diff options
Diffstat (limited to 'src/crepe')
| -rw-r--r-- | src/crepe/api/Asset.h | 2 | ||||
| -rw-r--r-- | src/crepe/api/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/crepe/api/LoopManager.h | 4 | ||||
| -rw-r--r-- | src/crepe/api/Script.h | 1 | ||||
| -rw-r--r-- | src/crepe/api/Text.cpp | 15 | ||||
| -rw-r--r-- | src/crepe/api/Text.h | 67 | ||||
| -rw-r--r-- | src/crepe/facade/CMakeLists.txt | 4 | ||||
| -rw-r--r-- | src/crepe/facade/Font.cpp | 23 | ||||
| -rw-r--r-- | src/crepe/facade/Font.h | 42 | ||||
| -rw-r--r-- | src/crepe/facade/FontFacade.cpp | 51 | ||||
| -rw-r--r-- | src/crepe/facade/FontFacade.h | 34 | ||||
| -rw-r--r-- | src/crepe/facade/SDLContext.cpp | 60 | ||||
| -rw-r--r-- | src/crepe/facade/SDLContext.h | 34 | ||||
| -rw-r--r-- | src/crepe/system/RenderSystem.cpp | 31 | ||||
| -rw-r--r-- | src/crepe/system/RenderSystem.h | 9 | 
15 files changed, 372 insertions, 7 deletions
| diff --git a/src/crepe/api/Asset.h b/src/crepe/api/Asset.h index bfd0ac7..b367a92 100644 --- a/src/crepe/api/Asset.h +++ b/src/crepe/api/Asset.h @@ -37,7 +37,7 @@ public:  private:  	//! path to asset -	const std::string src; +	std::string src;  private:  	/** diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index 8f84f06..e8d6f92 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -20,6 +20,7 @@ target_sources(crepe PUBLIC  	Button.cpp  	UIObject.cpp  	AI.cpp +	Text.cpp  	Scene.cpp  ) @@ -51,4 +52,5 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES  	Button.h  	UIObject.h  	AI.h +	Text.h  ) diff --git a/src/crepe/api/LoopManager.h b/src/crepe/api/LoopManager.h index 40e6b38..1d23cbf 100644 --- a/src/crepe/api/LoopManager.h +++ b/src/crepe/api/LoopManager.h @@ -72,6 +72,8 @@ private:  	//! Global context  	Mediator mediator; +	//! SDLContext instance +	SDLContext sdl_context{mediator};  	//! Component manager instance  	ComponentManager component_manager{mediator};  	//! Scene manager instance @@ -84,8 +86,6 @@ private:  	ResourceManager resource_manager{mediator};  	//! Save manager instance  	SaveManager save_manager{mediator}; -	//! SDLContext instance -	SDLContext sdl_context{mediator};  private:  	/** diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 65306cd..5d49223 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -201,6 +201,7 @@ private:  	 *  	 * \{  	 */ +  	//! Game object ID of game object parent BehaviorScript is attached to  	game_object_id_t game_object_id;  	//! Reference to parent component diff --git a/src/crepe/api/Text.cpp b/src/crepe/api/Text.cpp new file mode 100644 index 0000000..2e248de --- /dev/null +++ b/src/crepe/api/Text.cpp @@ -0,0 +1,15 @@ +#include "../facade/FontFacade.h" +#include "util/Log.h" + +#include "Text.h" + +using namespace crepe; + +Text::Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, +		   const std::string & font_family, const Data & data, const std::string & text, +		   std::optional<Asset> font) +	: UIObject(id, dimensions, offset), +	  text(text), +	  data(data), +	  font_family(font_family), +	  font(font) {} diff --git a/src/crepe/api/Text.h b/src/crepe/api/Text.h new file mode 100644 index 0000000..92cca18 --- /dev/null +++ b/src/crepe/api/Text.h @@ -0,0 +1,67 @@ +#pragma once + +#include <optional> +#include <string> + +#include "../Component.h" + +#include "Asset.h" +#include "Color.h" +#include "UIObject.h" + +namespace crepe { +/** + * \brief Text UIObject component for displaying text + *  + * This class can be used to display text on screen. By setting the font_family to a font already stored on the current device it will automatically be loaded in. + */ +class Text : public UIObject { +public: +	//! Text data that does not have to be set in the constructor +	struct Data { +		/** +		 *  \brief fontsize for text rendering +		 *  +		 * \note this is not the actual font size that is loaded in. +		 *  +		 * Since SDL_TTF requires the font size when loading in the font it is not possible to switch the font size. +		 * The default font size that is loaded is set in the Config. +		 * Instead this value is used to upscale the font texture which can cause blurring or distorted text when upscaling or downscaling too much. +		 */ +		unsigned int font_size = 16; + +		//! Layer sorting level of the text +		const int sorting_in_layer = 0; + +		//! Order within the sorting text +		const int order_in_layer = 0; + +		//! Label text color. +		Color text_color = Color::BLACK; +	}; + +public: +	/** +	 *  +	 * \param dimensions Width and height of the UIObject. +	 * \param offset Offset of the UIObject relative to its transform +	 * \param text The text to be displayed. +	 * \param font_family The font style name to be displayed. +	 * \param data Data struct containing extra text parameters. +	 * \param font Optional font asset that can be passed or left empty. +	 */ +	Text(game_object_id_t id, const vec2 & dimensions, const vec2 & offset, +		 const std::string & font_family, const Data & data, const std::string & text = "", +		 std::optional<Asset> font = std::nullopt); + +	//! Label text. +	std::string text = ""; +	//! font family name +	std::string font_family = ""; +	//! Font asset variable if this is not set, it will use the font_family to create an asset. +	std::optional<Asset> font; +	//! Data instance +	Data data; +}; + +} // namespace crepe diff --git a/src/crepe/facade/CMakeLists.txt b/src/crepe/facade/CMakeLists.txt index 0598e16..243ae46 100644 --- a/src/crepe/facade/CMakeLists.txt +++ b/src/crepe/facade/CMakeLists.txt @@ -4,6 +4,8 @@ target_sources(crepe PUBLIC  	SoundContext.cpp  	SDLContext.cpp  	DB.cpp +	FontFacade.cpp +	Font.cpp  )  target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -12,5 +14,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES  	SoundContext.h  	SDLContext.h  	DB.h +	FontFacade.h +	Font.h  ) diff --git a/src/crepe/facade/Font.cpp b/src/crepe/facade/Font.cpp new file mode 100644 index 0000000..4694f7c --- /dev/null +++ b/src/crepe/facade/Font.cpp @@ -0,0 +1,23 @@ +#include <SDL2/SDL_ttf.h> + +#include "../api/Asset.h" +#include "../api/Config.h" +#include <string> + +#include "Font.h" + +using namespace std; +using namespace crepe; + +Font::Font(const Asset & src, Mediator & mediator) : Resource(src, mediator) { +	Config & config = Config::get_instance(); +	const std::string FONT_PATH = src.get_path(); + +	TTF_Font * loaded_font = TTF_OpenFont(FONT_PATH.c_str(), config.font.size); +	if (loaded_font == NULL) { +		throw runtime_error(format("Font: {} (path: {})", TTF_GetError(), FONT_PATH)); +	} +	this->font = {loaded_font, [](TTF_Font * close_font) { TTF_CloseFont(close_font); }}; +} + +TTF_Font * Font::get_font() const { return this->font.get(); } diff --git a/src/crepe/facade/Font.h b/src/crepe/facade/Font.h new file mode 100644 index 0000000..b08366d --- /dev/null +++ b/src/crepe/facade/Font.h @@ -0,0 +1,42 @@ +#pragma once + +#include <SDL2/SDL_ttf.h> +#include <functional> +#include <memory> + +#include "../Resource.h" + +namespace crepe { + +class Asset; +/** + * \brief Resource for managing font creation and destruction + * + * This class is a wrapper around an SDL_ttf font instance, encapsulating font loading and usage. + * It loads a font from an Asset and manages its lifecycle. The font is automatically unloaded + * when this object is destroyed. + */ +class Font : public Resource { + +public: +	/** +     * \param src The Asset containing the font file path and metadata to load the font. +     * \param mediator The Mediator object used for managing the SDL context or related systems. +     */ +	Font(const Asset & src, Mediator & mediator); +	/** +     * \brief Gets the underlying TTF_Font resource. +     *  +     * This function returns the raw pointer to the SDL_ttf TTF_Font object that represents +     * the loaded font. This can be used with SDL_ttf functions to render text. +     *  +     * \return The raw TTF_Font object wrapped in a unique pointer. +     */ +	TTF_Font * get_font() const; + +private: +	//! The SDL_ttf font object with custom deleter. +	std::unique_ptr<TTF_Font, std::function<void(TTF_Font *)>> font = nullptr; +}; + +} // namespace crepe diff --git a/src/crepe/facade/FontFacade.cpp b/src/crepe/facade/FontFacade.cpp new file mode 100644 index 0000000..cec3507 --- /dev/null +++ b/src/crepe/facade/FontFacade.cpp @@ -0,0 +1,51 @@ +#include <fontconfig/fontconfig.h> +#include <iostream> +#include <stdexcept> + +#include "FontFacade.h" + +using namespace crepe; +using namespace std; + +FontFacade::FontFacade() { +	if (!FcInit()) { +		throw runtime_error("Failed to initialize Fontconfig."); +	} +} +FontFacade::~FontFacade() { FcFini(); } +Asset FontFacade::get_font_asset(const string & font_family) { + +	// Create a pattern to search for the font family +	FcPattern * pattern = FcNameParse(reinterpret_cast<const FcChar8 *>(font_family.c_str())); +	if (!pattern) { +		throw runtime_error("Failed to create font pattern."); +	} + +	// Default configuration +	FcConfig * config = FcConfigGetCurrent(); +	if (config == NULL) { +		// FcPatternDestroy(pattern); +		throw runtime_error("Failed to get current Fontconfig configuration."); +	} + +	// Match the font pattern +	FcResult result; +	FcPattern * matched_pattern = FcFontMatch(config, pattern, &result); +	FcPatternDestroy(pattern); + +	if (!matched_pattern) { +		throw runtime_error("No matching font found."); +	} +	// Extract the file path +	FcChar8 * file_path = nullptr; +	if (FcPatternGetString(matched_pattern, FC_FILE, 0, &file_path) != FcResultMatch +		|| file_path == NULL) { +		// FcPatternDestroy(matched_pattern); +		throw runtime_error("Failed to get font file path."); +	} + +	// Convert the file path to a string +	string font_file_path = reinterpret_cast<const char *>(file_path); +	FcPatternDestroy(matched_pattern); +	return Asset(font_file_path); +} diff --git a/src/crepe/facade/FontFacade.h b/src/crepe/facade/FontFacade.h new file mode 100644 index 0000000..9761070 --- /dev/null +++ b/src/crepe/facade/FontFacade.h @@ -0,0 +1,34 @@ +#pragma once + +#include <memory> + +#include "../api/Asset.h" + +namespace crepe { + +/** + *  + * \brief Font facade class for converting font family names to absolute file paths + *  + */ +class FontFacade { +public: +	FontFacade(); +	~FontFacade(); +	FontFacade(const FontFacade & other) = delete; +	FontFacade & operator=(const FontFacade & other) = delete; +	FontFacade(FontFacade && other) noexcept = delete; +	FontFacade & operator=(FontFacade && other) noexcept = delete; +	/** +	 *  +	 * \brief Facade function to convert a font_family into an asset. +	 *  +	 * This function uses the FontConfig library to convert a font family name (Arial, Inter, Helvetica) and converts it to the font source path. +	 * This function returns a default font path if the font_family name doesnt exist or cant be found +	 * \param font_family Name of the font family name. +	 * \return Asset with filepath to the corresponding font. +	 */ +	Asset get_font_asset(const std::string & font_family); +}; + +} // namespace crepe diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 7ccc243..271b746 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -6,6 +6,7 @@  #include <SDL2/SDL_rect.h>  #include <SDL2/SDL_render.h>  #include <SDL2/SDL_surface.h> +#include <SDL2/SDL_ttf.h>  #include <array>  #include <cmath>  #include <cstddef> @@ -19,6 +20,9 @@  #include "../api/Config.h"  #include "../api/Sprite.h"  #include "../util/Log.h" +#include "api/Text.h" +#include "api/Transform.h" +#include "facade/Font.h"  #include "manager/Mediator.h"  #include "SDLContext.h" @@ -58,6 +62,10 @@ SDLContext::SDLContext(Mediator & mediator) {  		throw runtime_error("SDLContext: SDL_image could not initialize!");  	} +	if (TTF_Init() == -1) { +		throw runtime_error(format("SDL_ttf initialization failed: {}", TTF_GetError())); +	} +  	mediator.sdl_context = *this;  } @@ -70,6 +78,7 @@ SDLContext::~SDLContext() {  	// TODO: how are we going to ensure that these are called from the same  	// thread that SDL_Init() was called on? This has caused problems for me  	// before. +	TTF_Quit();  	IMG_Quit();  	SDL_Quit();  } @@ -183,6 +192,52 @@ void SDLContext::draw(const RenderContext & ctx) {  					  angle, NULL, render_flip);  } +void SDLContext::draw_text(const RenderText & data) { + +	const Text & text = data.text; +	const Font & font = data.font; +	const Transform & transform = data.transform; +	std::unique_ptr<SDL_Surface, std::function<void(SDL_Surface *)>> font_surface; +	std::unique_ptr<SDL_Texture, std::function<void(SDL_Texture *)>> font_texture; + +	SDL_Color color{ +		.r = text.data.text_color.r, +		.g = text.data.text_color.g, +		.b = text.data.text_color.b, +		.a = text.data.text_color.a, +	}; +	SDL_Surface * tmp_font_surface +		= TTF_RenderText_Solid(font.get_font(), text.text.c_str(), color); +	if (!tmp_font_surface) { +		throw runtime_error(format("draw_text: font surface error: {}", SDL_GetError())); +	} +	font_surface = {tmp_font_surface, [](SDL_Surface * surface) { SDL_FreeSurface(surface); }}; + +	SDL_Texture * tmp_font_texture +		= SDL_CreateTextureFromSurface(this->game_renderer.get(), font_surface.get()); +	if (!tmp_font_texture) { +		throw runtime_error(format("draw_text: font texture error: {}", SDL_GetError())); +	} +	font_texture +		= {tmp_font_texture, [](SDL_Texture * texture) { SDL_DestroyTexture(texture); }}; + +	vec2 size = text.dimensions * cam_aux_data.render_scale; +	vec2 screen_pos = (transform.position + text.offset - cam_aux_data.cam_pos +					   + (cam_aux_data.zoomed_viewport) / 2) +						  * cam_aux_data.render_scale +					  - size / 2 + cam_aux_data.bar_size; + +	SDL_FRect dstrect{ +		.x = screen_pos.x, +		.y = screen_pos.y, +		.w = size.x, +		.h = size.y, +	}; + +	SDL_RenderCopyExF(this->game_renderer.get(), font_texture.get(), NULL, &dstrect, 0, NULL, +					  SDL_FLIP_NONE); +} +  void SDLContext::update_camera_view(const Camera & cam, const vec2 & new_pos) {  	const Camera::Data & cam_data = cam.data; @@ -404,7 +459,12 @@ void SDLContext::handle_window_event(const SDL_WindowEvent & window_event,  	}  } +  void SDLContext::set_color_texture(const Texture & texture, const Color & color) {  	SDL_SetTextureColorMod(texture.get_img(), color.r, color.g, color.b);  	SDL_SetTextureAlphaMod(texture.get_img(), color.a);  } + +Asset SDLContext::get_font_from_name(const std::string & font_family) { +	return this->font_facade.get_font_asset(font_family); +} diff --git a/src/crepe/facade/SDLContext.h b/src/crepe/facade/SDLContext.h index 8f4760e..7c791f2 100644 --- a/src/crepe/facade/SDLContext.h +++ b/src/crepe/facade/SDLContext.h @@ -17,11 +17,14 @@  #include "api/KeyCodes.h"  #include "api/Sprite.h"  #include "api/Transform.h" -  #include "EventData.h" +#include "FontFacade.h" +  namespace crepe {  class Texture; +class Text; +class Font;  class Mediator;  /** @@ -69,6 +72,12 @@ public:  		const double & scale;  	}; +		struct RenderText { +		const Text & text; +		const Font & font; +		const Transform & transform; +	}; +  public:  	/**  	 * \brief Gets the singleton instance of SDLContext. @@ -184,6 +193,13 @@ public:  	 */  	void draw(const RenderContext & ctx); +	/** +	 * \brief draws a text to the screen  +	 * +	 * \param data Reference to the rendering data needed to draw +	 */ +	void draw_text(const RenderText & data); +  	//! Clears the screen, preparing for a new frame.  	void clear_screen(); @@ -344,6 +360,22 @@ private:  		   {SDL_SCANCODE_RALT, Keycode::RIGHT_ALT},  		   {SDL_SCANCODE_RGUI, Keycode::RIGHT_SUPER},  		   {SDL_SCANCODE_MENU, Keycode::MENU}}; + +private: +	//! instance of the font_facade +	FontFacade font_facade{}; + +public: +	/** +	 * \brief Function to Get asset from font_family +	 *  +	 * This function uses the FontFacade function to convert a font_family to an asset. +	 *  +	 * \param font_family name of the font style that needs to be used (will return an asset with default font path of the font_family doesnt exist) +	 *  +	 * \return asset with the font style absolute path +	 */ +	Asset get_font_from_name(const std::string & font_family);  };  } // namespace crepe diff --git a/src/crepe/system/RenderSystem.cpp b/src/crepe/system/RenderSystem.cpp index 505433a..684d798 100644 --- a/src/crepe/system/RenderSystem.cpp +++ b/src/crepe/system/RenderSystem.cpp @@ -2,17 +2,22 @@  #include <cassert>  #include <cmath>  #include <functional> +#include <optional>  #include <stdexcept>  #include <vector>  #include "../api/Camera.h"  #include "../api/ParticleEmitter.h"  #include "../api/Sprite.h" +#include "../api/Text.h"  #include "../api/Transform.h" +#include "../facade/Font.h"  #include "../facade/SDLContext.h"  #include "../facade/Texture.h"  #include "../manager/ComponentManager.h"  #include "../manager/ResourceManager.h" +#include "api/Text.h" +#include "facade/Font.h"  #include "RenderSystem.h"  #include "types.h" @@ -67,9 +72,33 @@ RefVector<Sprite> RenderSystem::sort(RefVector<Sprite> & objs) const {  void RenderSystem::update() {  	this->clear_screen();  	this->render(); +	this->render_text();  	this->present_screen();  } +void RenderSystem::render_text() { +	SDLContext & ctx = this->mediator.sdl_context; +	ComponentManager & mgr = this->mediator.component_manager; +	ResourceManager & resource_manager = this->mediator.resource_manager; + +	RefVector<Text> texts = mgr.get_components_by_type<Text>(); + +	for (Text & text : texts) { +		if (!text.active) continue; +		if (!text.font.has_value()) text.font = ctx.get_font_from_name(text.font_family); +		if (!text.font.has_value()) continue; + +		const Font & font = resource_manager.get<Font>(text.font.value()); +		const auto & transform +			= mgr.get_components_by_id<Transform>(text.game_object_id).front().get(); +		ctx.draw_text(SDLContext::RenderText{ +			.text = text, +			.font = font, +			.transform = transform, +		}); +	} +} +  bool RenderSystem::render_particle(const Sprite & sprite, const double & scale) {  	ComponentManager & mgr = this->mediator.component_manager; @@ -120,7 +149,9 @@ void RenderSystem::render() {  	this->update_camera();  	RefVector<Sprite> sprites = mgr.get_components_by_type<Sprite>(); +	ResourceManager & resource_manager = this->mediator.resource_manager;  	RefVector<Sprite> sorted_sprites = this->sort(sprites); +	RefVector<Text> text_components = mgr.get_components_by_type<Text>();  	for (const Sprite & sprite : sorted_sprites) {  		if (!sprite.active) continue; diff --git a/src/crepe/system/RenderSystem.h b/src/crepe/system/RenderSystem.h index fc7b46e..d5385eb 100644 --- a/src/crepe/system/RenderSystem.h +++ b/src/crepe/system/RenderSystem.h @@ -10,7 +10,7 @@ namespace crepe {  class Camera;  class Sprite;  class Transform; - +class Text;  /**   * \brief Manages rendering operations for all game objects.   * @@ -36,9 +36,13 @@ private:  	//! Updates the active camera used for rendering.  	void update_camera(); -	//! Renders the whole screen +	//! Renders all the sprites and particles  	void render(); +	//! Renders all Text components +	void render_text(); + +private:  	/**  	 * \brief Renders all the particles on the screen from a given sprite.  	 * @@ -50,7 +54,6 @@ private:  	 * \return true if particles have been rendered  	 */  	bool render_particle(const Sprite & sprite, const double & scale); -  	/**  	 * \brief renders a sprite with a Transform component on the screen  	 * |