diff options
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/facade/SDLContext.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 6fb312b..35ea57f 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -12,7 +12,6 @@ #include <cmath> #include <cstddef> #include <functional> -#include <iostream> #include <memory> #include <stdexcept> @@ -162,14 +161,6 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const { - size / 2 + cam_aux_data.bar_size; } - cout << "HALLO" << endl; - cout << screen_pos.x << " " << screen_pos.y << endl; - cout << data.position_offset.x << " " << data.position_offset.y << endl; - cout << ctx.pos.x << " " << ctx.pos.y << endl; - cout << size.x << " " << size.y << endl; - cout << cam_aux_data.render_scale.x << " " << cam_aux_data.render_scale.y << endl; - cout << cam_aux_data.bar_size.x << " " << cam_aux_data.bar_size.y << endl; - return SDL_FRect{ .x = screen_pos.x, .y = screen_pos.y, @@ -203,8 +194,6 @@ void SDLContext::draw(const RenderContext & ctx) { double angle = ctx.angle + data.angle_offset; - cout << dstrect.x << " " << dstrect.y << " " << dstrect.w << " " << dstrect.h << endl; - this->set_color_texture(ctx.texture, ctx.sprite.data.color); SDL_RenderCopyExF(this->game_renderer.get(), ctx.texture.get_img(), srcrect_ptr, &dstrect, angle, NULL, render_flip); |