diff options
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/api/LoopManager.cpp | 2 | ||||
-rw-r--r-- | src/crepe/manager/LoopTimerManager.cpp | 14 | ||||
-rw-r--r-- | src/crepe/manager/LoopTimerManager.h | 9 |
3 files changed, 14 insertions, 11 deletions
diff --git a/src/crepe/api/LoopManager.cpp b/src/crepe/api/LoopManager.cpp index 492b982..6ebf280 100644 --- a/src/crepe/api/LoopManager.cpp +++ b/src/crepe/api/LoopManager.cpp @@ -50,7 +50,7 @@ void LoopManager::loop() { while (this->loop_timer.get_lag() >= this->loop_timer.get_fixed_delta_time()) { this->process_input(); this->fixed_update(); - this->loop_timer.advance_fixed_update(); + this->loop_timer.advance_fixed_elapsed_time(); } this->frame_update(); diff --git a/src/crepe/manager/LoopTimerManager.cpp b/src/crepe/manager/LoopTimerManager.cpp index d2e40fe..057a18e 100644 --- a/src/crepe/manager/LoopTimerManager.cpp +++ b/src/crepe/manager/LoopTimerManager.cpp @@ -47,7 +47,7 @@ double LoopTimerManager::get_delta_time() const { double LoopTimerManager::get_current_time() const { return this->elapsed_time.count(); } -void LoopTimerManager::advance_fixed_update() { +void LoopTimerManager::advance_fixed_elapsed_time() { this->elapsed_fixed_time += this->fixed_delta_time; } @@ -68,13 +68,15 @@ void LoopTimerManager::set_time_scale(double value) { this->time_scale = value; double LoopTimerManager::get_time_scale() const { return this->time_scale; } void LoopTimerManager::enforce_frame_rate() { - auto current_frame_time = std::chrono::steady_clock::now(); - auto frame_duration = current_frame_time - this->last_frame_time; + std::chrono::steady_clock::time_point current_frame_time = std::chrono::steady_clock::now(); + std::chrono::duration<double> frame_duration = current_frame_time - this->last_frame_time; + // Check if frame duration is less than the target frame time if (frame_duration < this->frame_target_time) { - auto delay_time = std::chrono::duration_cast<std::chrono::microseconds>( - this->frame_target_time - frame_duration); + std::chrono::microseconds delay_time = std::chrono::duration_cast<std::chrono::microseconds>( + this->frame_target_time - frame_duration); + if (delay_time.count() > 0) { std::this_thread::sleep_for(delay_time); @@ -85,7 +87,7 @@ void LoopTimerManager::enforce_frame_rate() { double LoopTimerManager::get_lag() const { return (this->elapsed_time - this->elapsed_fixed_time).count(); } -double LoopTimerManager::get_fixed_delta_time() const { +double LoopTimerManager::get_scaled_fixed_delta_time() const { return this->fixed_delta_time.count() * this->time_scale; } void LoopTimerManager::set_fixed_delta_time(double seconds) { diff --git a/src/crepe/manager/LoopTimerManager.h b/src/crepe/manager/LoopTimerManager.h index 46a0dcb..9336520 100644 --- a/src/crepe/manager/LoopTimerManager.h +++ b/src/crepe/manager/LoopTimerManager.h @@ -139,12 +139,13 @@ private: void update(); /** - * \brief Advance the game loop by a fixed update interval. + * \brief Progress the elapsed fixed time by the fixed delta time interval. * - * This method progresses the game state by a consistent, fixed time step, allowing for - * stable updates independent of frame rate fluctuations. + * This method advances the game's fixed update loop by adding the fixed_delta_time + * to elapsed_fixed_time, ensuring the fixed update catches up with the elapsed time. */ - void advance_fixed_update(); + void advance_fixed_elapsed_time(); + private: //! Target frames per second |