Component.h" using namespace crepe; +using namespace std; Component::Component(game_object_id_t id) : game_object_id(id) {} + +Component & Component::operator=(const Component & other) { + this->active = other.active; + return *this; +} + +unique_ptr<Component> Component::save() const { + return unique_ptr<Component>(new Component(*this)); +} + +void Component::restore(const Component & snapshot) { *this = snapshot; } diff --git a/src/crepe/Component.h b/src/crepe/Component.h index eff5a58..52e06d5 100644 --- a/src/crepe/Component.h +++ b/src/crepe/Component.h @@ -1,5 +1,7 @@ #pragma once +#include <memory> + #include "types.h" namespace crepe { @@ -32,11 +34,33 @@ protected: //! Only ComponentManager can create components friend class ComponentManager; - Component(const Component &) = delete; + // components are never moved Component(Component &&) = delete; - virtual Component & operator=(const Component &) = delete; virtual Component & operator=(Component &&) = delete; +protected: + /** + * \name ReplayManager (Memento) functions + * \{ + */ + /** + * \brief Save a snapshot of this component's state + * \note This function should only be implemented on components that should be saved/restored + * by ReplayManager. + * \returns Unique pointer to a deep copy of this component + */ + virtual std::unique_ptr<Component> save() const; + //! Copy constructor (used by \c save()) + Component(const Component &) = default; + /** + * \brief Restore this component from a snapshot + * \param snapshot Data to fill this component with (as returned by \c save()) + */ + virtual void restore(const Component & snapshot); + //! Copy assignment operator (used by \c restore()) + virtual Component & operator=(const Component &); + //! \} + public: virtual ~Component() = default; diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp index 4ce4bf0..203cef3 100644 --- a/src/crepe/api/Animator.cpp +++ b/src/crepe/api/Animator.cpp @@ -1,5 +1,5 @@ -#include "util/Log.h" +#include "util/dbg.h" #include "Animator.h" #include "Component.h" diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp index d22afdf..af7572c 100644 --- a/src/crepe/api/BehaviorScript.cpp +++ b/src/crepe/api/BehaviorScript.cpp @@ -10,6 +10,6 @@ BehaviorScript::BehaviorScript(game_object_id_t id, Mediator & mediator) template <> BehaviorScript & GameObject::add_component<BehaviorScript>() { - ComponentManager & mgr = this->component_manager; - return mgr.add_component<BehaviorScript>(this->id, mgr.mediator); + ComponentManager & mgr = this->mediator.component_manager; + return mgr.add_component<BehaviorScript>(this->id, this->mediator); } diff --git a/src/crepe/api/BehaviorScript.hpp b/src/crepe/api/BehaviorScript.hpp index b9bb1e2..353d5e2 100644 --- a/src/crepe/api/BehaviorScript.hpp +++ b/src/crepe/api/BehaviorScript.hpp @@ -2,8 +2,6 @@ #include <type_traits> -#include "../util/Log.h" - #include "BehaviorScript.h" #include "Script.h" @@ -11,7 +9,6 @@ namespace crepe { template <class T, typename... Args> BehaviorScript & BehaviorScript::set_script(Args &&... args) { - dbg_trace(); static_assert(std::is_base_of<Script, T>::value); this->script = std::unique_ptr<Script>(new T(std::forward<Args>(args)...)); diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index 8f84f06..18d6942 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -13,7 +13,7 @@ target_sources(crepe PUBLIC Animator.cpp BoxCollider.cpp CircleCollider.cpp - LoopManager.cpp + Engine.cpp Asset.cpp EventHandler.cpp Script.cpp @@ -46,7 +46,8 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES EventHandler.h EventHandler.hpp Event.h - LoopManager.h + Engine.h + Engine.hpp Asset.h Button.h UIObject.h diff --git a/src/crepe/api/Camera.cpp b/src/crepe/api/Camera.cpp index 179dc18..19a3296 100644 --- a/src/crepe/api/Camera.cpp +++ b/src/crepe/api/Camera.cpp @@ -1,4 +1,4 @@ -#include "util/Log.h" +#include "util/dbg.h" #include "Camera.h" #include "Component.h" diff --git a/src/crepe/api/Engine.cpp b/src/crepe/api/Engine.cpp new file mode 100644 index 0000000..bbb4494 --- /dev/null +++ b/src/crepe/api/Engine.cpp @@ -0,0 +1,63 @@ +#include "../util/Log.h" + +#include "Engine.h" + +using namespace crepe; +using namespace std; + +int Engine::main() noexcept { + try { + this->setup(); + } catch (const exception & e) { + Log::logf(Log::Level::ERROR, "Uncaught exception in setup: {}\n", e.what()); + return EXIT_FAILURE; + } + + try { + this->loop(); + } catch (const exception & e) { + Log::logf(Log::Level::ERROR, "Uncaught exception in main loop: {}\n", e.what()); + this->event_manager.trigger_event<ShutDownEvent>(); + } + + return EXIT_SUCCESS; +} + +void Engine::setup() { + this->loop_timer.start(); + this->scene_manager.load_next_scene(); + + this->event_manager.subscribe<ShutDownEvent>([this](const ShutDownEvent & event) { + this->game_running = false; + + // propagate to possible user ShutDownEvent listeners + return false; + }); +} + +void Engine::loop() { + LoopTimerManager & timer = this->loop_timer; + SystemManager & systems = this->system_manager; + + while (game_running) { + timer.update(); + + while (timer.get_lag() >= timer.get_fixed_delta_time()) { + try { + systems.fixed_update(); + } catch (const exception & e) { + Log::logf(Log::Level::WARNING, + "Uncaught exception in fixed update function: {}\n", e.what()); + } + timer.advance_fixed_elapsed_time(); + } + + try { + systems.frame_update(); + } catch (const exception & e) { + Log::logf(Log::Level::WARNING, "Uncaught exception in frame update function: {}\n", + e.what()); + } + timer.enforce_frame_rate(); + } +} diff --git a/src/crepe/api/Engine.h b/src/crepe/api/Engine.h new file mode 100644 index 0000000..3145723 --- /dev/null +++ b/src/crepe/api/Engine.h @@ -0,0 +1,78 @@ +#pragma once + +#include "../facade/SDLContext.h" +#include "../manager/ComponentManager.h" +#include "../manager/EventManager.h" +#include "../manager/LoopTimerManager.h" +#include "../manager/ReplayManager.h" +#include "../manager/ResourceManager.h" +#include "../manager/SaveManager.h" +#include "../manager/SceneManager.h" +#include "../manager/SystemManager.h" + +namespace crepe { + +/** + * \brief Main game entrypoint + * + * This class is responsible for managing the game loop, including initialization and updating. + */ +class Engine { +public: + /** + * \brief Engine entrypoint + * + * This function is called by the game programmer after registering all scenes + * + * \returns process exit code + */ + int main() noexcept; + + //! \copydoc SceneManager::add_scene + template <typename T> + void add_scene(); + +private: + /** + * \brief Setup function for one-time initialization. + * + * This function initializes necessary components for the game. + */ + void setup(); + /** + * \brief Main game loop function. + * + * This function runs the main loop, handling game updates and rendering. + */ + void loop(); + + //! Game loop condition + bool game_running = true; + +private: + //! Global context + Mediator mediator; + + //! Component manager instance + ComponentManager component_manager{mediator}; + //! Scene manager instance + SceneManager scene_manager{mediator}; + //! LoopTimerManager instance + LoopTimerManager loop_timer{mediator}; + //! EventManager instance + EventManager event_manager{mediator}; + //! Resource manager instance + ResourceManager resource_manager{mediator}; + //! Save manager instance + SaveManager save_manager{mediator}; + //! SDLContext instance + SDLContext sdl_context{mediator}; + //! ReplayManager instance + ReplayManager replay_manager{mediator}; + //! SystemManager + SystemManager system_manager{mediator}; +}; + +} // namespace crepe + +#include "Engine.hpp" diff --git a/src/crepe/api/Engine.hpp b/src/crepe/api/Engine.hpp new file mode 100644 index 0000000..f2fdc0a --- /dev/null +++ b/src/crepe/api/Engine.hpp @@ -0,0 +1,12 @@ +#pragma once + +#include "Engine.h" + +namespace crepe { + +template <class T> +void Engine::add_scene() { + this->scene_manager.add_scene<T>(); +} + +} // namespace crepe diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp index 9ef4682..9b94cad 100644 --- a/src/crepe/api/GameObject.cpp +++ b/src/crepe/api/GameObject.cpp @@ -7,20 +7,17 @@ using namespace crepe; using namespace std; -GameObject::GameObject(ComponentManager & component_manager, game_object_id_t id, - const std::string & name, const std::string & tag, - const vec2 & position, double rotation, double scale) +GameObject::GameObject(Mediator & mediator, game_object_id_t id, const std::string & name, + const std::string & tag, const vec2 & position, double rotation, + double scale) : id(id), - component_manager(component_manager) { - - // Add Transform and Metadata components - ComponentManager & mgr = this->component_manager; - mgr.add_component<Transform>(this->id, position, rotation, scale); - mgr.add_component<Metadata>(this->id, name, tag); -} + mediator(mediator), + transform(mediator.component_manager->add_component<Transform>(this->id, position, + rotation, scale)), + metadata(mediator.component_manager->add_component<Metadata>(this->id, name, tag)) {} void GameObject::set_parent(const GameObject & parent) { - ComponentManager & mgr = this->component_manager; + ComponentManager & mgr = this->mediator.component_manager; // Set parent on own Metadata component RefVector<Metadata> this_metadata = mgr.get_components_by_id<Metadata>(this->id); @@ -32,7 +29,7 @@ void GameObject::set_parent(const GameObject & parent) { } void GameObject::set_persistent(bool persistent) { - ComponentManager & mgr = this->component_manager; + ComponentManager & mgr = this->mediator.component_manager; mgr.set_persistent(this->id, persistent); } diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h index ff80f49..572ce3a 100644 --- a/src/crepe/api/GameObject.h +++ b/src/crepe/api/GameObject.h @@ -6,7 +6,9 @@ namespace crepe { -class ComponentManager; +class Mediator; +class Transform; +class Metadata; /** * \brief Represents a GameObject @@ -20,7 +22,7 @@ private: * This constructor creates a new GameObject. It creates a new Transform and Metadata * component and adds them to the ComponentManager. * - * \param component_manager Reference to component_manager + * \param mediator Reference to mediator * \param id The id of the GameObject * \param name The name of the GameObject * \param tag The tag of the GameObject @@ -28,13 +30,20 @@ private: * \param rotation The rotation of the GameObject * \param scale The scale of the GameObject */ - GameObject(ComponentManager & component_manager, game_object_id_t id, - const std::string & name, const std::string & tag, const vec2 & position, - double rotation, double scale); + GameObject(Mediator & mediator, game_object_id_t id, const std::string & name, + const std::string & tag, const vec2 & position, double rotation, double scale); //! ComponentManager instances GameObject friend class ComponentManager; public: + //! The id of the GameObject + const game_object_id_t id; + //! This entity's transform + Transform & transform; + //! This entity's metadata + Metadata & metadata; + +public: /** * \brief Set the parent of this GameObject * @@ -68,12 +77,8 @@ public: */ void set_persistent(bool persistent = true); -public: - //! The id of the GameObject - const game_object_id_t id; - protected: - ComponentManager & component_manager; + Mediator & mediator; }; } // namespace crepe diff --git a/src/crepe/api/GameObject.hpp b/src/crepe/api/GameObject.hpp index a6b45b0..69f7d73 100644 --- a/src/crepe/api/GameObject.hpp +++ b/src/crepe/api/GameObject.hpp @@ -8,7 +8,7 @@ namespace crepe { template <typename T, typename... Args> T & GameObject::add_component(Args &&... args) { - ComponentManager & mgr = this->component_manager; + ComponentManager & mgr = this->mediator.component_manager; return mgr.add_component<T>(this->id, std::forward<Args>(args)...); } diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp deleted file mode 100644 index b5e5ff7..0000000 --- a/src/crepe/api/LoopManager.cpp +++ /dev/null @@ -1,86 +0,0 @@ -#include "../facade/SDLContext.h" -#include "../manager/EventManager.h" -#include "../manager/LoopTimerManager.h" -#include "../system/AISystem.h" -#include "../system/AnimatorSystem.h" -#include "../system/AudioSystem.h" -#include "../system/CollisionSystem.h" -#include "../system/InputSystem.h" -#include "../system/ParticleSystem.h" -#include "../system/PhysicsSystem.h" -#include "../system/RenderSystem.h" -#include "../system/ScriptSystem.h" -#include "../util/Log.h" - -#include "LoopManager.h" - -using namespace crepe; -using namespace std; - -LoopManager::LoopManager() { - this->load_system<AnimatorSystem>(); - this->load_system<CollisionSystem>(); - this->load_system<ParticleSystem>(); - this->load_system<PhysicsSystem>(); - this->load_system<RenderSystem>(); - this->load_system<ScriptSystem>(); - this->load_system<InputSystem>(); - this->event_manager.subscribe<ShutDownEvent>( - [this](const ShutDownEvent & event) { return this->on_shutdown(event); }); - this->load_system<AudioSystem>(); - this->load_system<AISystem>(); -} -void LoopManager::start() { - this->setup(); - this->loop(); -} - -void LoopManager::setup() { - this->game_running = true; - this->loop_timer.start(); - this->scene_manager.load_next_scene(); -} - -void LoopManager::loop() { - try { - while (game_running) { - this->loop_timer.update(); - - while (this->loop_timer.get_lag() >= this->loop_timer.get_fixed_delta_time()) { - this->fixed_update(); - this->loop_timer.advance_fixed_elapsed_time(); - } - - this->frame_update(); - this->loop_timer.enforce_frame_rate(); - } - } catch (const exception & e) { - Log::logf(Log::Level::ERROR, "Exception caught in main loop: {}", e.what()); - this->event_manager.trigger_event<ShutDownEvent>(ShutDownEvent{}); - } -} - -// will be called at a fixed interval -void LoopManager::fixed_update() { - this->get_system<InputSystem>().update(); - this->event_manager.dispatch_events(); - this->get_system<ScriptSystem>().update(); - this->get_system<AISystem>().update(); - this->get_system<PhysicsSystem>().update(); - this->get_system<CollisionSystem>().update(); - this->get_system<AudioSystem>().update(); -} - -// will be called every frame -void LoopManager::frame_update() { - this->scene_manager.load_next_scene(); - this->get_system<AnimatorSystem>().update(); - //render - this->get_system<RenderSystem>().update(); -} - -bool LoopManager::on_shutdown(const ShutDownEvent & e) { - this->game_running = false; - // propagate to possible user ShutDownEvent listeners - return false; -} diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h deleted file mode 100644 index 40e6b38..0000000 --- a/src/crepe/api/LoopManager.h +++ /dev/null @@ -1,122 +0,0 @@ -#pragma once - -#include <memory> - -#include "../facade/SDLContext.h" -#include "../manager/ComponentManager.h" -#include "../manager/EventManager.h" -#include "../manager/LoopTimerManager.h" -#include "../manager/Mediator.h" -#include "../manager/ResourceManager.h" -#include "../manager/SaveManager.h" -#include "../manager/SceneManager.h" -#include "../system/System.h" - -namespace crepe { -/** - * \brief Main game loop manager - * - * This class is responsible for managing the game loop, including initialization and updating. - */ -class LoopManager { -public: - LoopManager(); - /** - * \brief Start the gameloop - * - * This is the start of the engine where the setup is called and then the loop keeps running until the game stops running. - * The Game programmer needs to call this function to run the game. This should be done after creating and adding all scenes. - */ - void start(); - - /** - * \brief Add a new concrete scene to the scene manager - * - * \tparam T Type of concrete scene - */ - template <typename T> - void add_scene(); - -private: - /** - * \brief Setup function for one-time initialization. - * - * This function initializes necessary components for the game. - */ - void setup(); - /** - * \brief Main game loop function. - * - * This function runs the main loop, handling game updates and rendering. - */ - void loop(); - - /** - * \brief Per-frame update. - * - * Updates the game state based on the elapsed time since the last frame. - */ - virtual void frame_update(); - - /** - * \brief Fixed update executed at a fixed rate. - * - * This function updates physics and game logic based on LoopTimer's fixed_delta_time. - */ - virtual void fixed_update(); - - //! Indicates whether the game is running. - bool game_running = false; - -private: - //! Global context - Mediator mediator; - - //! Component manager instance - ComponentManager component_manager{mediator}; - //! Scene manager instance - SceneManager scene_manager{mediator}; - //! LoopTimerManager instance - LoopTimerManager loop_timer{mediator}; - //! EventManager instance - EventManager event_manager{mediator}; - //! Resource manager instance - ResourceManager resource_manager{mediator}; - //! Save manager instance - SaveManager save_manager{mediator}; - //! SDLContext instance - SDLContext sdl_context{mediator}; - -private: - /** - * \brief Callback function for ShutDownEvent - * - * This function sets the game_running variable to false, stopping the gameloop and therefor quitting the game. - */ - bool on_shutdown(const ShutDownEvent & e); - /** - * \brief Collection of System instances - * - * This map holds System instances indexed by the system's class typeid. It is filled in the - * constructor of LoopManager using LoopManager::load_system. - */ - std::unordered_map<std::type_index, std::unique_ptr<System>> systems; - /** - * \brief Initialize a system - * \tparam T System type (must be derivative of \c System) - */ - template <class T> - void load_system(); - /** - * \brief Retrieve a reference to ECS system - * \tparam T System type - * \returns Reference to system instance - * \throws std::runtime_error if the System is not initialized - */ - template <class T> - T & get_system(); -}; - -} // namespace crepe - -#include "LoopManager.hpp" diff --git a/src/crepe/api/ParticleEmitter.cpp b/src/crepe/api/ParticleEmitter.cpp index 90b77a0..a9c5cf6 100644 --- a/src/crepe/api/ParticleEmitter.cpp +++ b/src/crepe/api/ParticleEmitter.cpp @@ -1,6 +1,7 @@ #include "ParticleEmitter.h" using namespace crepe; +using namespace std; ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, const Data & data) : Component(game_object_id), @@ -9,3 +10,16 @@ ParticleEmitter::ParticleEmitter(game_object_id_t game_object_id, const Data & d this->data.particles.emplace_back(); } } + +unique_ptr<Component> ParticleEmitter::save() const { + return unique_ptr<Component>{new ParticleEmitter(*this)}; +} + +void ParticleEmitter::restore(const Component & snapshot) { + *this = static_cast<const ParticleEmitter &>(snapshot); +} + +ParticleEmitter & ParticleEmitter::operator=(const ParticleEmitter & other) { + data.particles = other.data.particles; + return *this; +} diff --git a/src/crepe/api/ParticleEmitter.h b/src/crepe/api/ParticleEmitter.h index b83fd61..5f563de 100644 --- a/src/crepe/api/ParticleEmitter.h +++ b/src/crepe/api/ParticleEmitter.h @@ -80,6 +80,12 @@ public: public: //! Configuration data for particle emission settings. Data data; + +protected: + virtual std::unique_ptr<Component> save() const; + ParticleEmitter(const ParticleEmitter &) = default; + virtual void restore(const Component & snapshot); + virtual ParticleEmitter & operator=(const ParticleEmitter &); }; } // namespace crepe diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp index 753a9e3..34e7908 100644 --- a/src/crepe/api/Script.cpp +++ b/src/crepe/api/Script.cpp @@ -25,3 +25,23 @@ void Script::set_next_scene(const string & name) { } SaveManager & Script::get_save_manager() const { return this->mediator->save_manager; } + +void Script::replay::record_start() { + ReplayManager & mgr = this->mediator->replay_manager; + return mgr.record_start(); +} + +recording_t Script::replay::record_end() { + ReplayManager & mgr = this->mediator->replay_manager; + return mgr.record_end(); +} + +void Script::replay::play(recording_t recording) { + ReplayManager & mgr = this->mediator->replay_manager; + return mgr.play(recording); +} + +void Script::replay::release(recording_t recording) { + ReplayManager & mgr = this->mediator->replay_manager; + return mgr.release(recording); +} diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 668e5d1..6536fa4 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -4,8 +4,10 @@ #include "../manager/EventManager.h" #include "../manager/Mediator.h" +#include "../manager/ReplayManager.h" #include "../system/CollisionSystem.h" #include "../types.h" +#include "../util/Log.h" #include "../util/OptionalRef.h" namespace crepe { @@ -57,84 +59,104 @@ protected: protected: /** - * \name Utility functions + * \name Component query functions + * \see ComponentManager * \{ */ - /** * \brief Get single component of type \c T on this game object - * * \tparam T Type of component - * * \returns Reference to component - * * \throws std::runtime_error if this game object does not have a component with type \c T */ template <typename T> T & get_component() const; - // TODO: make get_component calls for component types that can have more than 1 instance - // cause compile-time errors - /** * \brief Get all components of type \c T on this game object - * * \tparam T Type of component - * * \returns List of component references */ template <typename T> RefVector<T> get_components() const; - - /** - * \copydoc ComponentManager::get_components_by_id - * \see ComponentManager::get_components_by_id - */ + //! \copydoc ComponentManager::get_components_by_id template <typename T> RefVector<T> get_components_by_id(game_object_id_t id) const; - /** - * \copydoc ComponentManager::get_components_by_name - * \see ComponentManager::get_components_by_name - */ + //! \copydoc ComponentManager::get_components_by_name template <typename T> RefVector<T> get_components_by_name(const std::string & name) const; - /** - * \copydoc ComponentManager::get_components_by_tag - * \see ComponentManager::get_components_by_tag - */ + //! \copydoc ComponentManager::get_components_by_tag template <typename T> RefVector<T> get_components_by_tag(const std::string & tag) const; + //! \} /** - * \brief Log a message using Log::logf - * - * \tparam Args Log::logf parameters - * \param args Log::logf parameters + * \name Logging functions + * \see Log + * \{ */ - template <typename... Args> - void logf(Args &&... args); + //! \copydoc Log::logf + template <class... Args> + void logf(const Log::Level & level, std::format_string<Args...> fmt, Args &&... args); + //! \copydoc Log::logf + template <class... Args> + void logf(std::format_string<Args...> fmt, Args &&... args); + // \} /** - * \brief Subscribe to an event with an explicit channel - * \see EventManager::subscribe + * \name Event manager functions + * \see EventManager + * \{ */ + //! \copydoc EventManager::subscribe template <typename EventType> void subscribe(const EventHandler<EventType> & callback, event_channel_t channel); - /** - * \brief Subscribe to an event on EventManager::CHANNEL_ALL - * \see EventManager::subscribe - */ + //! \copydoc EventManager::subscribe template <typename EventType> void subscribe(const EventHandler<EventType> & callback); + //! \copydoc EventManager::trigger_event + template <typename EventType> + void trigger_event(const EventType & event = {}, + event_channel_t channel = EventManager::CHANNEL_ALL); + //! \copydoc EventManager::queue_event + template <typename EventType> + void queue_event(const EventType & event = {}, + event_channel_t channel = EventManager::CHANNEL_ALL); + //! \} /** - * \brief Set the next scene using SceneManager - * \see SceneManager::set_next_scene + * \name Scene-related functions + * \see SceneManager + * \{ */ + //! \copydoc SceneManager::set_next_scene void set_next_scene(const std::string & name); + //! \} + /** + * \name Save data management functions + * \see SaveManager + * \{ + */ //! Retrieve SaveManager reference SaveManager & get_save_manager() const; + //! \} + //! Replay management functions + struct replay { // NOLINT + //! \copydoc ReplayManager::record_start + void record_start(); + //! \copydoc ReplayManager::record_end + recording_t record_end(); + //! \copydoc ReplayManager::play + void play(recording_t); + //! \copydoc ReplayManager::release + void release(recording_t); + + private: + OptionalRef<Mediator> & mediator; + replay(OptionalRef<Mediator> & mediator) : mediator(mediator) {} + friend class Script; + } replay{mediator}; //! \} private: diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp index 225a51c..4462a41 100644 --- a/src/crepe/api/Script.hpp +++ b/src/crepe/api/Script.hpp @@ -1,6 +1,7 @@ #pragma once #include "../manager/ComponentManager.h" +#include "../manager/ReplayManager.h" #include "BehaviorScript.h" #include "Script.h" @@ -23,9 +24,14 @@ RefVector<T> Script::get_components() const { return this->get_components_by_id<T>(this->game_object_id); } -template <typename... Args> -void Script::logf(Args &&... args) { - Log::logf(std::forward<Args>(args)...); +template <class... Args> +void Script::logf(const Log::Level & level, std::format_string<Args...> fmt, Args &&... args) { + Log::logf(level, fmt, std::forward<Args>(args)...); +} + +template <class... Args> +void Script::logf(std::format_string<Args...> fmt, Args &&... args) { + Log::logf(fmt, std::forward<Args>(args)...); } template <typename EventType> @@ -34,8 +40,18 @@ void Script::subscribe_internal(const EventHandler<EventType> & callback, EventManager & mgr = this->mediator->event_manager; subscription_t listener = mgr.subscribe<EventType>( [this, callback](const EventType & data) -> bool { + // check if (parent) BehaviorScript component is active bool & active = this->active; if (!active) return false; + + // check if replay manager is playing (if initialized) + try { + ReplayManager & replay = this->mediator->replay_manager; + if (replay.get_state() == ReplayManager::PLAYING) return false; + } catch (const std::runtime_error &) { + } + + // call user-provided callback return callback(data); }, channel); @@ -52,6 +68,18 @@ void Script::subscribe(const EventHandler<EventType> & callback) { this->subscribe_internal(callback, EventManager::CHANNEL_ALL); } +template <typename EventType> +void Script::trigger_event(const EventType & event, event_channel_t channel) { + EventManager & mgr = this->mediator->event_manager; + mgr.trigger_event(event, channel); +} + +template <typename EventType> +void Script::queue_event(const EventType & event, event_channel_t channel) { + EventManager & mgr = this->mediator->event_manager; + mgr.queue_event(event, channel); +} + template <typename T> RefVector<T> Script::get_components_by_id(game_object_id_t id) const { Mediator & mediator = this->mediator; diff --git a/src/crepe/api/Sprite.cpp b/src/crepe/api/Sprite.cpp index ba684ba..0107c7b 100644 --- a/src/crepe/api/Sprite.cpp +++ b/src/crepe/api/Sprite.cpp @@ -1,6 +1,6 @@ #include <cmath> -#include "../util/Log.h" +#include "../util/dbg.h" #include "api/Asset.h" #include "Component.h" diff --git a/src/crepe/api/Transform.cpp b/src/crepe/api/Transform.cpp index a85b792..fcfce14 100644 --- a/src/crepe/api/Transform.cpp +++ b/src/crepe/api/Transform.cpp @@ -1,8 +1,9 @@ -#include "../util/Log.h" +#include "../util/dbg.h" #include "Transform.h" using namespace crepe; +using namespace std; Transform::Transform(game_object_id_t id, const vec2 & point, double rotation, double scale) : Component(id), @@ -11,3 +12,11 @@ Transform::Transform(game_object_id_t id, const vec2 & point, double rotation, d scale(scale) { dbg_trace(); } + +unique_ptr<Component> Transform::save() const { + return unique_ptr<Component>{new Transform(*this)}; +} + +void Transform::restore(const Component & snapshot) { + *this = static_cast<const Transform &>(snapshot); +} diff --git a/src/crepe/api/Transform.h b/src/crepe/api/Transform.h index 7ee6d65..a6f3486 100644 --- a/src/crepe/api/Transform.h +++ b/src/crepe/api/Transform.h @@ -35,6 +35,12 @@ protected: virtual int get_instances_max() const { return 1; } //! ComponentManager instantiates all components friend class ComponentManager; + +protected: + virtual std::unique_ptr<Component> save() const; + Transform(const Transform &) = default; + virtual void restore(const Component & snapshot); + virtual Transform & operator=(const Transform &) = default; }; } // namespace crepe diff --git a/src/crepe/facade/DB.cpp b/src/crepe/facade/DB.cpp index 95cf606..d45cd82 100644 --- a/src/crepe/facade/DB.cpp +++ b/src/crepe/facade/DB.cpp @@ -1,6 +1,6 @@ #include <cstring> -#include "util/Log.h" +#include "util/dbg.h" #include "DB.h" diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 20bb030..fccc15f 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -19,7 +19,7 @@ #include "../api/Color.h" #include "../api/Config.h" #include "../api/Sprite.h" -#include "../util/Log.h" +#include "../util/dbg.h" #include "manager/Mediator.h" #include "SDLContext.h" diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp index 97e455e..b1e6463 100644 --- a/src/crepe/facade/Sound.cpp +++ b/src/crepe/facade/Sound.cpp @@ -1,5 +1,5 @@ #include "../api/Asset.h" -#include "../util/Log.h" +#include "../util/dbg.h" #include "Sound.h" diff --git a/src/crepe/facade/SoundContext.cpp b/src/crepe/facade/SoundContext.cpp index b1f8cb3..5091e07 100644 --- a/src/crepe/facade/SoundContext.cpp +++ b/src/crepe/facade/SoundContext.cpp @@ -1,4 +1,4 @@ -#include "../util/Log.h" +#include "../util/dbg.h" #include "SoundContext.h" diff --git a/src/crepe/facade/Texture.cpp b/src/crepe/facade/Texture.cpp index b63403d..23a9c8e 100644 --- a/src/crepe/facade/Texture.cpp +++ b/src/crepe/facade/Texture.cpp @@ -1,4 +1,4 @@ -#include "../util/Log.h" +#include "../util/dbg.h" #include "facade/SDLContext.h" #include "manager/Mediator.h" diff --git a/src/crepe/manager/CMakeLists.txt b/src/crepe/manager/CMakeLists.txt index f73e165..48e444f 100644 --- a/src/crepe/manager/CMakeLists.txt +++ b/src/crepe/manager/CMakeLists.txt @@ -6,6 +6,8 @@ target_sources(crepe PUBLIC SceneManager.cpp LoopTimerManager.cpp ResourceManager.cpp + ReplayManager.cpp + SystemManager.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -21,5 +23,8 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES LoopTimerManager.h ResourceManager.h ResourceManager.hpp + ReplayManager.h + SystemManager.h + SystemManager.hpp ) diff --git a/src/crepe/manager/ComponentManager.cpp b/src/crepe/manager/ComponentManager.cpp index df30d27..745ddae 100644 --- a/src/crepe/manager/ComponentManager.cpp +++ b/src/crepe/manager/ComponentManager.cpp @@ -1,7 +1,7 @@ #include "../api/GameObject.h" #include "../api/Metadata.h" #include "../types.h" -#include "../util/Log.h" +#include "../util/dbg.h" #include "ComponentManager.h" @@ -53,7 +53,7 @@ GameObject ComponentManager::new_object(const string & name, const string & tag, this->next_id++; } - GameObject object{*this, this->next_id, name, tag, position, rotation, scale}; + GameObject object{this->mediator, this->next_id, name, tag, position, rotation, scale}; this->next_id++; return object; @@ -72,3 +72,28 @@ set<game_object_id_t> ComponentManager::get_objects_by_tag(const string & tag) c return this->get_objects_by_predicate<Metadata>( [tag](const Metadata & data) { return data.tag == tag; }); } + +ComponentManager::Snapshot ComponentManager::save() { + Snapshot snapshot{}; + for (const auto & [type, by_id_index] : this->components) { + for (game_object_id_t id = 0; id < by_id_index.size(); id++) { + const auto & components = by_id_index[id]; + for (size_t index = 0; index < components.size(); index++) { + const Component & component = *components[index]; + snapshot.components.push_back(SnapshotComponent{ + .type = type, + .id = id, + .index = index, + .component = component.save(), + }); + } + } + } + return snapshot; +} + +void ComponentManager::restore(const Snapshot & snapshot) { + for (const SnapshotComponent & info : snapshot.components) { + this->components[info.type][info.id][info.index]->restore(*info.component); + } +} diff --git a/src/crepe/manager/ComponentManager.h b/src/crepe/manager/ComponentManager.h index 19a8e81..c3a5b4a 100644 --- a/src/crepe/manager/ComponentManager.h +++ b/src/crepe/manager/ComponentManager.h @@ -21,13 +21,6 @@ class GameObject; * This class manages all components. It provides methods to add, delete and get components. */ class ComponentManager : public Manager { - // TODO: This relation should be removed! I (loek) believe that the scene manager should - // create/destroy components because the GameObject's are stored in concrete Scene classes, - // which will in turn call GameObject's destructor, which will in turn call - // ComponentManager::delete_components_by_id or something. This is a pretty major change, so - // here is a comment and temporary fix instead :tada: - friend class SceneManager; - public: ComponentManager(Mediator & mediator); ~ComponentManager(); // dbg_trace @@ -49,12 +42,7 @@ public: const vec2 & position = {0, 0}, double rotation = 0, double scale = 1); -protected: - /** - * GameObject is used as an interface to add/remove components, and the game programmer is - * supposed to use it instead of interfacing with the component manager directly. - */ - friend class GameObject; +public: /** * \brief Add a component to the ComponentManager * @@ -154,6 +142,40 @@ public: template <typename T> RefVector<T> get_components_by_tag(const std::string & tag) const; + //! Snapshot of single component (including path in \c components) + struct SnapshotComponent { + //! \c components path + std::type_index type; + //! \c components path + game_object_id_t id; + //! \c components path + size_t index; + //! Actual component snapshot + std::unique_ptr<Component> component; + }; + //! Snapshot of the entire component manager state + struct Snapshot { + //! All components + std::vector<SnapshotComponent> components; + // TODO: some kind of hash code that ensures components exist in all the same places as + // this snapshot + }; + /** + * \name ReplayManager (Memento) functions + * \{ + */ + /** + * \brief Save a snapshot of the component manager state + * \returns Deep copy of the component manager's internal state + */ + Snapshot save(); + /** + * \brief Restore component manager from a snapshot + * \param snapshot Snapshot to restore from (as returned by \c save()) + */ + void restore(const Snapshot & snapshot); + //! \} + private: /** * \brief Get object IDs by predicate function diff --git a/src/crepe/manager/LoopTimerManager.cpp b/src/crepe/manager/LoopTimerManager.cpp index a6e4788..e78f92f 100644 --- a/src/crepe/manager/LoopTimerManager.cpp +++ b/src/crepe/manager/LoopTimerManager.cpp @@ -1,7 +1,7 @@ #include <chrono> #include <thread> -#include "../util/Log.h" +#include "../util/dbg.h" #include "LoopTimerManager.h" diff --git a/src/crepe/manager/LoopTimerManager.h b/src/crepe/manager/LoopTimerManager.h index 76b02d3..2f1e6b6 100644 --- a/src/crepe/manager/LoopTimerManager.h +++ b/src/crepe/manager/LoopTimerManager.h @@ -6,6 +6,8 @@ namespace crepe { +class Engine; + typedef std::chrono::duration<float> duration_t; typedef std::chrono::duration<unsigned long long, std::micro> elapsed_time_t; @@ -107,7 +109,7 @@ public: private: //! Friend relation to use start,enforce_frame_rate,get_lag,update,advance_fixed_update. - friend class LoopManager; + friend class Engine; /** * \brief Start the loop timer. * diff --git a/src/crepe/manager/Mediator.h b/src/crepe/manager/Mediator.h index a336410..842f1de 100644 --- a/src/crepe/manager/Mediator.h +++ b/src/crepe/manager/Mediator.h @@ -11,6 +11,8 @@ class LoopTimerManager; class SaveManager; class ResourceManager; class SDLContext; +class ReplayManager; +class SystemManager; /** * Struct to pass references to classes that would otherwise need to be singletons down to @@ -32,6 +34,8 @@ struct Mediator { OptionalRef<LoopTimerManager> loop_timer; OptionalRef<SaveManager> save_manager; OptionalRef<ResourceManager> resource_manager; + OptionalRef<ReplayManager> replay_manager; + OptionalRef<SystemManager> system_manager; }; } // namespace crepe diff --git a/src/crepe/manager/ReplayManager.cpp b/src/crepe/manager/ReplayManager.cpp new file mode 100644 index 0000000..090a94e --- /dev/null +++ b/src/crepe/manager/ReplayManager.cpp @@ -0,0 +1,70 @@ +#include <format> + +#include "Manager.h" +#include "ReplayManager.h" + +using namespace crepe; +using namespace std; + +ReplayManager::ReplayManager(Mediator & mediator) : Manager(mediator) { + mediator.replay_manager = *this; +} + +void ReplayManager::record_start() { + if (this->state == RECORDING) this->release(this->id); + this->id++; + this->memory[this->id] = make_unique<Recording>(); + this->recording = *this->memory.at(this->id); + this->state = RECORDING; +} + +recording_t ReplayManager::record_end() { + this->state = IDLE; + return this->id; +} + +void ReplayManager::play(recording_t handle) { + if (!this->memory.contains(handle)) + throw out_of_range(format("ReplayManager: no recording for handle {}", handle)); + this->recording = *this->memory.at(handle); + this->recording->frame = 0; + this->state = PLAYING; +} + +void ReplayManager::release(recording_t handle) { + if (!this->memory.contains(handle)) return; + this->memory.erase(handle); +} + +void ReplayManager::frame_record() { + if (this->state != RECORDING) + throw runtime_error("ReplayManager: frame_step called while not playing"); + + ComponentManager & components = this->mediator.component_manager; + Recording & recording = this->recording; + + recording.frames.push_back(components.save()); + recording.frame++; +} + +bool ReplayManager::frame_step() { + if (this->state != PLAYING) + throw runtime_error("ReplayManager: frame_step called while not playing"); + + ComponentManager & components = this->mediator.component_manager; + Recording & recording = this->recording; + + ComponentManager::Snapshot & frame = recording.frames.at(recording.frame); + + components.restore(frame); + recording.frame++; + + if (recording.frame < recording.frames.size()) return false; + // end of recording + recording.frame = 0; + this->state = IDLE; + this->recording.clear(); + return true; +} + +ReplayManager::State ReplayManager::get_state() const { return this->state; } diff --git a/src/crepe/manager/ReplayManager.h b/src/crepe/manager/ReplayManager.h new file mode 100644 index 0000000..ab15b27 --- /dev/null +++ b/src/crepe/manager/ReplayManager.h @@ -0,0 +1,94 @@ +#pragma once + +#include <unordered_map> + +#include "ComponentManager.h" +#include "Manager.h" +#include "util/OptionalRef.h" + +namespace crepe { + +typedef size_t recording_t; + +/** + * \brief Replay manager + * + * The replay manager is responsible for creating, storing and restoring ComponentManager + * snapshots. Sequential snapshots can be recorded and replayed in combination with + * ReplaySystem. + */ +class ReplayManager : public Manager { + // TODO: Delete recordings at end of scene + +public: + ReplayManager(Mediator & mediator); + +public: + //! Start a new recording + void record_start(); + /** + * \brief End the latest recording started by \c record_start() + * \returns Handle to recording + */ + recording_t record_end(); + /** + * \brief Play a recording + * \param handle Handle to recording (as returned by \c record_end()) + */ + void play(recording_t handle); + /** + * \brief Delete a recording from memory + * \param handle Handle to recording (as returned by \c record_end()) + */ + void release(recording_t handle); + +public: + //! Internal state + enum State { + IDLE, //!< Not doing anything + RECORDING, //!< Currently recording + PLAYING, //!< Currently playing back a recording + }; + //! Get current internal state + State get_state() const; + +public: + /** + * \brief Record a single frame to the current recording + * + * This function is called by ReplaySystem after the game programmer has called \c + * record_start() + */ + void frame_record(); + /** + * \brief Play the next frame of the current recording + * + * \returns `true` if the recording is finished playing + * \returns `false` if there are more frames + * + * This function also automatically resets the internal state from PLAYING to IDLE at the end + * of a recording. + */ + bool frame_step(); + +private: + /** + * \brief Recording data + */ + struct Recording { + //! Current frame being shown + size_t frame = 0; + //! All frames in recording + std::vector<ComponentManager::Snapshot> frames; + }; + //! Internal state + State state = IDLE; + //! Current recording handle + recording_t id = -1; + //! Current recording data + OptionalRef<Recording> recording; + //! Recording storage + std::unordered_map<recording_t, std::unique_ptr<Recording>> memory; +}; + +} // namespace crepe diff --git a/src/crepe/manager/ResourceManager.cpp b/src/crepe/manager/ResourceManager.cpp index a141a46..5713183 100644 --- a/src/crepe/manager/ResourceManager.cpp +++ b/src/crepe/manager/ResourceManager.cpp @@ -1,4 +1,4 @@ -#include "util/Log.h" +#include "util/dbg.h" #include "ResourceManager.h" diff --git a/src/crepe/manager/SystemManager.cpp b/src/crepe/manager/SystemManager.cpp new file mode 100644 index 0000000..5ada30f --- /dev/null +++ b/src/crepe/manager/SystemManager.cpp @@ -0,0 +1,66 @@ +#include "../system/AISystem.h" +#include "../system/AnimatorSystem.h" +#include "../system/AudioSystem.h" +#include "../system/CollisionSystem.h" +#include "../system/EventSystem.h" +#include "../system/InputSystem.h" +#include "../system/ParticleSystem.h" +#include "../system/PhysicsSystem.h" +#include "../system/RenderSystem.h" +#include "../system/ReplaySystem.h" +#include "../system/ScriptSystem.h" + +#include "SystemManager.h" + +using namespace crepe; +using namespace std; + +SystemManager::SystemManager(Mediator & mediator) : Manager(mediator) { + this->load_system<InputSystem>(); + this->load_system<EventSystem>(); + this->load_system<ScriptSystem>(); + this->load_system<AISystem>(); + this->load_system<PhysicsSystem>(); + this->load_system<CollisionSystem>(); + this->load_system<AudioSystem>(); + this->load_system<AnimatorSystem>(); + this->load_system<ParticleSystem>(); + this->load_system<RenderSystem>(); + this->load_system<ReplaySystem>(); + + this->mediator.system_manager = *this; +} + +void SystemManager::fixed_update() { + for (auto & [type, system] : this->systems) { + if (!system->active) continue; + system->fixed_update(); + } +} + +void SystemManager::frame_update() { + for (auto & [type, system] : this->systems) { + if (!system->active) continue; + system->frame_update(); + } +} + +SystemManager::Snapshot SystemManager::save() { + Snapshot snapshot; + for (auto & [type, system] : this->systems) { + snapshot[type] = system->active; + } + return snapshot; +} + +void SystemManager::restore(const Snapshot & snapshot) { + for (auto & [type, active] : snapshot) { + this->systems[type]->active = active; + } +} + +void SystemManager::disable_all() { + for (auto & [type, system] : this->systems) { + system->active = false; + } +} diff --git a/src/crepe/manager/SystemManager.h b/src/crepe/manager/SystemManager.h new file mode 100644 index 0000000..50acf77 --- /dev/null +++ b/src/crepe/manager/SystemManager.h @@ -0,0 +1,85 @@ +#pragma once + +#include <memory> +#include <typeindex> +#include <unordered_map> + +#include "../system/System.h" + +#include "Manager.h" + +namespace crepe { + +/** + * \brief Collection of all systems + * + * This manager aggregates all systems and provides utility functions to retrieve references to + * and update systems. + */ +class SystemManager : public Manager { +public: + SystemManager(Mediator &); + + /** + * \brief Per-frame update. + * + * Updates the game state based on the elapsed time since the last frame. + */ + void frame_update(); + + /** + * \brief Fixed update executed at a fixed rate. + * + * This function updates physics and game logic based on LoopTimer's fixed_delta_time. + */ + void fixed_update(); + +private: + /** + * \brief Collection of System instances + * + * This map holds System instances indexed by the system's class typeid. It is filled in the + * constructor of \c SystemManager using SystemManager::load_system. + */ + std::unordered_map<std::type_index, std::unique_ptr<System>> systems; + /** + * \brief Initialize a system + * \tparam T System type (must be derivative of \c System) + */ + template <class T> + void load_system(); + +public: + /** + * \brief Retrieve a reference to ECS system + * \tparam T System type + * \returns Reference to system instance + * \throws std::runtime_error if the System is not initialized + */ + template <class T> + T & get_system(); + +public: + /** + * \brief SystemManager snapshot + * + * The SystemManager snapshot only stores which systems are active + */ + typedef std::unordered_map<std::type_index, bool> Snapshot; + /** + * \brief Save a snapshot of the systems' state + * \returns Copy of each system's active property + */ + Snapshot save(); + /** + * \brief Restore system active state from a snapshot + * \param snapshot Snapshot to restore from (as returned by \c save()) + */ + void restore(const Snapshot & snapshot); + //! Disable all systems + void disable_all(); +}; + +} // namespace crepe + +#include "SystemManager.hpp" diff --git a/src/crepe/api/LoopManager.hpp b/src/crepe/manager/SystemManager.hpp index 266758a..3d26e4c 100644 --- a/src/crepe/api/LoopManager.hpp +++ b/src/crepe/manager/SystemManager.hpp @@ -4,26 +4,19 @@ #include <format> #include <memory> -#include "../system/System.h" - -#include "LoopManager.h" +#include "SystemManager.h" namespace crepe { template <class T> -void LoopManager::add_scene() { - this->scene_manager.add_scene<T>(); -} - -template <class T> -T & LoopManager::get_system() { +T & SystemManager::get_system() { using namespace std; static_assert(is_base_of<System, T>::value, "get_system must recieve a derivative class of System"); const type_info & type = typeid(T); if (!this->systems.contains(type)) - throw runtime_error(format("LoopManager: {} is not initialized", type.name())); + throw runtime_error(format("SystemManager: {} is not initialized", type.name())); System * system = this->systems.at(type).get(); T * concrete_system = dynamic_cast<T *>(system); @@ -33,14 +26,14 @@ T & LoopManager::get_system() { } template <class T> -void LoopManager::load_system() { +void SystemManager::load_system() { using namespace std; static_assert(is_base_of<System, T>::value, "load_system must recieve a derivative class of System"); const type_info & type = typeid(T); if (this->systems.contains(type)) - throw runtime_error(format("LoopManager: {} is already initialized", type.name())); + throw runtime_error(format("SystemManager: {} is already initialized", type.name())); System * system = new T(this->mediator); this->systems[type] = unique_ptr<System>(system); } diff --git a/src/crepe/system/AISystem.cpp b/src/crepe/system/AISystem.cpp index 680dbb8..0f35010 100644 --- a/src/crepe/system/AISystem.cpp +++ b/src/crepe/system/AISystem.cpp @@ -10,7 +10,7 @@ using namespace crepe; using namespace std::chrono; -void AISystem::update() { +void AISystem::fixed_update() { const Mediator & mediator = this->mediator; ComponentManager & mgr = mediator.component_manager; LoopTimerManager & loop_timer = mediator.loop_timer; diff --git a/src/crepe/system/AISystem.h b/src/crepe/system/AISystem.h index d5f8a8e..04807cf 100644 --- a/src/crepe/system/AISystem.h +++ b/src/crepe/system/AISystem.h @@ -20,7 +20,7 @@ public: using System::System; //! Update the AI system - void update() override; + void fixed_update() override; private: /** diff --git a/src/crepe/system/AnimatorSystem.cpp b/src/crepe/system/AnimatorSystem.cpp index 107b25d..e5ab2fa 100644 --- a/src/crepe/system/AnimatorSystem.cpp +++ b/src/crepe/system/AnimatorSystem.cpp @@ -1,5 +1,3 @@ - - #include "../api/Animator.h" #include "../manager/ComponentManager.h" #include "../manager/LoopTimerManager.h" @@ -10,7 +8,7 @@ using namespace crepe; using namespace std::chrono; -void AnimatorSystem::update() { +void AnimatorSystem::frame_update() { ComponentManager & mgr = this->mediator.component_manager; LoopTimerManager & timer = this->mediator.loop_timer; RefVector<Animator> animations = mgr.get_components_by_type<Animator>(); diff --git a/src/crepe/system/AnimatorSystem.h b/src/crepe/system/AnimatorSystem.h index 7d3f565..092e131 100644 --- a/src/crepe/system/AnimatorSystem.h +++ b/src/crepe/system/AnimatorSystem.h @@ -22,7 +22,7 @@ public: * Animator components, moving the animations forward and managing their behavior (e.g., * looping). */ - void update() override; + void frame_update() override; }; } // namespace crepe diff --git a/src/crepe/system/AudioSystem.cpp b/src/crepe/system/AudioSystem.cpp index b1aa0f8..d4e8b9f 100644 --- a/src/crepe/system/AudioSystem.cpp +++ b/src/crepe/system/AudioSystem.cpp @@ -7,7 +7,7 @@ using namespace crepe; using namespace std; -void AudioSystem::update() { +void AudioSystem::fixed_update() { ComponentManager & component_manager = this->mediator.component_manager; ResourceManager & resource_manager = this->mediator.resource_manager; RefVector<AudioSource> components diff --git a/src/crepe/system/AudioSystem.h b/src/crepe/system/AudioSystem.h index 2ddc443..56fc98c 100644 --- a/src/crepe/system/AudioSystem.h +++ b/src/crepe/system/AudioSystem.h @@ -11,7 +11,7 @@ namespace crepe { class AudioSystem : public System { public: using System::System; - void update() override; + void fixed_update() override; private: /** diff --git a/src/crepe/system/CMakeLists.txt b/src/crepe/system/CMakeLists.txt index 0e2db76..52369d0 100644 --- a/src/crepe/system/CMakeLists.txt +++ b/src/crepe/system/CMakeLists.txt @@ -8,6 +8,8 @@ target_sources(crepe PUBLIC AudioSystem.cpp AnimatorSystem.cpp InputSystem.cpp + EventSystem.cpp + ReplaySystem.cpp AISystem.cpp ) @@ -20,5 +22,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES AudioSystem.h AnimatorSystem.h InputSystem.h + EventSystem.h + ReplaySystem.h AISystem.h ) diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index 496224e..9178e12 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -23,7 +23,7 @@ using namespace crepe; -void CollisionSystem::update() { +void CollisionSystem::fixed_update() { std::vector<CollisionInternal> all_colliders; game_object_id_t id = 0; ComponentManager & mgr = this->mediator.component_manager; diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index 5b136c6..48a8f86 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -85,7 +85,7 @@ public: public: //! Updates the collision system by checking for collisions between colliders and handling them. - void update() override; + void fixed_update() override; private: /** diff --git a/src/crepe/system/EventSystem.cpp b/src/crepe/system/EventSystem.cpp new file mode 100644 index 0000000..7e168ab --- /dev/null +++ b/src/crepe/system/EventSystem.cpp @@ -0,0 +1,9 @@ +#include "EventSystem.h" +#include "../manager/EventManager.h" + +using namespace crepe; + +void EventSystem::fixed_update() { + EventManager & ev = this->mediator.event_manager; + ev.dispatch_events(); +} diff --git a/src/crepe/system/EventSystem.h b/src/crepe/system/EventSystem.h new file mode 100644 index 0000000..0ae48d2 --- /dev/null +++ b/src/crepe/system/EventSystem.h @@ -0,0 +1,21 @@ +#pragma once + +#include "System.h" + +namespace crepe { + +/** + * \brief EventManager dispatch helper system + */ +class EventSystem : public System { +public: + using System::System; + + /** + * \brief Dispatch queued events + * \see EventManager::dispatch_events + */ + void fixed_update() override; +}; + +} // namespace crepe diff --git a/src/crepe/system/InputSystem.cpp b/src/crepe/system/InputSystem.cpp index a710ae2..7796b47 100644 --- a/src/crepe/system/InputSystem.cpp +++ b/src/crepe/system/InputSystem.cpp @@ -8,7 +8,7 @@ using namespace crepe; -void InputSystem::update() { +void InputSystem::fixed_update() { ComponentManager & mgr = this->mediator.component_manager; EventManager & event_mgr = this->mediator.event_manager; SDLContext & context = this->mediator.sdl_context; diff --git a/src/crepe/system/InputSystem.h b/src/crepe/system/InputSystem.h index 87e86f8..62b0fcd 100644 --- a/src/crepe/system/InputSystem.h +++ b/src/crepe/system/InputSystem.h @@ -27,7 +27,7 @@ public: * \brief Updates the system, processing all input events. * This method processes all events and triggers corresponding actions. */ - void update() override; + void fixed_update() override; private: //! Stores the last position of the mouse when the button was pressed. diff --git a/src/crepe/system/ParticleSystem.cpp b/src/crepe/system/ParticleSystem.cpp index b14c52f..5ccd128 100644 --- a/src/crepe/system/ParticleSystem.cpp +++ b/src/crepe/system/ParticleSystem.cpp @@ -10,7 +10,7 @@ using namespace crepe; -void ParticleSystem::update() { +void ParticleSystem::frame_update() { // Get all emitters ComponentManager & mgr = this->mediator.component_manager; RefVector<ParticleEmitter> emitters = mgr.get_components_by_type<ParticleEmitter>(); diff --git a/src/crepe/system/ParticleSystem.h b/src/crepe/system/ParticleSystem.h index 068f01c..6c631ea 100644 --- a/src/crepe/system/ParticleSystem.h +++ b/src/crepe/system/ParticleSystem.h @@ -20,7 +20,7 @@ public: * \brief Updates all particle emitters by emitting particles, updating particle states, and * checking bounds. */ - void update() override; + void frame_update() override; private: /** diff --git a/src/crepe/system/PhysicsSystem.cpp b/src/crepe/system/PhysicsSystem.cpp index 3b3b8ab..62f8132 100644 --- a/src/crepe/system/PhysicsSystem.cpp +++ b/src/crepe/system/PhysicsSystem.cpp @@ -12,8 +12,7 @@ using namespace crepe; -void PhysicsSystem::update() { - +void PhysicsSystem::fixed_update() { const Mediator & mediator = this->mediator; ComponentManager & mgr = mediator.component_manager; LoopTimerManager & loop_timer = mediator.loop_timer; diff --git a/src/crepe/system/PhysicsSystem.h b/src/crepe/system/PhysicsSystem.h index 26152a5..5ed624f 100644 --- a/src/crepe/system/PhysicsSystem.h +++ b/src/crepe/system/PhysicsSystem.h @@ -18,7 +18,7 @@ public: * * It calculates new velocties and changes the postion in the transform. */ - void update() override; + void fixed_update() override; }; } // namespace crepe diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index afd9548..607bbab 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -64,7 +64,7 @@ RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const { return sorted_objs; } -void RenderSystem::update() { +void RenderSystem::frame_update() { this->clear_screen(); this->render(); this->present_screen(); diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index fc7b46e..1a61f99 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -24,7 +24,7 @@ public: * \brief Updates the RenderSystem for the current frame. * This method is called to perform all rendering operations for the current game frame. */ - void update() override; + void frame_update() override; private: //! Clears the screen in preparation for rendering. diff --git a/src/crepe/system/ReplaySystem.cpp b/src/crepe/system/ReplaySystem.cpp new file mode 100644 index 0000000..efc3be4 --- /dev/null +++ b/src/crepe/system/ReplaySystem.cpp @@ -0,0 +1,54 @@ +#include "../manager/ReplayManager.h" +#include "../manager/SystemManager.h" + +#include "EventSystem.h" +#include "RenderSystem.h" +#include "ReplaySystem.h" + +using namespace crepe; +using namespace std; + +void ReplaySystem::fixed_update() { + ReplayManager & replay = this->mediator.replay_manager; + ReplayManager::State state = replay.get_state(); + ReplayManager::State last_state = this->last_state; + this->last_state = state; + + switch (state) { + case ReplayManager::IDLE: + break; + case ReplayManager::RECORDING: { + replay.frame_record(); + break; + } + case ReplayManager::PLAYING: { + if (last_state != ReplayManager::PLAYING) this->playback_begin(); + bool last = replay.frame_step(); + if (last) this->playback_end(); + break; + } + } +} + +void ReplaySystem::playback_begin() { + SystemManager & systems = this->mediator.system_manager; + ComponentManager & components = this->mediator.component_manager; + + this->playback = { + .components = components.save(), + .systems = systems.save(), + }; + + systems.disable_all(); + systems.get_system<RenderSystem>().active = true; + systems.get_system<ReplaySystem>().active = true; + systems.get_system<EventSystem>().active = true; +} + +void ReplaySystem::playback_end() { + SystemManager & systems = this->mediator.system_manager; + ComponentManager & components = this->mediator.component_manager; + + components.restore(this->playback.components); + systems.restore(this->playback.systems); +} diff --git a/src/crepe/system/ReplaySystem.h b/src/crepe/system/ReplaySystem.h new file mode 100644 index 0000000..bbc8d76 --- /dev/null +++ b/src/crepe/system/ReplaySystem.h @@ -0,0 +1,44 @@ +#pragma once + +#include "../manager/ReplayManager.h" +#include "../manager/SystemManager.h" + +#include "System.h" + +namespace crepe { + +/** + * \brief ReplayManager helper system + * + * This system records and replays recordings using ReplayManager. + */ +class ReplaySystem : public System { +public: + using System::System; + + void fixed_update() override; + +private: + //! Last ReplayManager state + ReplayManager::State last_state = ReplayManager::IDLE; + + /** + * \brief Playback snapshot + * + * When starting playback, the component state is saved and most systems are disabled. This + * struct stores the engine state before ReplayManager::play is called. + */ + struct Snapshot { + ComponentManager::Snapshot components; + SystemManager::Snapshot systems; + }; + //! Before playback snapshot + Snapshot playback; + + //! Snapshot state and disable systems during playback + void playback_begin(); + //! Restore state from before \c playback_begin() + void playback_end(); +}; + +} // namespace crepe diff --git a/src/crepe/system/ScriptSystem.cpp b/src/crepe/system/ScriptSystem.cpp index d6b2ca1..0d10011 100644 --- a/src/crepe/system/ScriptSystem.cpp +++ b/src/crepe/system/ScriptSystem.cpp @@ -1,13 +1,14 @@ #include "../api/BehaviorScript.h" #include "../api/Script.h" #include "../manager/ComponentManager.h" +#include "../util/dbg.h" #include "ScriptSystem.h" using namespace std; using namespace crepe; -void ScriptSystem::update() { +void ScriptSystem::fixed_update() { dbg_trace(); ComponentManager & mgr = this->mediator.component_manager; diff --git a/src/crepe/system/ScriptSystem.h b/src/crepe/system/ScriptSystem.h index 3db1b1e..612c2ae 100644 --- a/src/crepe/system/ScriptSystem.h +++ b/src/crepe/system/ScriptSystem.h @@ -22,7 +22,7 @@ public: * method. It also calls Script::init() if this has not been done before on * the \c BehaviorScript instance. */ - void update() override; + void fixed_update() override; }; } // namespace crepe diff --git a/src/crepe/system/System.h b/src/crepe/system/System.h index 063dfbf..e2ce7eb 100644 --- a/src/crepe/system/System.h +++ b/src/crepe/system/System.h @@ -14,10 +14,12 @@ class ComponentManager; */ class System { public: - /** - * \brief Process all components this system is responsible for. - */ - virtual void update() = 0; + //! Code that runs in the fixed loop + virtual void fixed_update() {}; + //! Code that runs in the frame loop + virtual void frame_update() {}; + //! Indicates that the update functions of this system should be run + bool active = true; public: System(const Mediator & m); diff --git a/src/crepe/util/Log.cpp b/src/crepe/util/Log.cpp index 84d80a8..ce25a1d 100644 --- a/src/crepe/util/Log.cpp +++ b/src/crepe/util/Log.cpp @@ -4,6 +4,7 @@ #include "../api/Config.h" #include "Log.h" +#include "LogColor.h" using namespace crepe; using namespace std; diff --git a/src/crepe/util/Log.h b/src/crepe/util/Log.h index fc0bb3a..b43fe30 100644 --- a/src/crepe/util/Log.h +++ b/src/crepe/util/Log.h @@ -2,27 +2,6 @@ #include <format> -// allow user to disable debug macros -#ifndef CREPE_DISABLE_MACROS - -#include "LogColor.h" - -// utility macros -#define _crepe_logf_here(level, fmt, ...) \ - crepe::Log::logf(level, "{}" fmt, \ - crepe::LogColor().fg_white(false).str(std::format( \ - "{} ({}:{})", __PRETTY_FUNCTION__, __FILE_NAME__, __LINE__)), \ - __VA_ARGS__) - -// very illegal global function-style macros -// NOLINTBEGIN -#define dbg_logf(fmt, ...) _crepe_logf_here(crepe::Log::Level::DEBUG, ": " fmt, __VA_ARGS__) -#define dbg_log(str) _crepe_logf_here(crepe::Log::Level::DEBUG, ": {}", str) -#define dbg_trace() _crepe_logf_here(crepe::Log::Level::TRACE, "", "") -// NOLINTEND - -#endif - namespace crepe { /** diff --git a/src/crepe/util/dbg.h b/src/crepe/util/dbg.h new file mode 100644 index 0000000..c7283ee --- /dev/null +++ b/src/crepe/util/dbg.h @@ -0,0 +1,18 @@ +#pragma once + +#include "Log.h" +#include "LogColor.h" + +// utility macros +#define _crepe_logf_here(level, fmt, ...) \ + crepe::Log::logf(level, "{}" fmt, \ + crepe::LogColor().fg_white(false).str(std::format( \ + "{} ({}:{})", __PRETTY_FUNCTION__, __FILE_NAME__, __LINE__)), \ + __VA_ARGS__) + +// very illegal global function-style macros +// NOLINTBEGIN +#define dbg_logf(fmt, ...) _crepe_logf_here(crepe::Log::Level::DEBUG, ": " fmt, __VA_ARGS__) +#define dbg_log(str) _crepe_logf_here(crepe::Log::Level::DEBUG, ": {}", str) +#define dbg_trace() _crepe_logf_here(crepe::Log::Level::TRACE, "", "") +// NOLINTEND |