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-rw-r--r--src/crepe/ComponentManager.cpp26
-rw-r--r--src/crepe/ComponentManager.h12
-rw-r--r--src/crepe/ComponentManager.hpp13
-rw-r--r--src/crepe/api/GameObject.cpp6
-rw-r--r--src/crepe/api/GameObject.h7
5 files changed, 62 insertions, 2 deletions
diff --git a/src/crepe/ComponentManager.cpp b/src/crepe/ComponentManager.cpp
index e310577..97df1f3 100644
--- a/src/crepe/ComponentManager.cpp
+++ b/src/crepe/ComponentManager.cpp
@@ -10,6 +10,11 @@ ComponentManager::ComponentManager() { dbg_trace(); }
ComponentManager::~ComponentManager() { dbg_trace(); }
void ComponentManager::delete_all_components_of_id(game_object_id_t id) {
+ // Do not delete persistent objects
+ if (this->persistent[id]) {
+ return;
+ }
+
// Loop through all the types (in the unordered_map<>)
for (auto & [type, componentArray] : this->components) {
// Make sure that the id (that we are looking for) is within the boundaries of the vector<>
@@ -21,14 +26,33 @@ void ComponentManager::delete_all_components_of_id(game_object_id_t id) {
}
void ComponentManager::delete_all_components() {
- this->components.clear();
+ // Loop through all the ids and delete all components of each id
+ for (game_object_id_t id = 0; id < next_id; id++) {
+ delete_all_components_of_id(id);
+ }
this->next_id = 0;
}
GameObject ComponentManager::new_object(const string & name, const string & tag,
const Vector2 & position, double rotation,
double scale) {
+ // Find the first available id (taking persistent objects into account)
+ while (this->persistent[this->next_id]) {
+ this->next_id++;
+ // Make sure that the persistent vector is large enough
+ if (persistent.size() <= next_id) {
+ this->persistent.resize(next_id + 1, false);
+ }
+ }
+
GameObject object{*this, this->next_id, name, tag, position, rotation, scale};
this->next_id++;
+
+ // Make sure that the persistent vector is large enough
+ if (persistent.size() <= next_id) {
+ this->persistent.resize(next_id + 1, false);
+ }
return object;
}
+
+void ComponentManager::set_persistent(game_object_id_t id) { this->persistent[id] = true; }
diff --git a/src/crepe/ComponentManager.h b/src/crepe/ComponentManager.h
index 0956d1e..8fc7d6c 100644
--- a/src/crepe/ComponentManager.h
+++ b/src/crepe/ComponentManager.h
@@ -101,6 +101,15 @@ protected:
* This method deletes all components.
*/
void delete_all_components();
+ /**
+ * \brief Set a GameObject as persistent
+ *
+ * This method sets a GameObject as persistent. If a GameObject is persistent, its
+ * components will not be deleted.
+ *
+ * \param id The id of the GameObject to set as persistent
+ */
+ void set_persistent(game_object_id_t id);
public:
/**
@@ -139,6 +148,9 @@ private:
std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>>
components;
+ //! Persistent flag for each GameObject
+ std::vector<bool> persistent = {false};
+
//! ID of next GameObject allocated by \c ComponentManager::new_object
game_object_id_t next_id = 0;
};
diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp
index 4d5eaf4..ffb38ec 100644
--- a/src/crepe/ComponentManager.hpp
+++ b/src/crepe/ComponentManager.hpp
@@ -54,6 +54,11 @@ template <typename T>
void ComponentManager::delete_components_by_id(game_object_id_t id) {
using namespace std;
+ // Do not delete persistent objects
+ if (this->persistent[id]) {
+ return;
+ }
+
// Determine the type of T (this is used as the key of the unordered_map<>)
type_index type = typeid(T);
@@ -77,7 +82,13 @@ void ComponentManager::delete_components() {
if (this->components.find(type) == this->components.end()) return;
- this->components[type].clear();
+ // Loop through the whole vector<> of this specific type
+ for (game_object_id_t i = 0; i < this->components[type].size(); ++i) {
+ // Do not delete persistent objects
+ if (!this->persistent[i]) {
+ this->components[type][i].clear();
+ }
+ }
}
template <typename T>
diff --git a/src/crepe/api/GameObject.cpp b/src/crepe/api/GameObject.cpp
index 4874426..7c873ec 100644
--- a/src/crepe/api/GameObject.cpp
+++ b/src/crepe/api/GameObject.cpp
@@ -30,3 +30,9 @@ void GameObject::set_parent(const GameObject & parent) {
RefVector<Metadata> parent_metadata = mgr.get_components_by_id<Metadata>(parent.id);
parent_metadata.at(0).get().children.push_back(this->id);
}
+
+void GameObject::set_persistent() {
+ ComponentManager & mgr = this->component_manager;
+
+ mgr.set_persistent(this->id);
+}
diff --git a/src/crepe/api/GameObject.h b/src/crepe/api/GameObject.h
index 34ef8bb..07d5ad2 100644
--- a/src/crepe/api/GameObject.h
+++ b/src/crepe/api/GameObject.h
@@ -59,6 +59,13 @@ public:
*/
template <typename T, typename... Args>
T & add_component(Args &&... args);
+ /**
+ * \brief Components will not be deleted if this method is called
+ *
+ * This method sets the persistent flag of the GameObject to true. If the persistent
+ * flag is set to true, the GameObject will not be deleted when the scene is changed.
+ */
+ void set_persistent();
public:
//! The id of the GameObject