diff options
Diffstat (limited to 'src/crepe')
-rw-r--r-- | src/crepe/facade/Sound.cpp | 64 | ||||
-rw-r--r-- | src/crepe/facade/Sound.h | 66 | ||||
-rw-r--r-- | src/crepe/facade/SoundContext.h | 3 | ||||
-rw-r--r-- | src/crepe/system/AudioSystem.cpp | 29 | ||||
-rw-r--r-- | src/crepe/system/AudioSystem.h | 26 | ||||
-rw-r--r-- | src/crepe/util/Private.cpp | 5 | ||||
-rw-r--r-- | src/crepe/util/Private.h | 6 | ||||
-rw-r--r-- | src/crepe/util/Private.hpp | 4 |
8 files changed, 92 insertions, 111 deletions
diff --git a/src/crepe/facade/Sound.cpp b/src/crepe/facade/Sound.cpp index 52496af..0df1f48 100644 --- a/src/crepe/facade/Sound.cpp +++ b/src/crepe/facade/Sound.cpp @@ -13,36 +13,36 @@ Sound::Sound(const Asset & src) : Resource(src) { } Sound::~Sound() { dbg_trace(); } -void Sound::play(SoundContext & ctx) { - if (ctx.engine.getPause(this->handle)) { - // resume if paused - ctx.engine.setPause(this->handle, false); - } else { - // or start new sound - this->handle = ctx.engine.play(this->sample, this->volume); - ctx.engine.setLooping(this->handle, this->looping); - } -} - -void Sound::pause(SoundContext & ctx) { - if (ctx.engine.getPause(this->handle)) return; - ctx.engine.setPause(this->handle, true); -} - -void Sound::rewind(SoundContext & ctx) { - if (!ctx.engine.isValidVoiceHandle(this->handle)) return; - ctx.engine.seek(this->handle, 0); -} - -void Sound::set_volume(SoundContext & ctx, float volume) { - this->volume = volume; - if (!ctx.engine.isValidVoiceHandle(this->handle)) return; - ctx.engine.setVolume(this->handle, this->volume); -} - -void Sound::set_looping(SoundContext & ctx, bool looping) { - this->looping = looping; - if (!ctx.engine.isValidVoiceHandle(this->handle)) return; - ctx.engine.setLooping(this->handle, this->looping); -} +// void Sound::play(SoundContext & ctx) { +// if (ctx.engine.getPause(this->handle)) { +// // resume if paused +// ctx.engine.setPause(this->handle, false); +// } else { +// // or start new sound +// this->handle = ctx.engine.play(this->sample, this->volume); +// ctx.engine.setLooping(this->handle, this->looping); +// } +// } +// +// void Sound::pause(SoundContext & ctx) { +// if (ctx.engine.getPause(this->handle)) return; +// ctx.engine.setPause(this->handle, true); +// } +// +// void Sound::rewind(SoundContext & ctx) { +// if (!ctx.engine.isValidVoiceHandle(this->handle)) return; +// ctx.engine.seek(this->handle, 0); +// } +// +// void Sound::set_volume(SoundContext & ctx, float volume) { +// this->volume = volume; +// if (!ctx.engine.isValidVoiceHandle(this->handle)) return; +// ctx.engine.setVolume(this->handle, this->volume); +// } +// +// void Sound::set_looping(SoundContext & ctx, bool looping) { +// this->looping = looping; +// if (!ctx.engine.isValidVoiceHandle(this->handle)) return; +// ctx.engine.setLooping(this->handle, this->looping); +// } diff --git a/src/crepe/facade/Sound.h b/src/crepe/facade/Sound.h index f33ee58..10d7c3c 100644 --- a/src/crepe/facade/Sound.h +++ b/src/crepe/facade/Sound.h @@ -9,10 +9,6 @@ namespace crepe { class SoundContext; -struct SoundHandle { - SoLoud::handle handle; -}; - /** * \brief Sound resource facade * @@ -23,62 +19,20 @@ class Sound : public Resource { public: Sound(const Asset & src); ~Sound(); // dbg_trace - /** - * \brief Pause this sample - * - * Pauses this sound if it is playing, or does nothing if it is already paused. The playhead - * position is saved, such that calling \c play() after this function makes the sound resume. - */ - void pause(SoundContext & ctx); - /** - * \brief Play this sample - * - * Resume playback if this sound is paused, or start from the beginning of the sample. - * - * \note This class only saves a reference to the most recent 'voice' of this sound. Calling - * \c play() while the sound is already playing causes multiple instances of the sample to - * play simultaniously. The sample started last is the one that is controlled afterwards. - */ - void play(SoundContext & ctx); - /** - * \brief Reset playhead position - * - * Resets the playhead position so that calling \c play() after this function makes it play - * from the start of the sample. If the sound is not paused before calling this function, - * this function will stop playback. - */ - void rewind(SoundContext & ctx); - /** - * \brief Set playback volume / gain - * - * \param volume Volume (0 = muted, 1 = full volume) - */ - void set_volume(SoundContext & ctx, float volume); - /** - * \brief Get playback volume / gain - * - * \return Volume - */ - float get_volume() const { return this->volume; } - /** - * \brief Set looping behavior for this sample - * - * \param looping Looping behavior (false = one-shot, true = loop) - */ - void set_looping(SoundContext & ctx, bool looping); - /** - * \brief Get looping behavior - * - * \return true if looping, false if one-shot - */ - bool get_looping() const { return this->looping; } + + class Handle { + private: + SoLoud::handle handle; + float volume = 1.0f; + bool looping = false; + + friend class SoundContext; + }; private: SoLoud::Wav sample; - SoLoud::handle handle; - float volume = 1.0f; - bool looping = false; + friend class SoundContext; }; } // namespace crepe diff --git a/src/crepe/facade/SoundContext.h b/src/crepe/facade/SoundContext.h index d22ff7a..286ced8 100644 --- a/src/crepe/facade/SoundContext.h +++ b/src/crepe/facade/SoundContext.h @@ -22,10 +22,9 @@ public: SoundContext & operator=(const SoundContext &) = delete; SoundContext & operator=(SoundContext &&) = delete; + private: SoLoud::Soloud engine; - //! Sound directly calls methods on \c engine - friend class Sound; }; } // namespace crepe diff --git a/src/crepe/system/AudioSystem.cpp b/src/crepe/system/AudioSystem.cpp index 0f943be..191dbbb 100644 --- a/src/crepe/system/AudioSystem.cpp +++ b/src/crepe/system/AudioSystem.cpp @@ -15,18 +15,35 @@ void AudioSystem::update() { for (AudioSource & component : components) { if (!component.active) continue; - Sound & sound = resource_manager.get<Sound>(component.source); - if (component.private_data.empty()) - component.private_data.set<ComponentPrivate>(); + Sound & resource = resource_manager.get<Sound>(component.source); + + if (component.private_data.empty()) { + auto & data = component.private_data.set<ComponentPrivate>(); + this->update_last(component, data); + } auto & data = component.private_data.get<ComponentPrivate>(); - // TODO: lots of state diffing + this->diff_update(component, data, resource); + + this->update_last(component, data); + } +} + +void AudioSystem::diff_update(AudioSource & component, const ComponentPrivate & data, Sound & resource) { + bool update_playing = component.playing != data.last_playing; + bool update_volume = component.volume != data.last_volume; + bool update_loop = component.loop != data.last_loop; + bool update_active = component.active != data.last_active; - this->update_private(component, data); + if (update_active) + if (component.rewind) { + component.playing = false; + // this->context.rewind(resource, data.handle); } + } -void AudioSystem::update_private(const AudioSource & component, ComponentPrivate & data) { +void AudioSystem::update_last(const AudioSource & component, ComponentPrivate & data) { data.last_active = component.active; data.last_loop = component.loop; data.last_playing = component.playing; diff --git a/src/crepe/system/AudioSystem.h b/src/crepe/system/AudioSystem.h index 7f41fda..4650178 100644 --- a/src/crepe/system/AudioSystem.h +++ b/src/crepe/system/AudioSystem.h @@ -1,6 +1,7 @@ #pragma once #include "../facade/SoundContext.h" +#include "../facade/Sound.h" #include "../api/AudioSource.h" #include "System.h" @@ -18,19 +19,22 @@ private: */ struct ComponentPrivate { //! This sample's voice handle - SoLoud::handle handle; - - //! Value of \c active after last system update - bool last_active = false; - //! Value of \c playing after last system update - bool last_playing = false; - //! Value of \c volume after last system update - float last_volume = 1.0; - //! Value of \c loop after last system update - bool last_loop = false; + Sound::Handle handle; + + /** + * \name State diffing variables + * \{ + */ + typeof(AudioSource::active) last_active; + typeof(AudioSource::playing) last_playing; + typeof(AudioSource::volume) last_volume; + typeof(AudioSource::loop) last_loop; + //! \} }; - void update_private(const AudioSource & component, ComponentPrivate & data); + void update_last(const AudioSource & component, ComponentPrivate & data); + + void diff_update(AudioSource & component, const ComponentPrivate & data, Sound & resource); private: SoundContext context {}; diff --git a/src/crepe/util/Private.cpp b/src/crepe/util/Private.cpp index c5b5b30..cb4cb5b 100644 --- a/src/crepe/util/Private.cpp +++ b/src/crepe/util/Private.cpp @@ -27,3 +27,8 @@ Private & Private::operator=(Private && other) { return *this; } +Private::Private(const Private & other) { } +Private & Private::operator=(const Private & other) { + return *this; +} + diff --git a/src/crepe/util/Private.h b/src/crepe/util/Private.h index fc3728f..6dd28bb 100644 --- a/src/crepe/util/Private.h +++ b/src/crepe/util/Private.h @@ -9,16 +9,16 @@ class Private { public: Private() = default; ~Private(); + Private(const Private &); Private(Private &&); + Private & operator=(const Private &); Private & operator=(Private &&); - Private(const Private &) = delete; - Private & operator=(const Private &) = delete; template <typename T> T & get(); template <typename T, typename... Args> - void set(Args &&... args); + T & set(Args &&... args); bool empty() const noexcept; diff --git a/src/crepe/util/Private.hpp b/src/crepe/util/Private.hpp index 30c8146..d6ab23f 100644 --- a/src/crepe/util/Private.hpp +++ b/src/crepe/util/Private.hpp @@ -8,13 +8,15 @@ namespace crepe { template <typename T, typename... Args> -void Private::set(Args &&... args) { +T & Private::set(Args &&... args) { + if (!this->empty()) this->destructor(this->instance); T * instance = new T(std::forward<Args>(args)...); this->instance = static_cast<void*>(instance); this->destructor = [](void * instance) { delete static_cast<T*>(instance); }; this->type = typeid(T); + return *instance; } template <typename T> |